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Made in se
Been Around the Block




ZAndrekh 185 (10 man warrior, Chronometron)

Obyron 160 (10 Immortals, Harbringer of the Storm)

1 Harbringer of Despair 55
Veil of Darkness

1 harbringer of Eternity 40 with
Chronometron

1 Harbringer of the Storm 35
Voltaic Staff
Lightning Field


10 Immortals 170

10 warriors 130

10 Warriors 130

5 Warriors 65 (Harbringer of Despair) Mini squad to capture Objectives

10 Warriors 130 (Harbringer of Despair Depends on situation)


Ghost Ark 115

Ghost Ark 115



5 Scarabs 75
5 Scarabs 75

Scarabs duty is to block the way for CC enemies to get close to all of your Warriors. Which means they wont assault they will just stay in the way.
This will happen in most cases but not all of them they might going for enemy heavy tank vehicles like IG lemans etc. Also For Long Fangs if Space wolves have no CC which wont happen... Might have some trouble with HQ but they will be backuped by Caoptek Spyders


2 Canoptek Spyder 135
1 Gloom Prism
2 Claw Array

2 Canoptek Spyder 135
1 Gloom Prism
2 Claw Array

Canoptek Spyder will grant all your Warriors/Scarabs 4+ Nullify agasint spells. They Must also repair 2 Ghost arks 4 Hull points each.
Ghost arks will be able to take Objectives when the game soon end. They also work like a Shield ( going in the front) this depends what you facing...

Some small minor edits can be made like 9 Immortals which grant you same amount of glancins compared to 10 Immortals do. Anyway This will screw up your Point rotation and with 1 more immortal your chance of getting 1 more glanc is higher. More wounds will be made against Infantry. Also keep in mind that you have a Voltaic staff in here.

This message was edited 3 times. Last update was at 2012/10/15 12:23:41


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





How do you beat another Necron army or a Guard army running 6+ flyers?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in se
Been Around the Block




How to beat guard army with flyers.
Simple ignore the flyers stay in cover they dont have enough fire power to whipe out my squads. Also you could stack bigger squads so you benefit res Orb much more effecient. Your Despairtech can go with a huge squad of warriors and you got 2 deepstriking squads which can just pop up in their facing killing manta/ anything you get my point.... And you have zandrekh so you can also give 1 huge squad Stealth. Also go to ground worth mention. Just about surviving and thats what Necrons do best.

Well Necron versus Necron is interesting, totally depends on what kind of army he plays. Give me an example would be awesome

This message was edited 1 time. Last update was at 2012/10/15 16:26:04


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I don't know what guard you're against that lack firepower. Also not convinced you can simply ignore 18 twinlinked lascannons.

At 1750 my necrons are something like this:

overlord
overlord
2 despairtek with 5 deathmarks in nightscythe x2
Stormtek with 5 warriors in nightscythe x4
Annihilation barge x3

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in se
Been Around the Block




Hello.
What you have to do agasint 6 flyers.
You have to see their weakness. The best thing is hopefully all will not be avaible first turn this you can take advantage of. Try to stack up as big troops. 2 Blinking troops Obyron with immortals and a huge warriors squad with Despairtech do not overcommit so somewhere between 12-15 maybe. Their tactics will be so offensive as possible. Take the advantage of flyers movement. I dont see the problem in taking them down or just ignore them. IF they Zoom always keep your two big squads out of sight with their deepstrike like I said before start off by beeing very offensive with them. If they hove just shoot them down if they are in range since they count as fast skimmers... To the rest of your army.
Their job will be stay alive! I admit that your 2 ghost arks are prety much uselesss this game but they can´t do anything anyway so well... stack huge squad with zandrekh they have res Orb. Also zandrekh can give them stealth and they go to ground. Which will give them an armor save on +5 and be back at +4. Spyders and scarabs just move forward and make most use of them. Hope this made myself clrear enough cheers. G2g now, lets discuss N v N when im back

Cheers
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Your biggest squads are 10 if you bounce around in deepstrike the deathmarks delete a unit (which the basically do even if you don't clump up). 2 ap1 templates that wound on a 2+ will ruin large units...

Good luck ignoring 50 S7 hits a turn...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in se
Been Around the Block




"Your biggest squads are 10 if you bounce in deepstrike"? What is that supposed to mean...

