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Made in us
Possessed Khorne Marine Covered in Spikes




Virginia

Alright, just an attempt to try to beat the ever-annoying Necron air force at 2k

Here is the list:
HQ
-Fateweaver 333
-Bloodthirster 290
Unholy Might, Blessing of the Blood God, Death Strike
Elites
-Flamers of Tzeentch (6) 138
-Flamers of Tzeentch (6) 138
-Flamers of Tzeentch (6) 138
Troops
-Plaguebearers (5) 100
Chaos Icon
-Plaguebearers (5) 100
Chaos Icon
-Plaguebearers (5) 75
-Plaguebearers (5) 75
Fast Attack
-Screamers of Tzeentch (5) 125
-Screamers of Tzeentch (5) 125
-Screamers of Tzeentch (5) 125

Allies
HQ
Company Command Squad 130
One Astropath, One Officer of the Fleet, Camo Cloaks
Troops
Veterans Squad 100
Forward Sentries


So here is the Logic

Why I included allies:
I included the allies as a way to try to muffle the might of the reserves of the 'Crons, while still aiding the reserve rolls of the daemons with them, croissants are only going to come in on a 4+, and all of my reserves will come in on a 2+. Veterans squad and Command Squad will camp in cover as far in my backfield as possible, while holding a home objective. Depending on who goes first, command squad will issue the order of "incoming" to the veterans squad, and then themselves. If it succeeds, they will both have a 2+ cover save on the first turn that the Scythes come in, allowing them to survive that turn, and then still have the -1 to the 'crons reserve rolls for one more turn. They will be fine the first turn because Necron weapons only have a range of 24", and won't be able to reach them while only troops are on the board.

Purpose of Daemons:
My plan with Daemons is to alpha strike the opponent. Completely try to wipe out all Necron units on turn one so i have a chance of winning before i even have to face the scythes. My preferred wave will be as follows:

3 flamer units,
3 screamer units

If the opponent is taking Immortals in the Night Scythes, then i will drop the flamers within BBQ range, as to ignore the 3+ armor save of the Immortals. If the opponent is taking warriors, all i need to do is to land the flamers anywhere within 18" of them and they will ignore the armor of the warriors. Then all i need to do is to drop the screamers anywhere like 20" away from the warriors (or immortals), and they can turbo-boost and try to wipe them out. The three flamer units will wipe out a unit of warriors per unit of flamers. If the opponent has Immortals, Depending on where they scatter, they could possibly wipe out an entire unit of immortals. If they aren't in BBQ range, the flamers will have a hard time killing the Immortals, but they can do some damage, and possibly wipe out a squad of them coupled with a squad of screamers. But if the enemy is fielding warriors (which he likely will be as it is scythe spam (cheaper units are always chosen because they can take more of them)), I could theoretically kill 4 and a half units of warriors.

This will only work if the opponent is not smart enough to realize what the daemons can do when they drop. If he does realize what the daemons can do when they drop, he will field as many units as possible to try to deny the insta-win on the first turn. But i always have a shot at killing them, so i thought it would be helpful to try.

The Bloodthirster is meant to be intimidating, so that he can be the focus of the enemy fire for the first turn they come in. (and if i get second turn, the scythes that come in will likely shoot at the command squad, but they will be fine with their 2+ saves, or they will target the flamers and screamers, and i don't really care if they die, since they can only help me killing things that are on the ground). Then the Bloodthirster can come in. If i go second, Fateweaver and the bloodthirster can elect to swoop when they come in, so they can skyfire their weapons at scythes. That's 3 S5 AP3 shots from daemonic gaze, 1 s8 AP1 shot with Bolt, and 1 s7 AP2 shot from the Death strike. That is pretty much a scythe down from the first turn i drop. If i go first, the bloodthirster will likely stay alive from the shooting, due to his t6 and re-rollable 3+ save. But after a turn of shooting, The bloodthirster and fateweaver can vector strike and shoot their weapons at the scythes, effectively killing two of them (one from the vector strikes of the BT and FW, and another from the shots of the BT and FW).



But yeah from there it would be a crapshoot, kinda hard to predict. That's why I'm asking you guys what you think of this list, because i want to know if you guys think it is viable or not.

Let me know what you think,
Thisisnotpancho


Automatically Appended Next Post:
Still looking for some feedback

This message was edited 1 time. Last update was at 2012/10/15 13:14:01


 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I think Tzeetch flying princes (3 of them) with Fate and a Lord of Change is the way to go as a base for this one. I understand the idea of alpha striking them - but with that much anti-air skyfire on the board I think it will be tough for the Necrons to take it down before the Princes and Fate wipe them out.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Virginia

I tried that in a similar list, but the DPs didn't really do their share of points over the corse of the game. I think my tactics with this list are to try to divert all the scythe fire to the FMCs while the screamers and flamers wipe out all ground units and the plaguebearers buckle down on objectives. I have looked over the Daemon codex a hundred times over, but it seems that there is nothing that can face the Air Force Head on. Not even 3 Tzeentch DPs, a LoC, FW, and a twin-linked quad-gun manned by veterans.

But for S&Gs, here is the list that i made up with those exact components:
HQ
-Fateweaver 333
-Lord of Change 260
Master of Sorcery
Troops
-Plaguebearers (5) 75
-Plaguebearers (5) 75
-Plaguebearers (5) 75
-Plaguebearers (5) 75
-Nurglings (4) 52
Heavy Support
-Daemon Prince 230
Daemonic Flight, Iron Hide, Mark of Tzeentch, Bolt of Tzeentch
-Daemon Prince 230
Daemonic Flight, Iron Hide, Mark of Tzeentch, Bolt of Tzeentch
-Daemon Prince 230
Daemonic Flight, Iron Hide, Mark of Tzeentch, Bolt of Tzeentch
Allies
HQ

-Company Command Squad 110
One Astropath, One Officer of the Fleet
Troops
-Veterans Squad 155
Forward Sentries, Gunnery Sergeant Harker
Fortification
-Aegis Defense Line 100
Quad Gun


   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

So your plan is to Alpha Strike and Win before the air comes on... hm. Given you can't assault until turn 2 (Necron weakness) and hopefully a good general would not bunch his troops together for BBQ funtimes, you may wish to take the Masque, she'll let you bunch them up as you like via the Pavayne ability (sp), making your flamer alpha strike stronger

This message was edited 1 time. Last update was at 2012/10/15 16:15:57


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Virginia

Hm, I thought about that, but then it is another unit out in the open if i don't get to kill them on the first turn. I think the alpha strike will only work if the opponent puts down a small number of warriors, because i don't need to BBQ warriors. Flamers have a S4 AP4 Assault 3 weapon to use against them. Then also it would depend on the scatter if I'm trying to kill Immortals, if i scatter too badly, it won't matter if I have the masque or not. Then I also already have two HQs, and they both serve a purpose. I really like what the masque does, and i love the combination of flamers + the Masque, but it would only work half the time.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Fair enough,you know more than I do about demons, just a tactic i've picked up on the forums along the way, as you were lol

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
 
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