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Made in us
Troubled By Non-Compliant Worlds




North East MD

so yah the local hobby shop wants to run a campaign its 2k with 500 side board to swap out depending who you fight, looks like 1 Nurgal/demon 3 GK 1 pally 1 strike and idk the other, 1 DE and idk if theirs any one else
this is one of my first list's i took something smiler agents the GK strike squad but idk how it would hold up agents anything else also idk how good and or balanced it is.


Ahriman

Chaos Cultist 18,
MoT

Thousand suns 11+ 1 sorc,
GoM, IoF

Thousand suns 11+ 1 sorc,
GoM, IoF

Thousand suns 11+ 1 sorc,
GoM, IoF

hell drake
bale fire

5 bikes
MoN GoM VotlW lighting claw melta bomb

Forge Fiend
2 hades or 2ecto

2 oblit


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I like this list, it is a great start. Here's some things that are good about it first:

-Cultists are taken in a strong number and you're not wasting points on giving them Autoguns (right?)
-Thousand Sons are taken in ideal numbers to get the most out of Master of Deception
-Helldrake is armed in the best way to compliment this list (ie, reach out and touch Long Fangs that Tsons probably can't get to quickly)

Now some stuff I think is not so worth it:
-GoM and Icon of Flame is cool but against all-comers I would opt for more bodies. That 75pts could be used to Mark the Obliterators and increase their survivability.
-The bikes offer a tough fast unit, but they should really be armed with Melta. Because of their new lowered price in the codex, it's almost silly to not give them 2x Melta to make them a precision scalpel for your army, tearing apart armor and surviving the incoming fire afterwards.

That's all I really think needs to be said, the list can function as-is but I fear for the Obliterators not being Nurgle or Tzeentch vs. Paladins. If I could offer one tip as far as DIsciplines goes vs. Grey Knights, I would probably try to get Doombolt, Enfeeble, Endurance, and Life Leech (of course this is ideal and you probably won't roll this power combination)

That way Ahriman could Enfeeble a paladin unit and possibily Instant Death 3 of them with Doombolt instead of just one (Toughness 3 paladins are lol). After Doombolt, Life Leech could possibily Instant Death two more. Hopefully that will give you some ideas against Paladins.

This message was edited 1 time. Last update was at 2012/10/14 14:51:31


 
   
Made in us
Troubled By Non-Compliant Worlds




North East MD

theres no auto guns lol. thats a really good point, GOM is really fun but i am up agenst much more experianced in both this edtion and over all then i am so i think you are correct and i need to swap thouse points. i dont know what excatly to do with a "side board" i was thinking it might be worth while espically with silly GK BFG's rolling around to try anouther forge feind and maybe a helldrake but i dont know what i would take out. when i get back home i will re vamp list to included melta and no GOM.

and thats Tzeentch telepathy biomancy for disaplines yes?
thank you for the help


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Ahriman has: Tzeentch, Telepathy, Biomancy, and Pyromancy

Lil' fellas only get Tzeentch
   
Made in us
Troubled By Non-Compliant Worlds




North East MD

i meant that those where the disaplains that i should take with him(indecently that is what i took last time, got invisibility enfeeblement breath and smite.)
this is my updated version

Ahriman

Choas Cultist 18,
MoT

Thousand suns 11+ 1 sorc,

Thousand suns 11+ 1 sorc,

Thousand suns 11+ 1 sorc,

hell drake
bale fire

7 bikes
MoN, VotlW, lighting claw, melta bomb, 2 melta guns

Forge Fiend
2 hades or 2ecto

2 oblit
MoN


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Ahhhhhh that looks a lot better.. Interested to see what others say about it
   
Made in us
Longtime Dakkanaut





Really no flyer defense in this list. I'd drop a forgefiend for a second heldrake and give them both autocannons (generally the flamer is better, but you really have no air defense what-so-ever).
   
Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

This is all excellent advice.
2 Helldrakes would be difficult for opponents to deal with.
Even if there are no enemy flyers, the Helldrakes offer plenty of options to your overall strategy.