Against night scythes. Lets do the math. We assume you fire with 4 night scythes + 3 annihilation barge s7 twin linked tesla against 20 warriors + zandrekh with res orb (we both know this wont happen every turn because you have to make reserve rolls). I will have a squad like this when facing necrons with no CC units.

Âlso your 3 annihilation barges will be easy to block with my 2 ghost arks but we asume you hit with everyone. To the math

7 Twin linked destruct, 3 tesla cannons

Destruct:

28 shots
28/6 = 4.66
4.66 *4 = 18.66 hits
Twin linked

28-18.66 = 9,34 9,34/6 = 1.56
1.56*4 = 6.23

Total hits --> 6.23 + 18.66 = 24,89 Guaranteed hits are 24 hits.

You will grant 4 6´s which are 8 extra hits. Difficult to count with the arc we skip it for now.

24+8 = 32

2 hits are allocated to Zandrekh

30 hits against 20 warriors.

10 warriors dies --> We will be back 50 % 5 warriors dies.
My next turn 2 Repair barge about 83 % chance of succes. Roll 2D3 4 Warriors will revive

Total loss 1 Warrior, Problem?

(PS I forgott to count that 10 warriors take additional hit well that would be maybe 3 Warriors dead)

What im trying to say is that Tesla weapons are useless against Necrons


I agree your templates will make most damage but they are so easy countered how you sets each individual in your squad. Can easily make so you can only reach 4 at max by having them in a long line. Once more they wont be effective enough since I have we will be back and Repair Barge, which wont care about your ignore armor saves.

More tactics when facing flyer army is to rely on the objectives 1/6 you get skyfire at no additional cost. So the idea is to identify the objectives as fast as possible.
After dropping your Warriors they will only be able to walk they will get killed by scarabs.

This message was edited 3 times. Last update was at 2012/10/16 10:55:07


 
   
Made in gb
Judgemental Grey Knight Justicar






Too be honest this list is not anywhere near good for a necron list.

You want competitive take 2-3 doom scythe 3-4 night scythe, 1-2 squad of wraith maybe with destroyed lord, overlord on barge with all the goodies.

And 5 man warriors in the night scythe.

Annihilation barge is good too. Take it if you take overlord on barge, or if you don't take doom scythe
   
Made in se
Been Around the Block




Flyers are not that good specially not Doom scythe its just overkill. A cheap squad of warriors with despair can accomplish much more against vehicles specially when you can deep strike your unit with a Voltaic Staff. Indeed Wraiths are awesome.
But they cost very much and they are only ment for 1 thing to get in cc. They move prety fast but dont that fast like scarabs do. And you dont get anti Phsycic if having them, well you could include some spyders but thats just to much melees. Its a shooting game after all. Annihilation barge are also indeed good. They are best for taking out hordes with poor armor save and they dont do much better then warriors against vehicles. Overlord in Barge is to much of a kill point he lack survivbility has great dmg output but against the amount of range you face he wont stand a chance. When in chariot he can´t challange anyone and there you go, overlapping with scarabs.
To the night scythes everybody talking about. Reserve rolls are pain in ass also after dropping warrior squads of 5 man they wont do that much and they are to squishy can only move 6".

If my army would face that night scythe army I would bet on my army.
   
Made in au
Drop Trooper with Demo Charge




Townsville, Australia

My only question is where are your doom scythes and warrior totting night scythes??

3000

3000

2500

 
   
Made in se
Been Around the Block




Sorry please explain to me what totting does mean.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You don't have a unit of 20 warriors 10 is the biggest unit. Also you maths is off.

7 tesla destructors = on average 37.6667 hits (5.33 hits per weapon).

Also 30 hits on warriors is 12.5 kills before reanimation. But we now know it would be more than 30 hits. And as we know you're biggest unit is 10 so no reanimation or ghost arks .

Plus any large squad will get targeted by the deathmarks...
also you assume i choose not to kill your ghost arks first.

But that is beside the point. Other than just taking it in the face what is your plan against a necron flyer heavy army? Or indeed daemons with 5 FMCs in their list?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in se
Been Around the Block




Lol it says 10 warriors per unit dosent mean Im gonna use that compositon for every game Im sorry for that math mistake but anyway wont make that much of a deal
I assume you will hit another squad but that was just an example. The best choice for you would be scarabs/Sypders > ghost ark.
Also my Spyders can repair my ghost arks...<

But really Death mark unit will mark a big squad and then? I will spread them out maybe you will hit about 4-5 warriors at max. and 3-4 will revive.

