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Made in gb
Longtime Dakkanaut





So the divination power Scriers Gaze lets you roll 3 d6 for reserves mysterious terrain and outflank and choose the one you want, this is a blessing so done at the start of your movement phase, while reserves and I assume outflank is done at the start of the turn, and blessings only last until the end of the next turn

On the weekend I got the power and in the first game I was asked the opponent and was allowed to roll for the power first then do the reserves but after reading the rule book during the second game I had I wasnt sure I was allowed to do that, asked the TO and a ref and it was decided I couldnt, at that point I hadnt accepted the power so just swapped for the primaris power.

Is Scriers Gaze totally useless or when should i roll for it, during movement phase turn 1 and use it beginning of turn 2 until the next movement phase or test for it during turn 2 then roll for my reserves?

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

You use the power before anything else. This is why units coming in from Reserves cannot use/be targetted by blessings/other abilities that are used at the start of the turn/movement phase.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Happyjew wrote:
You use the power before anything else. This is why units coming in from Reserves cannot use/be targetted by blessings/other abilities that are used at the start of the turn/movement phase.


Considering Reserve rolls happen at the start of the turn, and the psy power is rolled at the start of the psykers movement. I don't think it's working as intended, for that matter I don't think it's working at all.

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

There has to be an order in this case. If reserves happened first, then they would be on the table at the start of the Movement pase and would be available targets for blessings and other start of the movement phase abilities.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Agile Revenant Titan





Scotland

jdjamesdean@mail.com wrote:

Considering Reserve rolls happen at the start of the turn, and the psy power is rolled at the start of the psykers movement. I don't think it's working as intended, for that matter I don't think it's working at all.


For all intents and purposes the start of the movement phase IS the start of the turn. Psy powers an Reserves would therefore happen at the same time and the player whose turn it was would therefore decide which order to resolve this.

At least, that's how we play it here.

Iranna.

 
   
Made in gb
Longtime Dakkanaut





Thats the way I read it as well Jdjames, seems a little useless when I could really use rolling 3 d6 for two storm ravens!

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Iranna wrote:
jdjamesdean@mail.com wrote:

Considering Reserve rolls happen at the start of the turn, and the psy power is rolled at the start of the psykers movement. I don't think it's working as intended, for that matter I don't think it's working at all.


For all intents and purposes the start of the movement phase IS the start of the turn. Psy powers an Reserves would therefore happen at the same time and the player whose turn it was would therefore decide which order to resolve this.

At least, that's how we play it here.

Iranna.


Agreed that would make sense and it sounds like RAI, however RAW if the Psyker's movement is qued up first, it's no longer the start of the turn. You've started doing other things.

I prefer and would totally allow the RAI way though as it seems the realistic way to play it

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

jdjamesdean@mail.com wrote:
 Iranna wrote:
jdjamesdean@mail.com wrote:

Considering Reserve rolls happen at the start of the turn, and the psy power is rolled at the start of the psykers movement. I don't think it's working as intended, for that matter I don't think it's working at all.


For all intents and purposes the start of the movement phase IS the start of the turn. Psy powers an Reserves would therefore happen at the same time and the player whose turn it was would therefore decide which order to resolve this.

At least, that's how we play it here.

Iranna.


Agreed that would make sense and it sounds like RAI, however RAW if the Psyker's movement is qued up first, it's no longer the start of the turn. You've started doing other things.

I prefer and would totally allow the RAI way though as it seems the realistic way to play it


By that logic only one unit can come in from reserves per turn, only one Blessing can be cast per turn, etc.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Happyjew wrote:
jdjamesdean@mail.com wrote:
 Iranna wrote:
jdjamesdean@mail.com wrote:

Considering Reserve rolls happen at the start of the turn, and the psy power is rolled at the start of the psykers movement. I don't think it's working as intended, for that matter I don't think it's working at all.


For all intents and purposes the start of the movement phase IS the start of the turn. Psy powers an Reserves would therefore happen at the same time and the player whose turn it was would therefore decide which order to resolve this.

At least, that's how we play it here.

Iranna.


Agreed that would make sense and it sounds like RAI, however RAW if the Psyker's movement is qued up first, it's no longer the start of the turn. You've started doing other things.

I prefer and would totally allow the RAI way though as it seems the realistic way to play it


By that logic only one unit can come in from reserves per turn, only one Blessing can be cast per turn, etc.


Also by default we're not saying the game's written perfectly are we? I've already said it's on a RAW vs RAI in this case you really need to go RAI as it doesnt break things

   
Made in us
The Hive Mind





jdjamesdean@mail.com wrote:
Agreed that would make sense and it sounds like RAI, however RAW if the Psyker's movement is qued up first, it's no longer the start of the turn. You've started doing other things.

I prefer and would totally allow the RAI way though as it seems the realistic way to play it

The psyker uses the power. It doesn't replace his movement nor require that it happens when/while he moves. You don't "que" up the Psyker's move, then cast it.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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