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Made in us
Fresh-Faced New User





Hello all! Long time lurker, first time poster. As the title says this list is meant to be specifically for competitive environment. Mine includes a couple more TEQ and MEQ armies than the norm, hence the plasma. I know I'm a little light on troops at 2k but the main focus is to just table the majority of the opposing force then rush in to contest or hold near the end. Feedback is appreciated and criticism is encouraged.

CCS
Naked

Storm troopers x5
Double melta

PCS
Melta x4
Chimera HHF
IS x3
LC x3
Flamer x3
Commissar w/ axe
Sergeant w/ axe x3 w/ MB x2
HWT
AC x3
SWS x2
Flamer x6

Vets
Melta x3
Chimera HHF

Vendetta x2

Executioner x3
Plasma sponsons
HHB

ADL
Quad gun
   
Made in us
Regular Dakkanaut



San Francisco

Im not really sure why you have a naked command squad. you could put your 4 meltas and chimera from your PCS on there, and have a much better 5 man unit.

I would switch the lascannons in the infantry squads with the autocannons in the HWT. Your commander can issue BID to the HWT and make it more efficient. Another thing is, a single HWT is not going to last long at all. They are best when taken in multiples for redundancy.

I dont see the point of the SWS with the flamers, they are most likely going to get blasted and run away as soon as anything sees them. Unless they are mounted in the vendettas. In which case, ditch one of the squads, and give the PCS 4 flamers, mount it in a vendetta.

With 3 executioners on the table, that is plenty enough plasma blasts to obliterate the opponent. Adding plasma sponsons on them is a bit overkill, and you could use the 120 extra points to bolster the rest of your army.

I would drop the commissar, and maybe swap him out with a LC, or another CCS with regimental standard. You can have the LC man the quad gun for some BS5 shooting! Also his leadership bubble will be great for the HWT and the infantry squad when rolling for orders.

This army lacks enough long range firepower to really table an army in the first couple of turns. Also, with only 3 chimeras, they are going to get blasted off the table due to low saturation, making a last turn rush for objectives difficult. I would also consider adding in a manticore to help deal with horde armies, and to lay down much needed blast templates to deal with parking lots and vehicles.
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

The chimeras will be shot up fast. You need to make the choice between hybrid, footslogging, or mech. It looks like you chose hybrid, that is my favorite choice as well. On to your list.

As was said, the CCS naked is not the best option. I am a huge fan of the CCS, I typically take 2. One for long range and one for short range. Both with standards, they really help guardsmen. And it would be cheaper than that lone commissar. I would either go Standard + LC/AC or Standard + 3X Melta/plasma (probably melta, you have plenty of plasma)

ST's look solid. Maybe one more squad of them? Just a thought, they are "suicide" units, but that doesnt mean they have to die. 2 coming in on the same turn might help one live and allow them to move on to other targets.

PCS in the chimera is not ideal. It will get shot fast. And they are not the best with those guns. I would lean towards flamers or more heavy weapons. AC perhaps?

IS's look alright. I would go with what was said and choose AC over the LC. I would also choose melta over flamers, but thats me. Are you blobbing these? would almost advice against it. With standard's, chances are they wont run, and it will allow them to shoot at separate targets. The HWS's are not the best, but as was said, more are better. Or even dropping them altogether. 2 more IS's with HW's would be better. More bodies on the table. Also, I dont like assaulty IS's, I would not expect the world from them, but others can advice a little better than I here.

SWS's are good, an idea that was came up with a little while ago is 2X flamers and a demo charge. Give the unit some punch while not being super expensive.

Vet's look good, just lonely. Might want to footslog them as well, maybe carapace or camo cloaks?

Everything else looks good, I would consider dropping a executioner for some longer range firepower, artillery maybe.

Overall, your list needs more av12 units or less. The vendetta does not really count as it is a flyer. But 2 will die pretty quickly. Good luck

 
   
Made in gb
Junior Officer with Laspistol





I'd just like to +1 what UMGuy said. That's solid advice.

My own take on it is don't bother with hybrids. They don't work as well as mech or flier based guard unless you decide to take AV:12 as HS options in addition to the chimeras. Most people have plenty of ways to deal with AV:12 to deal with mech lists. Having so few will just mean a lot of guardsmen with chimera shaped coffins.
Meltas in chimeras don't do much, no one will let them go forward.

Another thing I would be wary of is 3 executioners with PC sponsons. This is too much redundancy to the point of over-specialisation. There's no need for 3. Another Russ variant with more range would make a great addition IMO. The vanilla Russ would save you 80 points, which is a hefty chunk, and would let you deal with Dev squads/Long Fangs/Any long range board edge sitters. With those 80 points you could lose the crappy power weapons and have enough for another vet squad fully kitted out with special weapons. In 6th, you can hide those upgrades in blob-squads any more, people just pick them out with precision strikes/shots or make sure they're in a location that they will score wounds on them first.

I'm a fan of plasma-vets in fliers too. The ability to deep strike into a location which gives no cover to their target is invaluable. Or behind a vehicle and double-tap glance it to death feel awesome. Yeah sometimes they die, but that's why you have executioners.

This message was edited 1 time. Last update was at 2012/10/17 09:44:04



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Fresh-Faced New User





Hey thanks for the advice guys. I have taken it into consideration and come up with this list.

CCS
Astropath lascannon

PCS
2 GL
IS x3
Lascannon x3
Flamer x3
Vet squad x2
Melta x6 w/ demolitions

5 storm troopers x2
Melta x4

Vendetta x2

Executioner x2
Plasma sponsons hhb
Manticore hhf

Adl with quad gun

The basic strategy is to have the is blob up and castle behind the adl with the ccs pcs and hwts. The manticore will be hiding in the backfield with the executioners flanking the blob behind the adl. The astropath helps out the storm troopers and the vendettas get where they need to go. The vets will ride in the vendettas and mop up anyvehicles the storm troopers didnt kill or will demo charge infantry as needed.

   
Made in gb
Junior Officer with Laspistol





This looks better. Demolitions on melta vets is really good. They multi-task very well, killing MEQ/TEQ effectively and can even expect to kill MCs if they shoot then charge.

I don't know why I don't take that more often...

Not a fan of the GLs on the PCS, an autocannon would be a better use of the points.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Yup, get rid of those GL's and hook them up with an autocannon. AC + Quad gun = 6 shots. Thats good stuff.

Other than that, your list looks strong. I wish you could fit in a standard, but that is just my opinion.

 
   
 
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