This message was edited 2 times. Last update was at 2012/10/16 13:48:50


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





honken wrote:
Lol it says 10 warriors per unit dosent mean Im gonna use that compositon for every game.


necrons can't combine units unless you are changing your list. I'm only giving feedback on the posted list. So i assume you wish to tailor your list to opponent. This is not possible in competitive play. You have to use same list no matter the opponent.

Also the point on the deathmarks is that going single file across the board is not always possible and is never a great idea if you want to shoot at stuff and not get easily out manouvred . Most people will ignore the spyders as they can kill a barge in a single turn and then your repair is useless.

You've said this is the most competitive build but have not taken any of the most competitive options. You plan on changing the list for each opponent. Whilst your plan to deal either flyers is hope none of your stuff dies...

Whilst dropping the spyders for 3 annihilation barges would really help with most of your issues if you don't want flyers and don't like the deathmark combo that is the best unit in the codex...

This message was edited 1 time. Last update was at 2012/10/16 14:17:27


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in se
Been Around the Block




First of all I want to say its wonderful with discussions, specially one like this!
all those scythes wont kill a Ghost ark with jink save. On the other hand you wont get them all out at once. Secondly I dont see how a list with 7 flyers and 5 untis is legal. Since more than 50 % have to begin in reserve or am i mistaken?
I agree with you that deathmark combi is very good best agasint terminators and other big guys but at what cost? over 200 is pretty much and there are better options on how to waste your points. As I said before all your night scythes wont come out in the turn you want them 2 and will probably not whipe out a squad of 10 warriors. If a warrior squad suffer huge mount of dmg then they can go into 1 of those ghost arks.
Your Night scythes will own themselves with their zooming moving atleast 18 " and they can´t shoot or they have to move to me where I have about 55 Gaus wepaons. Also they will get owned by themselves with their 90 degree moving exactly like Vendettas

Btw about my plan about to just survive is not everything. We have same range on our weapons and I can easily make much dmg on your night scythes with tank hunter.

This message was edited 2 times. Last update was at 2012/10/16 14:40:19


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Flyers and units embarked in flyers don't count for calculating what can go in reserve.

Zandrekh is giving 10 guys tank hunters and you still need 6s to hit.

The deathmark unit is just 155 points and it deletes a unit of pretty much anything. The nightscythe just adds mobility to the unit and another nightscythe. Sure they will have to fly off the board at least once but that's not so bad as they auto return the following turn.

Really flyers are very strong in this edition and if you're not taking them you need to be able to combat them.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in se
Been Around the Block




So what are you gonna do in this Senario:
For instance.


You take your flyer so it is 24 " in front of my units you shoot and stuff and i shoot back Remember with Tank hunter when firing snap shots you are allowed to reroll every single dice. Next turn you have to move atleast 18 " you fire me once more and i fire back with much more shots whitin 12 ". Next turn you have to move atleast 18 inches again and there we go you cant shoot me anymore.
Also remember Mysterious objectives which has 1/6 % chance in giving a unit skyfire rule.

This message was edited 1 time. Last update was at 2012/10/16 15:08:41


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I know that scenario but tank hunters still only helps if you hit. The following turn i come back on and nail you again. You might kill 1 maybe 2 flyers in the whole game whilst taking tesla to the face every turn. Due to your plan of lining your warriors up i can start at one end pivot 90° and still get more shots at you. Or you can bunch up to negate this and the deathmarks have their fun.

Seriously try your list against a necron list with 6 flyers and see how you get on. Tournament results indicate you'd not do well.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Twisting Tzeentch Horror





honken wrote:
"Your biggest squads are 10 if you bounce in deepstrike"? What is that supposed to mean...
Against night scythes. Lets do the math. We assume you fire with 4 night scythes + 3 annihilation barge s7 twin linked tesla against 20 warriors + zandrekh with res orb (we both know this wont happen every turn because you have to make reserve rolls). I will have a squad like this when facing necrons with no CC units.

I think this guys is a troll... he is talking about metagaming and competitive lists but changing it based on the army he is playing.

Necron winning list looked like this when they phased out. the new version looks like like...
4-6 flyers
a few barges with Tesla destructers, and some wraiths with a destroyer lord.

Some warriors here and there and a death mark squad maybe.

Mess with the best, Die like the rest. 
   
