Hey guys, I just recently finished this model of Cable and have been playtesting some rules for him. Comments and criticism are welcome, let me know what you think!
Cable
Points 140
WS 5
BS 5
S 5
T 5
W 2
I 5
A 2
Ld 10
Sv 3++
Endless Arsenal: While Cable possesses superhuman strength and toughness, he prefers to defeat his enemies with his dizzying array of ranged weapons. From small arms like pistols and submachine guns to high-powered grenade launchers and even laser-based weapons, Cable has an answer for everything. To represent this, Cable’s ranged weapon stats are randomly generated each turn before his Movement Phase. Strength is determined using
2D6,
AP is determined with 1D6, and number of shots is determined with 1D6. All of Cable’s weapons are Assault weapons with a range of 24”.
Time-Warp: Cable is no stranger to time travel, capable of transporting himself forward and backward in time. To travel forward in time, Cable may be removed from play before his Movement Phase. After at least two turns, Cable may be placed anywhere on the battlefield before his Movement Phase. Cable may also move backward in time after any enemy Shooting Phase. Any effects of the Shooting Phase (including models killed, shots fired, etc.) are ‘erased’ as the battlefield is reconstructed as it was before the Shooting Phase. The Shooting Phase is then carried on as normal. This ability may only be used once per turn. It may not be used if Cable is off the board traveling forward in time or if he was killed during the Shooting Phase.