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![[Post New]](/s/i/i.gif) 2012/10/18 13:32:42
Subject: 1850 Death Company Drop Pod list
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Stealthy Warhound Titan Princeps
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Ok... next attempt at a BA list I like!
HQ- Astorath the Grim - 220 pts
Elite - 2x Sanguinary Priests w/ Jump packs and Power Axes - 180 pts
Troops - 10 man Death Company squad (2x power ax, power fist, 7x bolters) - in drop pod w/ locator beacon - 300 pts
Troops - 10 man Death Company squad (2x power ax, power fist, 7x bolters) - in drop pod w/ locator beacon - 300 pts
Troops - 10 man ASM squad (2x plasma guns, sarge w/ power sword) - 235 pts
Troops - 10 man ASM squad (2x melta guns, sarge w/ power fist) - 235 pts
Troops - 10 man ASM squad (2x melta guns, sarge w/ power fist) - 235 pts
Troops - 5 man ASM squad (plasma gun, 2x plasma pistols on sarge) in drop pod - 145 pts
VERY simple list here. Only problem really is absolutely no anti-flier in the army. I could theoretically ditch the priests for a stormraven, but I'm not sure if that would be worth it. With astorath, the assault squads have a 50/50 shot of being furious anyway, but FNP is huge for survivability. Not much can kill 57 space marines with FNP.
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![[Post New]](/s/i/i.gif) 2012/10/18 13:57:43
Subject: Re:1850 Death Company Drop Pod list
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Maniacal Gibbering Madboy
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The one problem is how all your assault squads will have to be bunched together to get FNP, tempting large blast templates (and most likely S8+, negating FNP) to fire at them. The one suggestion I have is not make this DC list at all. Replace Astorath with either a Captain or Librarian, and take something to counter fliers.
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2000 points
4 Wins/ 5 Draws/ 2 Losses
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![[Post New]](/s/i/i.gif) 2012/10/18 15:08:37
Subject: Re:1850 Death Company Drop Pod list
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Secretive Dark Angels Veteran
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Big Mek Grodclog Mekgrim wrote:The one problem is how all your assault squads will have to be bunched together to get FNP, tempting large blast templates (and most likely S8+, negating FNP) to fire at them. The one suggestion I have is not make this DC list at all. Replace Astorath with either a Captain or Librarian, and take something to counter fliers.
Agreed.
Only problem for BA is there only Anti Flyer is the storm raven which is pretty expensive.
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~Ice~
Da' Burnin Couch 2018 Best Overall
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![[Post New]](/s/i/i.gif) 2012/10/18 19:04:41
Subject: Re:1850 Death Company Drop Pod list
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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What's the plan with the locator beacons? I'm not a fan of plasma guns on Assault marines since it prevents them from assaulting. If you keep them, I would drop the power sword. Finding 90 points for some sniper scouts are nice in an army like this since everything will be up the battlefield.
Big Mek Grodclog Mekgrim wrote:The one problem is how all your assault squads will have to be bunched together to get FNP, tempting large blast templates (and most likely S8+, negating FNP) to fire at them. The one suggestion I have is not make this DC list at all. Replace Astorath with either a Captain or Librarian, and take something to counter fliers.
No disrespect, but suggesting to just scrap a list is not really productive.
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![[Post New]](/s/i/i.gif) 2012/10/18 20:27:45
Subject: 1850 Death Company Drop Pod list
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Stealthy Warhound Titan Princeps
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The plan for the locators was to DoA the assault marines onto them, but then I just realized you can't do that because half your units need to start on the table, even if you have drop pods. The assault marines can't all DoA because of this stupid rule ><
back to the drawing board...
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![[Post New]](/s/i/i.gif) 2012/10/18 20:30:19
Subject: 1850 Death Company Drop Pod list
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Junior Officer with Laspistol
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Horst wrote:The plan for the locators was to DoA the assault marines onto them, but then I just realized you can't do that because half your units need to start on the table, even if you have drop pods. The assault marines can't all DoA because of this stupid rule ><
back to the drawing board...
Units in transports that must start in reserve (read drop pods) do not count towards the 50% that you are allowed to keep in reserve.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/10/19 03:04:47
Subject: 1850 Death Company Drop Pod list
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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Nothing wrong with just starting them on the board. Locator beacons are not worth it anyway for DoA troops. DoA is good enough.
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![[Post New]](/s/i/i.gif) 2012/10/19 03:38:11
Subject: Re:1850 Death Company Drop Pod list
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Courageous Silver Helm
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I don't think you need Astorath with this list. A huge benefit of taking him is in getting the 1,2,3 Red Thirst which you're not set up to take advantage of. I would take the single DC unit and drop the other for either a Storm Raven or some Devs and take a Libby to give out prescience - you need anti-flier!
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![[Post New]](/s/i/i.gif) 2012/10/19 13:48:48
Subject: 1850 Death Company Drop Pod list
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Stealthy Warhound Titan Princeps
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OK... how about this?
