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Made in us
Dakka Veteran




I am a huge fan of the demolisher, and am going to start running it in a squadron as part of an allied detachment, I plan on either sticking a Rune Priest or a DA Librarian with them to provide some rerolls. With the HM Lascannon it has some range and with rerolls that BS 3 isn't so bad anymore, it has 3 hull points and is AV14 in the front so I am considering plasma cannons to go along with the lascannon until the main gun can fire, only problem is the cost, once you stack 2 in the squadron you are looking at 440 points but baring any Gets Hot rolls you are lobbing out 4 small blast plasma and 2 Lascannon shots while not firing the main gun. It can put a hurting on most armour and at 36" you can chew some large units up with the plasma.

I have also considered melta but I don't like the 24" range.

I know this has prolly been beaten to death, but I am factoring in allies here, the sponsons get stronger with rerolls.

   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

They do, but the demolisher took a huge blow with the Heavy change. They lost Lumbering Behemoth which does not allow them to shoot the demolisher cannon and other weapons at full bs.

That said, if you like the demolisher, I do too, and you are not looking for something to really carry a ton of weight in your army, 2 demolishers could do alright. I would almost opt for one, 2 is a bit overkill. But would be very intimidating to see on the table.

It depends on what your list lacks. If you lack plasma, bring the executioner. If you want mobile and lots of shots, the exterminator with sponsons (I go PC, but HB is good too), if you want horde killer, the eradicator or the punisher (I would prefer the eradicator). And if you lack anti-tank,... bring a vendetta and do not get the vanquisher.

 
   
Made in gb
Junior Officer with Laspistol





 UMGuy wrote:
And if you lack anti-tank,... bring a vendetta and do not get the vanquisher.


Quoted for truth.

2 Demolishers would indeed be terrifying to most enemies. I'd certainly be intimidated. It does have the glaring weakness of short range though. The tactics aren't exactly going to be subtle. You've got an AV14 wall moving forward and blowing the gak out of something once per turn. It can provide cover for chimeras with vets inside, and was a pretty standard tactic for dealing with shooty lists in the past.

This message was edited 1 time. Last update was at 2012/10/13 21:44:32



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Regular Dakkanaut





I always buy my threats in pairs. 2 vindicators for my SW, 2 demolishers for my IG. 1 is just going to get focus fired, 3 is too many, but 2...2 is just right!

Now having said that, I have 0 experience using them as a squadron.
   
Made in us
Whiteshield Conscript Trooper




NorCal

@ Griddle

@ UMGuy

Pask + Vanquisher is the best long-range AT in the Guard book, I run one in any game above 1500 because 72" of S8 + 2D6 + 1/ +1 on the damage chart is absolutely brutal. I hardly ever need to fire twice and if you're playing even a semi-static Guard army it's very easy to protect from deep striking units and from charges.

Yes the Vendetta is a flyer and can get to side AV quickly, but 1st turn boom-dead is always better than relying on reserves/ surviving any interceptor/ relying on 1D6 to penetrate real armor like above AV11.

220 for that tank (if you add an LC, and who doesn't?) is a vehicle slaughtering psychopath and does serious damage to monstrous creatures.
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

I dont want to jack this thread, but I disagree with you vinny. Yes, sure, the vanquisher + pask + lc is decent. But thats what, 220 points? On a tank that after it has killed the handful of priority vehicles your opponent brings does what? Takes shots at terminators? I just dont think this tank is worthwhile in a guard list.

Yes, as you pointed out, it is a very good anti-tank weapon, the best at longer ranges. But then I direct you to the medusa. If I was really worried about LR's, russes, and monoliths at range, I would be taking the medusa before the vanquisher. Medusa is cheaper, slightly more versatile, and is blast, which increases the amount of times it will be hitting.

The vanquisher just does not hit regular enough to warrant its point cost and taking up a slot in the heavy spot. It NEEDS pask and a lc to make it worthwhile. And at that point, I would rather go with something that comes ready to go out of the box.

I guess it varies per list. I dont really need any more long range at in my lists. And if I do, I have marbo and ST's to make up for that range and take care of back field sitters. If rushed, I have melta and plasma guns to happily welcome my brave opponents newly disembarked units.

 
   
Made in us
Whiteshield Conscript Trooper




NorCal

@ UMguy

Well the way I use it is very army-specific, since I run 8 empty squads of Platoon Infantry + 2 Executioners as my mid/ short range welcoming committee.

Yes, it does at times have problems with accuracy, but if you're a Guard player BS3 shouldn't send you running for the hills.

I've never liked the Medusa for AT duty, 36" is not long enough against things like Predators and Broadsides that can toss heavy lead a long way, and I have never trusted a Chimera hull for ANYTHING. ST's are good for anti-backfield, yes, but you know how important the 1st turn is in any game, especially for IG which generally has a very high percentage of its firepower on the field right away.

Paskquisher gets it done fast, at range and on a very survivable chassis. Sounds worth it to me.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

I'm with UMGuy on this one. If you miss with your Vanquisher, you miss. The Medusa's template is ALOT more likely to end up
touching something even on a miss. Not saying VinnyTheRifleman is wrong, just that his choice is wrong for me. The day we can
choose which ammo we use on the Vanquisher, like it use to be, will be the day mine shake the dust off and make it back into my
lists.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Whiteshield Conscript Trooper




NorCal

 alarmingrick wrote:
I'm with UMGuy on this one. If you miss with your Vanquisher, you miss. The Medusa's template is ALOT more likely to end up
touching something even on a miss. Not saying VinnyTheRifleman is wrong, just that his choice is wrong for me. The day we can
choose which ammo we use on the Vanquisher, like it use to be, will be the day mine shake the dust off and make it back into my
lists.


Agreed about the ammo choice, and like I said I know about the accuracy problems (which is why I bring Pask).

Just always seems to work out for me. Dropped an Annihilation Barge, a Quad Gun and a Night Scythe in my last game. Yes, I did roll a 6 to hit with the Vanquisher cannon.
   
Made in us
Drop Trooper with Demo Charge





IG tank choices and preferences are as varied as the number of IG players. You're not going to find uniform, tell-all solutions to this particular problem. Opinions, however, there will be plenty.

My own opinion is that 2 of the same armor choices in the IG is always risky. The great power of the IG lies in diversity and versatility. I think you would be better served bringing 1 Demolisher and invest the remaining points in a run-of-the-mill battle cannon LR, or a Basilisk.

I love the smell of cordite in the morning. 
   
 
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