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Made in us
Bloodthirsty Chaos Knight






 Ferrum_Sanguinis wrote:
I was gonna have DE as my next army, but I did the math and SWs would cost me at least half as much if not more. So anyway, as a noob SW guy I have a few questions:

* Grey Hunters, what are the standard builds now? In mosts lists with 10 GH (No WG) I see 2 of the same special weapons (usually Melta), MotW, and a banner. Should I ever take a PW/PF?

Mark of the Wulfen should be ample to handle any armor problems. Power weapons aren't really necessary.


* With challenges and Precision shots, is taking a Wolf Guard worth it anymore? With ATSKNF, GH's Ld doesn't seem as big of a deal as say, CSM. That and if I take a WG, I lose a special weapon, and while I can give the WG a combi-weapon its still only one shot.

You only lose the extra gun if you take a transport if you run 9 guys and a wolf guard. You can footslog a 11 man squad. WG mileage may vary, try putting them in terminator armor if you slog them.


*Wolf Guard Termies. I've had experience with CSM termies. where they start out cheaper than loyalist but with worse weapons and end up costing a lot more to bring them up to par with vanilla TEQ,. Is this the same deal with Wolf Guard Termies?


Basically. I'm not familiar with the Chaos Marine codex, but WG terminators get power weapons instead of fists with an initial discount of like 7 points. With fists, they're 43 which isn't that unreasonable considering you can cram WG Terminators with other SW units. The most expensive I'd go is taking the Assault Cannon or CML and no special CC weapon.
Made in us
Bloodthirsty Chaos Knight






Ulrik is pretty pointless unless you face down a lot of Nurgle or Bikes.

Njal is expensive, but pretty powerful. Lord of the Storm can be potentially game changing and his Runic Weapon shuts down powers on a 3+, which is nice. The bigger the game though, the more reasonable choice he would be.
Made in us
Bloodthirsty Chaos Knight






SlyasR wrote:

remember that Njal has S6 in close combat due to force weapon (stave) according to FAQ


And AP4...
Made in us
Bloodthirsty Chaos Knight






SlyasR wrote:
 Wilytank wrote:
SlyasR wrote:

remember that Njal has S6 in close combat due to force weapon (stave) according to FAQ


And AP4...


Being S6 still kicks as with strong daemons out there, and my Njal has Once force weaponed off a dreadknight who charged him


Runic weapons wound daemons on a 2+ anyway. So what?
 
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