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Kinebrach-Knobbling Xeno Interrogator





Fakenham - United Kingdom

Hey guys got a vindicator, on its own. Get another one and run them in pairs?, sit at the back of the field in cover and rains down strength 10 ap 2 shots so that I keep my hull points nice and safe? Any ideas guys much appreciated.

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More the merrier. Just make sure nothing gets behind them to avoid getting melta

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I always run them in pairs with rhinos on their sides to protect the soft spot.
   
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Stephens City, VA

Either in pairs or not at all imo.

   
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New York State

I've used a solitary Vindicator in my Imperial Fists list. With a good strategy and a bit of luck, it was absolutely devastating.

Generally, I tried to hide it in cover, allowing it to wait in ambush until the perfect target came within 24". Then I'd pop out and hope the scatter dice went in my favor. It can be tricky to find a good hidey-hole that is within 6" of a place where you can fire from, though- Cities of Death terrain is ideal for this. I liked putting it in a position where it could cover an objective or two, so the enemy can't necessarily avoid it.

Deep strikers, melta-bikers, or other maneuverable units can knock it out of commission pretty fast, though. Still, it's a very useful tank that can cause a tremendous amount of damage in the right situations.

   
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Australia

One can work, mainly to restrict opponent manoeuvre rather than actually dish out the damage.

For me they work best shooty army as last thing you want is to hit your own on scatter.

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Fakenham - United Kingdom

Hmmm...thanks guys, @stormfather I agree! I've had situations like that..you feel so badass when your opponent Is in awe of the big template you're putting down on him! I will get another on, what about the secondary weapon? Makes sense to have a storm bolter as if it gets a weapon destroyed its not completely useless! Also has anyone had any experience where the siege shield is actually of use? I have them anyway for looks but, has anyone actually put them to good use?

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Longtime Dakkanaut




They are good in pairs and with some support like some rhinos to guard their sides.
Due to the unique firepower you should look to see which enemy models are really vulnerable to them. There are quite a few multiple wound toughness 5 models that probably think they are safe, for example.
The other thing to try to do is the trick shot when you aim at infantry by the template hits some tank in doing so. Reading the rules for blasts, which I think are not so well written, and rules for focus fire is very useful.

They are designed to be within 24'', you've got to be slightly aggressive otherwise the tank is not for you.
   
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Fakenham - United Kingdom

MFletch wrote:
They are good in pairs and with some support like some rhinos to guard their sides.
Due to the unique firepower you should look to see which enemy models are really vulnerable to them. There are quite a few multiple wound toughness 5 models that probably think they are safe, for example.
The other thing to try to do is the trick shot when you aim at infantry by the template hits some tank in doing so. Reading the rules for blasts, which I think are not so well written, and rules for focus fire is very useful.

They are designed to be within 24'', you've got to be slightly aggressive otherwise the tank is not for you.


Yeah I guess, I will. Two dreadnoughts one ven and one ironclad should cover it? Not for armour or cover but for cqb capabilities.

"We have been wounded sorely. Yet still we stand, with fire in our eyes and valour in our hearts. Let them think us beaten. We shall teach them otherwise."
 
   
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whatever you do, dont leave it in plain sights of enemy AT firepower (lascannons, meltas etc.) also, try to keep the front facing the enemy, as it has terrible side armour.
   
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Linho, Sintra

Vindicators have good defensive and offensive uses.
But the two big things you gotta remember (and that have already been stated above) are:

- take two or none;
- keep their rear and side protected or keep them in cover.

As for battlefield roles:
- a pair of vindis are amazing at intimidating an opponent just by deploying them;
- for an example of a defensive role, park one on some ruins/cover and within range of an objective;
- for an example of an offensive role, use them to punch a nice big gap on those Heavy armoured units of theirs, and make use of their spread formation to pick off odd models with more manoeuverable units:
- always remember that 24" range = 48" diameter circle... that's a lot more of ground threatened in a 6x4 than people think.

My two cents.

This message was edited 3 times. Last update was at 2012/10/22 15:50:16


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Fakenham - United Kingdom

 Yojiro wrote:
Vindicators have good defensive and offensive uses.
But the two big things you gotta remember (and that have already been stated above) are:

- take two or none;
- keep their rear and side protected or keep them in cover.