Armies:  
   
Made in us
Troubled By Non-Compliant Worlds




North East MD

that sounds like an interesting idea,
my fear of swapping in the hell drake is not having enough punch to deal with the freaking paladins, he is really reliable for taking 10, daigo, apothecary, slandered. i dont know what else he takes, though i think he takes some other pally and at least 1 dread knight.
i dont know what to do about these pallys i dont have a good record Vs. termie army's.
though i do believe that the t-suns will hopefully at least slow them down and hopefully i can win via objectives.

so idk, the forge fiends ecto cannons are my hopeful answer, like i mentioned there is a side board of points you are allowed to swap out so its not like i cant have them in the wing and take witch ever one is better suited,
i also haven't played with any flyers so i am not sure how well they fair though the necrons ones i've faced are immensely annoying lol

thank you all for the ideas thou.


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Don't underestimate what a couple of Baleflamer templates would do to Enfeebled Paladins who fail armor saves..


Automatically Appended Next Post:
but yeah Ecto cannons rock paladins..

This message was edited 1 time. Last update was at 2012/10/15 14:16:32


 
   
Made in us
Swift Swooping Hawk





Omaha, NE

Hello,
Remember, that Vector strike works against FLYERS as well....

"Really no flyer defense in this list. I'd drop a forgefiend for a second heldrake and give them both autocannons (generally the flamer is better, but you really have no air defense what-so-ever). "

Andyman

-3500+
-1850+
-2500+
-3500+
--3500+ 
   
Made in us
Troubled By Non-Compliant Worlds




North East MD


ok sense the AA is a big thing i think that adding the line will do that give my feind some where to hide, and allow my objective holding cultist to do somthing. twin linked and all

Ahriman 230

Choas Cultist 18, 100
MoT

Thousand suns 10+ 1 sorc, 311

Thousand suns 10+ 1 sorc, 311

Thousand suns 10+ 1 sorc, 311

hell drake 170
bale fire

6 bikes 239
MoN, VotlW, lighting claw, , 2 melta guns

Forge Fiend 175
2 hades or 2ecto

2 oblit 152
MoN

Agies defense line/quad gun


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Troubled By Non-Compliant Worlds




North East MD

ok so i tryed this list
Ahriman 230

Choas Cultist 18, 100
MoT

Thousand suns 10+ 1 sorc, 288

Thousand suns 10+ 1 sorc, 288

Thousand suns 10+ 1 sorc, 288

hell drake 170
bale fire

6 bikes 207
MoN, VotlW, lighting claw, , 2 melta guns

Forge Fiend 175
2 hades or 2ecto

1 oblit 152
MoN

heldrake 170
hades


it did alright but the cultiest thanks to a perfect pally landing and a piss poor role, died and did nothing.
the single oblit died and cost me the game due to first blood.
the drake with the flame killed over 10 GK strike squads, like well over close to 20 bye himself, the auto cannon did exactly gak and killed maybe 2 people and dident come in till round 4.
the bikes dident do anything cause i was hesitate to attack strike squads then they had to fight a dread knight.
ahirman did alright till he was in CC with the dreadknight...had i kept the iron arm spell he might have done ok but i am a moron and dident.
the fiend did alright 2x plasma
the thousand suns did ok, the opt ran away and they dident get many shoots off but killed alot when they did and held up the knights for most of the game.


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Yep, I'm all about some Baleflamer..

Running two.

Interested in hearing what powers Ahriman had besides Iron Arm

   
Made in us
Troubled By Non-Compliant Worlds




North East MD

he had smite(dident get to use cause the dread knights landed in front of hime, breath used it once wounded dreadknight, lifeleach same problem as smite, endurance witch saved him and his squad completely.

he did well but these dreadknights are e'ffin unreal and i dont have a good way to deal with them yet, the ecto plasma was ok but they where in combat in no time.


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

So just to be clear, you used Life Leech, Breath and Smite on the dreadknight and two of them failed?
   
Made in us
Troubled By Non-Compliant Worlds




North East MD

two dear knights landed in front of me and 2 strike squads moved up.

i hit endurance to survive that worked fine.
i lost like 5 to both knights and both squads
my turn i hit him with breath for 2 WP he lost 1 wound
i hit him with a doom bolt from the other sorc 1 wound
i hit him with smite nothing
life leach did 1 wound.
he killed the asp sorc Ahriman then the two of them spent until turn 5 or six fighting the few remaining tsuns
there was just too much dreadknight


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Troubled By Non-Compliant Worlds




North East MD

OK so after last weeks battle a quick look at the people i will be playing and knowing that all the list will be visible with side boards ahead of time(or at least on the day of) i put this list together, hopefully thanks to side boards i will be able to change the assault unit out for more fire power vs. like the DE player who uses a ton of spilnter rifles with some witches and raiders, oh and like 30 hover board guys with the baron(sorry i know they have a name but i dont remember it.)
and a nurgle with epimis i figure i can probably gun them down, and try to stay out of there rang till drakes arrive and they can go kill the litte green .
and drago wing...i got nothing, hopefully Ahriman rolls enfeeble and breath

