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Made in us
Dakka Veteran





So we all know that fearless creatures will never fall back and cannot be pinned. If a non-fearless unit becomes pinned or starts to fall back, and then becomes fearless, what kinds of restrictions do they have, if any?

For example, say I have a unit of termagants outside of synapse range that starts to fall back. On my turn, I move a synapse creature within 12" and the termagants become fearless. Can I then move, shoot, and/or assault with my termagants?

Or another example. A unit of Chaos Space Marines becomes pinned. On my turn, I join a Chaos Lord to the unit and make the unit fearless. Can the squad then assault and shoot as normal?
   
Made in us
Longtime Dakkanaut




The Termagants falling back would regroup on their turn since they are fearless. They would however be subject to all the limitations that a unit that regrouped has.
   
Made in us
Regular Dakkanaut





Well in both cases, you would make your fall back move first(assuming you dont pass your rally). And then you could move the character/synapse range and they would become fearless.

But like Fragile said, they'd be subject to the regrouped rules.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

IamCaboose, there is no compulsory reason to take the Regroup test at the start of the Movement Phase. Hasn't been since 4th, I believe. It can be taken at any time, so it's perfectly fine to move a Fearless bubble into range before having to take the Regroup test.
   
Made in us
Irked Necron Immortal





Washington, USA

A fearless unit automatically passes pinning tests. If you are already pinned, there is no test to pass. It's to late for fearless to have any effect.
As for the IC joining the unit, it looks like he would not go to ground as ongoing effects are not shared when an IC joins a unit (pg 39). Doesn't help the unit any, but at least the joining model can fire normally.

Didn't notice that you could delay regroup tests. That's good to know.

This message was edited 1 time. Last update was at 2012/10/13 20:42:37



 
   
Made in us
Longtime Dakkanaut




 MasterSlowPoke wrote:
IamCaboose, there is no compulsory reason to take the Regroup test at the start of the Movement Phase. Hasn't been since 4th, I believe. It can be taken at any time, so it's perfectly fine to move a Fearless bubble into range before having to take the Regroup test.


Clarification here. Regroup tests are taken prior to the unit moving. So you can move other units first before making a regroup test.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Yes, You can take all your regroup tests at the end of the Movement Phase if you want.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 MasterSlowPoke wrote:
IamCaboose, there is no compulsory reason to take the Regroup test at the start of the Movement Phase. Hasn't been since 4th, I believe. It can be taken at any time, so it's perfectly fine to move a Fearless bubble into range before having to take the Regroup test.

And remember that there is not a regroup test to take if that unit is within synapse range before it moves, as it automatically rallies.

This message was edited 1 time. Last update was at 2012/10/13 21:30:50


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Made in us
Longtime Dakkanaut




 MasterSlowPoke wrote:
Yes, You can take all your regroup tests at the end of the Movement Phase if you want.


Thats incorrect. They make the test before they move.

Pg 31. A unit that is falling back must attempt to Regroup by taking a Regroup test in their Movement phase just before they move.
   
Made in us
Bounding Assault Marine




Nocturne

Fragile wrote:
 MasterSlowPoke wrote:
Yes, You can take all your regroup tests at the end of the Movement Phase if you want.


Thats incorrect. They make the test before they move.

Pg 31. A unit that is falling back must attempt to Regroup by taking a Regroup test in their Movement phase just before they move.


Yes, they must make the test immediately before they move. This doesn't mean you cannot chose to move other units before you move a unit that is falling back. All MasterSlowPoke is saying is that you can choose to move all units that are not falling back before choosing to move unit(s) that are.

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Made in us
Longtime Dakkanaut




 alienvalentine wrote:
Fragile wrote:
 MasterSlowPoke wrote:
Yes, You can take all your regroup tests at the end of the Movement Phase if you want.


Thats incorrect. They make the test before they move.

Pg 31. A unit that is falling back must attempt to Regroup by taking a Regroup test in their Movement phase just before they move.


Yes, they must make the test immediately before they move. This doesn't mean you cannot chose to move other units before you move a unit that is falling back. All MasterSlowPoke is saying is that you can choose to move all units that are not falling back before choosing to move unit(s) that are.



Maybe he meant to say that, but "You can take all your regroup tests at the end of the Movement Phase if you want." is not same thing.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

You can take all your regroup tests at the end of the phase. The immediate results of a regroup test is either a fall back or rally move (or super-rallying in case of ATSKNF). They can't move any more than that, so I'm not sure what you think I'm saying otherwise?
   
Made in us
Longtime Dakkanaut




Thats just it Slow, you cannot take ANY regroup tests at the end of the phase. Its all done at the beginning of the units movement. Pg 31

Are you thinking of the Morale test itself ?
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

And you can choose to move those units last?
   
 
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