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Night lords 1750 list (half fun/half competitive)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Khorne Veteran Marine with Chain-Axe





Stuck on duty and fiddling around with neat ideas to run my favorite looking models to be somewhat effective (Raptors/Warp Talons)

HQ:

Huron

Sorceror (mastery level 1, combi-melta, sigil, spell familiar, gift, slaneesh steed, Dimensional Key, MOS)

Troops:

2x 5 man CSM squads with melta, rhinos, IOV

Fast Attack:

2x 15 raptors with melta x2, 1 lightning claw per champ, gifts, melta, MOK, IOW,

1, 10-man Warp Talons, 2 gifts, MOS


Strategy:
Obviously huron is a solid HQ but I wanted him to outflank a decent chunk and deepstrike if necessary, obviously depending upon the terrain, put him with a CSM squad in a rhino. CSM's are for sitting on objectives, hopefully long enough for the fast attacks to do their dirty work lol. I gave the raptors MOK and IOW for two reasons. 1) and 15 man squad is crazy resilient if put in the right place no matter the combat 2) mok allows them to be as effective if they get charged from DS or Outflanking from Huron due to counter attack, though considering an axe or fist for those solid HQs in CC.
the talons and the sorceror go together as they'll both move 12", he will use Sensory overload on the intended charge target and proceed to destroy and pick off the weakest to the strongest units... true Night Lord style lol

"I ayn't so eezy ta kill... heheheh..."

BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!!  
   
Made in mx
Morphing Obliterator





Mexico

Imho 10 warptalons is way too much for a 1750 game, if they are to work they will probably be at 2000 points. 5 man CSM won't stand for too long on any objective, maybe the ones with Huron might last a little longer but ultimately they will be downed not really hard to kill 5 marines.

If you are maxing the raptor squad I'd say to field them since the beginning of the game you got the bodies to stand a turn of shooting, if you deep strike/outflank them they'll be ideally dropping on turn 2, and being able to assault on 3rd turn. Again I think this unit is too expensive for a 1750 game :/, have to drop either the raptors or the talons and beef up your troops

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
 
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