Ferrum_Sanguinis wrote:I was gonna have
DE as my next army, but I did the math and
SWs would cost me at least half as much if not more. So anyway, as a noob
SW guy I have a few questions:
* Grey Hunters, what are the standard builds now? In mosts lists with 10
GH (No
WG) I see 2 of the same special weapons (usually Melta),
MotW, and a banner. Should I ever take a
PW/
PF?
Mark of the Wulfen should be ample to handle any armor problems. Power weapons aren't really necessary.
* With challenges and Precision shots, is taking a Wolf Guard worth it anymore? With ATSKNF, GH's Ld doesn't seem as big of a deal as say, CSM. That and if I take a WG, I lose a special weapon, and while I can give the WG a combi-weapon its still only one shot.
You only lose the extra gun if you take a transport if you run 9 guys and a wolf guard. You can footslog a 11 man squad.
WG mileage may vary, try putting them in terminator armor if you slog them.
*Wolf Guard Termies. I've had experience with CSM termies. where they start out cheaper than loyalist but with worse weapons and end up costing a lot more to bring them up to par with vanilla TEQ,. Is this the same deal with Wolf Guard Termies?
Basically. I'm not familiar with the Chaos Marine codex, but
WG terminators get power weapons instead of fists with an initial discount of like 7 points. With fists, they're 43 which isn't
that unreasonable considering you can cram
WG Terminators with other
SW units. The most expensive I'd go is taking the Assault Cannon or
CML and no special
CC weapon.