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![[Post New]](/s/i/i.gif) 2012/10/17 20:03:07
Subject: just deepstriking army?
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Perturbed Blood Angel Tactical Marine
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I have two questions on gw rules for 6th edition
Firstly as a ba player, can i have everything in reserve for turn 2 or do i automatically lose?
secondly can stormravens still deepstrike?
Any help would be much appreciated
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Blood angels are so awesome they make me cry!
6k Bloodangels and counting
1.5k Grey Knights and counting |
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![[Post New]](/s/i/i.gif) 2012/10/17 20:10:58
Subject: Re:just deepstriking army?
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Fresh-Faced New User
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The only way you can have everything in reserves is if they are required to start in reserves i.e. everyone is in drop pods, or flyers. Also remember that stuff required to be in reserves does not count against your reserves. So if you have 4 drop pods and 4 jump infantry, the 4 drop pods have to be in reserves then you can have 2 jump infantry in reserves and 2 would have to be deployed.
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![[Post New]](/s/i/i.gif) 2012/10/17 20:12:43
Subject: just deepstriking army?
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Judgemental Grey Knight Justicar
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I seem to recall reading in the FAQ that if you have nothing on the table at the end of game turn 1 (ie : everything in reserve) you lose.
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![[Post New]](/s/i/i.gif) 2012/10/17 20:13:54
Subject: just deepstriking army?
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Loyal Necron Lychguard
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Rorschach9 wrote:I seem to recall reading in the FAQ that if you have nothing on the table at the end of game turn 1 (ie : everything in reserve) you lose.
That's correct. I think there's now a generic rule that allows 1/2 of your drop pods, rounded up, to deploy first turn though (Don't think it existed in 5th, only for special armies or something). It's also why there's a 50% limit.
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This message was edited 1 time. Last update was at 2012/10/17 20:14:28
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![[Post New]](/s/i/i.gif) 2012/10/17 20:14:59
Subject: Re:just deepstriking army?
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Perturbed Blood Angel Tactical Marine
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So if i have everything in my beautiful 2 storm ravens i don't lose?
p.s that is really really annoying for ba, who has anything but assault marines, sanguinary guard, terminators or storm ravens or even a deep-striking land raider.
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Blood angels are so awesome they make me cry!
6k Bloodangels and counting
1.5k Grey Knights and counting |
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![[Post New]](/s/i/i.gif) 2012/10/17 20:15:51
Subject: Re:just deepstriking army?
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Loyal Necron Lychguard
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samuele999 wrote:So if i have everything in my beautiful 2 storm ravens i don't lose?
p.s that is really really annoying for ba, who has anything but assault marines, sanguinary guard, terminators or storm ravens or even a deep-striking land raider.
Again, if you have "nothing" on the board by the end of a game turn, you lose.
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![[Post New]](/s/i/i.gif) 2012/10/17 20:18:43
Subject: Re:just deepstriking army?
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Perturbed Blood Angel Tactical Marine
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Sorry i was writing my reply when the last 2 posts were posted. that is in my eyes horrible...  so what the hell am i supposed to do, have a single tactical squad on the field hiding behind a rock
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Blood angels are so awesome they make me cry!
6k Bloodangels and counting
1.5k Grey Knights and counting |
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![[Post New]](/s/i/i.gif) 2012/10/17 20:21:37
Subject: Re:just deepstriking army?
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Bonkers Buggy Driver with Rockets
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samuele999 wrote:So if i have everything in my beautiful 2 storm ravens i don't lose?
p.s that is really really annoying for ba, who has anything but assault marines, sanguinary guard, terminators or storm ravens or even a deep-striking land raider.
Storm ravens have to start in reserves, and can come on in turn 2 at the earliest, so if you have EVERYTHING in those two fliers, you've been "tabled" turn 1.
Nothing says you have to deep strike assault marines, sanguinary guard or terminators.
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For The Emperor
~2000
Blood for blood's sake!
~2400 |
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![[Post New]](/s/i/i.gif) 2012/10/17 20:26:33
Subject: Re:just deepstriking army?
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Perturbed Blood Angel Tactical Marine
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I know you don't have to deepstrike assault marines , but why would you start them on the table. Its mainly due to the fact play a daemons player who uses 27 flamers, if I start anything on the board it gets nuked.
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Blood angels are so awesome they make me cry!
6k Bloodangels and counting
1.5k Grey Knights and counting |
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![[Post New]](/s/i/i.gif) 2012/10/18 06:42:30
Subject: just deepstriking army?
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Nasty Nob on Warbike with Klaw
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Kevin949 wrote: Rorschach9 wrote:I seem to recall reading in the FAQ that if you have nothing on the table at the end of game turn 1 (ie : everything in reserve) you lose.
That's correct. I think there's now a generic rule that allows 1/2 of your drop pods, rounded up, to deploy first turn though (Don't think it existed in 5th, only for special armies or something). It's also why there's a 50% limit.
Are you talking about Drop Pod assault? AKA the drop pod rule, 1/2 your pods rounded up arrive Turn1.(existed in 5th)
I'd Strongly recommend some Sanguinary priests, spreading out your units. Remember that when the Flamers DS not all of them will be able to hit you with the templates as they cannot hit their own squad. Stay spread out well and you won't get obliterated, with the priest you will at least get FnP saves. Possibly even take some Rhinos stick them in front of your troops? Or take things like the Sky Shield which grants a 4++ to units on top of it when the "shields up" against shooting attacks.
Essentially 6th is a new ball game, stop sulking and start trying.
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![[Post New]](/s/i/i.gif) 2012/10/18 06:52:35
Subject: just deepstriking army?
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Captain of the Forlorn Hope
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jdjamesdean@mail.com wrote: Or take things like the Sky Shield which grants a 4++ to units on top of it when the "shields up" against shooting attacks.
Plus if you spread out a unit on the Landing pad, the flamers will not even be able to DS on top of it, and the effect of the flamers will be minimal.
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This message was edited 1 time. Last update was at 2012/10/18 06:53:06
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![[Post New]](/s/i/i.gif) 2012/10/18 15:14:35
Subject: just deepstriking army?
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Loyal Necron Lychguard
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jdjamesdean@mail.com wrote: Kevin949 wrote: Rorschach9 wrote:I seem to recall reading in the FAQ that if you have nothing on the table at the end of game turn 1 (ie : everything in reserve) you lose.
That's correct. I think there's now a generic rule that allows 1/2 of your drop pods, rounded up, to deploy first turn though (Don't think it existed in 5th, only for special armies or something). It's also why there's a 50% limit.
Are you talking about Drop Pod assault? AKA the drop pod rule, 1/2 your pods rounded up arrive Turn1.(existed in 5th)
I'd Strongly recommend some Sanguinary priests, spreading out your units. Remember that when the Flamers DS not all of them will be able to hit you with the templates as they cannot hit their own squad. Stay spread out well and you won't get obliterated, with the priest you will at least get FnP saves. Possibly even take some Rhinos stick them in front of your troops? Or take things like the Sky Shield which grants a 4++ to units on top of it when the "shields up" against shooting attacks.
Essentially 6th is a new ball game, stop sulking and start trying.
Ya, I just wasn't sure if that was what it was actually called or that's just what people here called it.
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