Made in se
Been Around the Block




Im not a troll its obvious this list is better. Was just an example but i will stick with this list like everybody else should if you playing necrons.

Not saying Spam flyers is a bad list but much easier to counter. Example if you face 6 Vendettas... And therefore this list is a better choice.

I like how brainwashed all people are by the flyers they are not that good!!!!

This message was edited 5 times. Last update was at 2012/10/16 16:14:36


 
   
Made in gb
Focused Fire Warrior




Norwich,UK

Dude this list isn't at all competitve not even for a non flyer list there's a reason you don't see spyders and scarabs anymore, we have far better choices. You have no annihilation barges which give decent AA in a non flyer list, I can't think of many lists that will have a hard time dealing with this.

A flyer list is much harder to counter while I don't advise spamming them 4-6 is a must take in the meta game

To be honest you clearly don't want criticism on the list you just wanted everyone to say how great it is, go play in some tournaments and tell us on how well it does.

Tac Ticz, Whatz Dat?  
   
Made in se
Been Around the Block




Ofcourse I want criticism! But if I have a reasonable argue against it i will "hands down" So far I haven´t seen any argue which destroyed this list, not yet atleast. I will prove you guys are wrong.
To be honest I dont have anything against Flyers already have a flyer list.

Cheers
   
Made in gb
Judgemental Grey Knight Justicar






honken wrote:Flyers are not that good specially not Doom scythe its just overkill. A cheap squad of warriors with despair can accomplish much more against vehicles specially when you can deep strike your unit with a Voltaic Staff. Indeed Wraiths are awesome.
But they cost very much and they are only ment for 1 thing to get in cc. They move prety fast but dont that fast like scarabs do. And you dont get anti Phsycic if having them, well you could include some spyders but thats just to much melees. Its a shooting game after all. Annihilation barge are also indeed good. They are best for taking out hordes with poor armor save and they dont do much better then warriors against vehicles. Overlord in Barge is to much of a kill point he lack survivbility has great dmg output but against the amount of range you face he wont stand a chance. When in chariot he can´t challange anyone and there you go, overlapping with scarabs.
To the night scythes everybody talking about. Reserve rolls are pain in ass also after dropping warrior squads of 5 man they wont do that much and they are to squishy can only move 6".

If my army would face that night scythe army I would bet on my army.


Let me tell you one thing, flyers are the best unit in the current meta, end off. A doom scythe is S10 Ap1 it can probably hit all your tanks in 1 shot and you only get a 4+ jink (i think) well, so do I. I am a flyer vs a ghost arc, who will need ALOT of shots to even glance me. The night scythe are my shooting because they each have like what a annihaliation barge has. Warriors in night scythe has survivability, tec with warriors = dead in assualt by anything that has more than 1 attacks each.

For your info wraith are jump infantry means move 12 charge 2D6, compared to scarabs, move 12 charge 2D6 with a reroll, thats nothing... wraiths are the ahrd hitters necrons need, 3++ and rending. scarabs die easily.

Annihilation barge is TL S7 compared to warriors S4, which is better than warirors at taking out tanks.

overlord on barge is av13 and 2+/3++ and if you really want 4+ reanimation, now how on earth is that easy to kill????? His got more than 1 wound too. Also I said use a destroyer lord with wraith which means all that and T5 so you trying killing that unit.

"To the night scythes everybody talking about. Reserve rolls are pain in ass also after dropping warrior squads of 5 man they wont do that much and they are to squishy can only move 6"


Night scyuthe by rule need to move atleast 18 inch per turn, if it wanted it can move up to 72 inch, move and flatout. reserve rolls are 3+ for turn 2 and 2+ for turn 3...

Now, if you want to play fun go ahead use your list but if you want play competitive then listen to our advice, stop trying to make excuses for your list!



Automatically Appended Next Post:
ps, ngiht scythe has the same gun as a annihilation barge.. how one earth is that not good?

This message was edited 1 time. Last update was at 2012/10/16 18:43:22


 
   
Made in se
Been Around the Block




Well Guess I have to go back to my 2k list then with flyers so much noise about this list
   
Made in gb
Focused Fire Warrior




Norwich,UK

I wouldn't take it to heart when you put "most competitive" in the title you are going to get grilled.

Until codexs get decent AA (chaos didn't ) cron flyer lists are still the tried and tested best.

This message was edited 1 time. Last update was at 2012/10/16 22:09:20


Tac Ticz, Whatz Dat?  
   
 
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