Ahriman 230

Choas Cultist 15, 85
MoT

Thousand suns 10+ 1 sorc, 288
force ax/ force swrd

Thousand suns 10+ 1 sorc, 288
force ax/ force swrd

Thousand suns 10+ 1 sorc, 288
force ax/ force swrd,

hell drake 170
bale fire

heldrake 170
bale

Warp talonx 5, 178
Votlw,

Havoc 115
4 auto cannon(40)

Havoc 115
4 auto cannon (40)

Agies defense line, comm relay 70
1997

side line

forgefeind 175 2xplasma or hades
raptor x7 173
95+ MoS+10 Melta+10 Lc+15 1rap +19 1rap +19 Melta bOmb+ 5
heldrake 170

crap ok so after looking throu some forms i have seen alot of hate for the talons.
idk what to do about it either, cause i know i am gonna have to deal with GK and CSM with a littl DE thrown around for fun,
so i changed my side board to include the raptor squad

edit #2
i swamped a lot around dropped the fiend for some serious auto cannon loving, as well as a few cultist
if the talons do poorly i can swap them out for one of the three side line guys i think this will work well, and with the comm relay i can rely on my dragons a little more.

This message was edited 2 times. Last update was at 2012/10/24 17:51:51



i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
Made in us
Troubled By Non-Compliant Worlds




North East MD

ok so first game was agents typhus/ephimas .
i should have made them walk further but i think i have a good feel for this list, my only concern is that the warp talons are proving to be useless so i swapped them out again
thanks to army builder i finally strengthen out the points dips
i have decided that i need to just be a shooty army, and thats what i am gonna do. i had some extra points so i gave some IoF
i am kinda worried about


2000 Pts - Chaos Space Marines Roster

Total Roster Cost: 1999

HQ: Ahriman (1#, 230 pts)
1 Ahriman, 230 pts

Troops: Thousand Sons (11#, 308 pts)
10 Thousand Sons, 245 pts = 10 * 23 (base cost 23) + Icon of Flame 15
1 Aspiring Sorcerer, 63 pts = (base cost 58 + Melta Bombs 5)

Troops: Thousand Sons (11#, 308 pts)
10 Thousand Sons, 245 pts = 10 * 23 (base cost 23) + Icon of Flame 15
1 Aspiring Sorcerer, 63 pts = (base cost 58 + Melta Bombs 5)

Troops: Thousand Sons (11#, 308 pts)
10 Thousand Sons, 245 pts = 10 * 23 (base cost 23) + Icon of Flame 15
1 Aspiring Sorcerer, 63 pts = (base cost 58 + Melta Bombs 5)

Troops: Chaos Cultists (16#, 90 pts)
15 Chaos Cultists, 75 pts = 15 * 5 (base cost 4 + Mark of Tzeentch 1)
1 Cultist Champion, 15 pts = (base cost 14 + Mark of Tzeentch 1)

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts

Heavy Support: Havocs (5#, 115 pts)
4 Havocs, 92 pts = 4 * 13 (base cost 13) + Autocannon x4 40
1 Aspiring Champion, 23 pts

Heavy Support: Havocs (5#, 115 pts)
4 Havocs, 92 pts = 4 * 13 (base cost 13) + Autocannon x4 40
1 Aspiring Champion, 23 pts

Heavy Support: Havocs (5#, 115 pts)
4 Havocs, 92 pts = 4 * 13 (base cost 13) + Autocannon x4 40
1 Aspiring Champion, 23 pts

: Aegis Defence Lines (1#, 70 pts)
1 Aegis Defence Lines, 70 pts = (base cost 50 + Comms Relay 20)

Validation Report:
c-1. File Version: 1.08 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Composition Report:
HQ: 1 (1 - 2)
Elite: 0 (0 - 3)
Troops: 4 (2 - 6)
Fast: 2 (0 - 3)
Heavy: 3 (0 - 3)
Fort: 1 (0 - 1)

Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com


i know weird combo just run with it
IH Paint log
http://www.dakkadakka.com/dakkaforum/posts/list/581147.page

Heresy 8-1-3
7-1-4 ::8700+::
8-4-4 
   
 
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