|
Howdy Dakka,
I had a rather interesting pair of games today. One against IG, another against Vanilla Marines. In both games, I had two proxy'd forgefiends which basically won me both games.
How can I describe them? Let's start off by saying that they chew through AV 13 or less like it's nobodies business. It was nearly guaranteed that they would cause damage to their targets per shooting phase. My first opponent couldn't even kill one; Daemon rule's 5+ invul, combined with It Will Not Die just kept them floating long enough to slay nearly every vehicle he had.
My second opponent said it best; it's like they have a machine gun that fires Krak Missiles, +1 AP. While the Rifleman Dread for Grey Knights has "essentially" the same thing + Range + TL, a lucky toss of dice with forgefiends gets you 5+ hits; add the re-roll to pen/wound (when you really need it), and you're mowing down light to medium tanks no problem. My opponent managed to kill one, but too late. In this game, I added the extra ectoplasma cannon, to great effect.
I must say, I'm so incredible satisfied with this model's rules, I'm going to base an army around 3 of them. Definitely take the Ectoplasma; 25 points is the price of a power fist, which does exactly the same Str and AP as the ectoplasma. The difference is the latter is a blast ranged weapon you add to you're pair of awesome Hades Autocannons.
Anyone else had experience with these guys?
|