HQ - Librarian in power armor - 100 pts
Elite - Sanguinary Priest w/ power ax - 65 pts
Elite - 9x Sternguard (Plasma gun, Melta gun, 3x combi-plasma, 3x combi-melta) in drop pod (locator beacon) - 315 pts
Elite - 5 man Assault Terminator squad (4x hammer 1x claw) - 220 pts
Troops - 9 man Death Company (2x power fist, Thunder Hammer, 6x bolters) in drop pod (locator beacon) - 305 pts
Troops - 5 man Assault Squad (plasma gun, plasma pistol and melta bombs on sarge) - in drop pod - 135 pts
Troops - 10 man Tac squad (melta gun, multi-melta, combi-melta on sarge) - 185 pts
Troops - Death Company Dreadnought (blood talons) - 125 pts
Heavy - Stormraven (TL MM, TL AC) - 200 pts
Heavy - Stormraven (TL MM, TL AC) - 200 pts
Nothing starts on the table. Tac squad + DC dread in the ravens, and the terminators in deep strike reserve. Librarian with death company, priest with sternguard.
Turn 1, 20 power armor marines with FNP drop in and unload meltas and bolters into the enemy.
Turn 2, reserves land right on top of me. Drop pods allow me to use Skies of Blood to unload from my ravens, if they are close enough.
The weakness is that I only have 15 scoring troops, but they both start in reserve, and I'll have elites in front of them the whole time. If the enemy has killed my elites to get to my scoring troops, I've probably already lost the game anyway.
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![[Post New]](/s/i/i.gif) 2012/10/19 14:20:59
Subject: Re:1850 Death Company Drop Pod list
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Longtime Dakkanaut
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You current plan means you can be tabled and autolose.
I would give the deathcompany a couple of inf. pistols. The turn they arrive they will be bored just shooting rubbish bolters.
Actually I like tactical squad on board stormravens. I would take 5 on board, then have the other 5 with a ML just start on the board.
You do still want an odd number of drop pods. I would want both a priest first turn and 10 sternguard(so they can combat squad)
My preferred way of doing this would be:
Librian in terminator armour and SS with honour guard with 4 plasma guns in a drop pod.
8 combimeltas+2 heavy flamer drop pod of sternguard.
That should be 3 or 4 dead units for you
I like the cheap assault squad as the odd drop pod. Maybe I would go for melta and inf. pistol, as they bring antimech as well the ap1/ap2 shot you are looking for.
Given the terminators can not assault after teleporting I would give them a stormraven. Also they have an inv. save just in case the raven is blown up.
I think overall the list is very solid and maybe even the only way to run pure blood angels as they need antiflyer. What I will say, however, this is not my style having an elite army with very units.
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![[Post New]](/s/i/i.gif) 2012/10/19 15:18:03
Subject: Re:1850 Death Company Drop Pod list
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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Can you expand on this some where? Seems interesting, but why are Tacticals a good fit for the SR?
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![[Post New]](/s/i/i.gif) 2012/10/19 16:01:39
Subject: 1850 Death Company Drop Pod list
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Stealthy Warhound Titan Princeps
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My reasoning behind tacticals in the storm raven is that they can use skies of blood to disembark, then unload with bolter fire. The raven itself doesn't have to ever enter hover mode and be vulnerable, either.
(this is one of the reasons I wanted locator beacons on the pods)
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This message was edited 1 time. Last update was at 2012/10/19 16:01:55
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![[Post New]](/s/i/i.gif) 2012/10/19 16:20:14
Subject: 1850 Death Company Drop Pod list
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Beast Lord
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I don't have the codex in front of me but I thought only jump pack equipped units could use Skies of Blood?
I don't use SRs so I could be completely wrong.
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This message was edited 1 time. Last update was at 2012/10/19 16:21:05
around 2500 points
600 points |
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![[Post New]](/s/i/i.gif) 2012/10/19 17:29:57
Subject: 1850 Death Company Drop Pod list
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Stealthy Warhound Titan Princeps
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anything can use skies of blood, but jump packs can use DoA to make more accurate landings.
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![[Post New]](/s/i/i.gif) 2012/10/19 18:36:58
Subject: 1850 Death Company Drop Pod list
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Fresh-Faced New User
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i honestly like the original list.. so what you cant control the skies. you will definitely control the ground, and are mobile enough to make sure you can out maneuver most armies
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![[Post New]](/s/i/i.gif) 2012/10/19 19:59:21
Subject: 1850 Death Company Drop Pod list
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Stealthy Warhound Titan Princeps
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throngaen wrote:i honestly like the original list.. so what you cant control the skies. you will definitely control the ground, and are mobile enough to make sure you can out maneuver most armies
The problem with the original list was that the concept was to have -nothing- start on the table, and I forgot I couldn't just leave all my jump pack marines in reserve... I can have at most 1 unit start in reserve that isn't in a transport that must be held in reserve.
So that means everything except 1 unit needs to be in a drop pod or flier. List 2 does that, List 1 does not.
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![[Post New]](/s/i/i.gif) 2012/10/20 00:40:01
Subject: Re:1850 Death Company Drop Pod list
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Longtime Dakkanaut
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reps0l wrote:
Can you expand on this some where? Seems interesting, but why are Tacticals a good fit for the SR?
A single combat squad of tactical marines is a token scoring unit. They can bring combimelta, meltagun and meltabombs as to jump out and kill stuff. Else on the assault they are not too bad, or at least they can be made to be not too bad.
So that is scoring and cheap
A lot of the other options are both expensive and not scoring. Neither of which is really my style. All the eggs is in one basket is a bit much.
Scouts would be an option but a combat squad of tactical marines is going to be harder and better at killing things.
5 or 10 assault marines without jump packs is actually quite expensive really and on the assault not so different from tactical marines but carry less shooty goodness.
5 assault marines with jump packs is reasonable, but they have less shooting power and in cc they do not bring that many more attacks.
I do say it is a curve ball choice but in some ways a stormraven is a curve ball that has gone mainstream.
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