As for battlefield roles:
- a pair of vindics are amazing at intimidating an opponent just by deploying them;
- for an example of a defensive role, park one on some ruins/cover and within range of an objective;
- for an example of an offensive role, use them to punch a nice big gap on those Heavy armoured units of theirs, and make us of their spread formation to pick off odd models with more manoeuverable units:
- always remember that 24" range = 48" diameter... that's a lot more of ground threatened in a 6x4 than peopel think.

My two cents.


Yeah very true...thanks for that! Much appreciated!

"We have been wounded sorely. Yet still we stand, with fire in our eyes and valour in our hearts. Let them think us beaten. We shall teach them otherwise."
 
   
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What are good units in codex SM that compliment the vindicator when building a list?

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Fakenham - United Kingdom

syypher wrote:
What are good units in codex SM that compliment the vindicator when building a list?


Another vindicator as I have learnt and more rhinos as armour, I will stick a few dreadnoughts in for close combat though.

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Linho, Sintra

Rhinos are very good "escorts", so to say.

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Frisco, TX

Vindicators work best in pairs. It presents 2 big threats to your opponent, lets you cover more ground and you won't get crippled by a lucky hit knocking one out.

Typically, they'll function as midfield control by keeping units in cover, out of sight, or dead. With that in mind, build your list to complement them.

-Vindicators have solid front armor but weak side/rear, so bring in Rhinos ot even infantry to protect their vulnerable areas.
-Vindicators can wreck transports, but it's so much sweeter to drop a demolisher shell on a unit crawling out of their transport's wreckage. Light armor crackers like Predators, Typhoons and Riflemen Dreads excel here.
-Vindicators take up Heavy slots. This seems obvious, but Heavy slots are where you find the good stuff like TFCs, Long Fangs, Preds and so on. Taking Vindicators cuts back on them, so compensate elsewhere. If you aren't using allies, picking up some marines of a different flavor will give you effectively 4 Heavy slots
-Vindicators can't hurt flyers. Again obvious, but you'll need to make up that AA in some fashion.

For Codex Marines, good stuff to go with Vindicators are Rhinos, Riflemen Dreads (grab a MotF so they can fill out that spare Heavy slot) and some Sternguard or Terminators. Midfield control.

SW bring the usual (Fangs, GH, Rhinos/Razors, WG). In addition to enjoying fast Vindies, BA can use jumpers as mop up and objective clearing. CSM get more low AP area of effect weaponry and loads of specialized marines.

Good unit, just gotta build around it.

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Fakenham - United Kingdom

 Chumbalaya wrote:
Vindicators work best in pairs. It presents 2 big threats to your opponent, lets you cover more ground and you won't get crippled by a lucky hit knocking one out.

Typically, they'll function as midfield control by keeping units in cover, out of sight, or dead. With that in mind, build your list to complement them.

-Vindicators have solid front armor but weak side/rear, so bring in Rhinos ot even infantry to protect their vulnerable areas.
-Vindicators can wreck transports, but it's so much sweeter to drop a demolisher shell on a unit crawling out of their transport's wreckage. Light armor crackers like Predators, Typhoons and Riflemen Dreads excel here.
-Vindicators take up Heavy slots. This seems obvious, but Heavy slots are where you find the good stuff like TFCs, Long Fangs, Preds and so on. Taking Vindicators cuts back on them, so compensate elsewhere. If you aren't using allies, picking up some marines of a different flavor will give you effectively 4 Heavy slots
-Vindicators can't hurt flyers. Again obvious, but you'll need to make up that AA in some fashion.

For Codex Marines, good stuff to go with Vindicators are Rhinos, Riflemen Dreads (grab a MotF so they can fill out that spare Heavy slot) and some Sternguard or Terminators. Midfield control.

SW bring the usual (Fangs, GH, Rhinos/Razors, WG). In addition to enjoying fast Vindies, BA can use jumpers as mop up and objective clearing. CSM get more low AP area of effect weaponry and loads of specialized marines.

Good unit, just gotta build around it.


Awesome description...cheers!! I am defo getting another vindicator!

"We have been wounded sorely. Yet still we stand, with fire in our eyes and valour in our hearts. Let them think us beaten. We shall teach them otherwise."
 
   
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Take two and park them on top a skyshield landing pad for lolz.
   
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Fakenham - United Kingdom

Kevlar wrote:
Take two and park them on top a skyshield landing pad for lolz.

Hmmm...

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Use Tactical Genius for more lolz

This message was edited 2 times. Last update was at 2012/10/23 20:58:49


 
   
 
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