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![[Post New]](/s/i/i.gif) 2012/10/22 20:53:29
Subject: looking at getting into Necromunda or Mordheim...
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Knight of the Inner Circle
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so im gettong more and more intruged by thsm both... I play 40k. dreadfleet Fnatsy and Blood bowl... But just seeing the c9nversions people are doing.. its getting me excited.
Could someone please give me a run through of both games. Like what theyre about how many models id need and just general basics please?And if theyre allot more rules to pick up from the 2 core games..
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![[Post New]](/s/i/i.gif) 2012/10/23 05:16:26
Subject: looking at getting into Necromunda or Mordheim...
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Fresh-Faced New User
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for both games you probably need no more than 20 models, depending on gang/warbands .. rules are floating on the web
For Necromunda:
Google "all hard to find pdf necromunda"
For Mordheim:
go to Mordheimer.com
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![[Post New]](/s/i/i.gif) 2012/10/23 09:06:48
Subject: looking at getting into Necromunda or Mordheim...
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Death-Dealing Dark Angels Devastator
Linho, Sintra
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They're both fast paced skirmish games. You will usually need no more than 10-15 models for your warband/gang - depending on the factions you choose, of course.
Where the games really shine imo is in campaigns, with the possibility for narrative (if you so desire, of course) and you can see your warband/Gang wax and wane in power as you fight your way through everything that stands before you!
For the rules *Points at the above post*
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=====Begin Dakka Geek Code=====
DC:80+S+G++MB-I+Pw40k03#D++A++/areWD286R+T(S)DM+
======End Dakka Geek Code======
WH40k 5000 pts +/-
WHFB: 6000pts +/-
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![[Post New]](/s/i/i.gif) 2012/10/25 04:25:04
Subject: looking at getting into Necromunda or Mordheim...
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Fully-charged Electropriest
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Yakromunda is also great for necromunda. They've got all the rules and PDF's available, as well as a fantastic gang editor. I'd look there
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![[Post New]](/s/i/i.gif) 2012/10/25 06:02:25
Subject: Re:looking at getting into Necromunda or Mordheim...
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Regular Dakkanaut
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I've played and had loads of fun with both--in fact, the two of them collectively made up my introduction to the hobby.
Generally, the games are pretty similar. You have small forces (20 models at the absolute outside, usually, and more often closer to 10) going at each other, and a variety of different missions to find yourself in. They both have campaign options, which is where the games really tend to shine.
As far as the rules go, generally, Mordeim is also a lot more forgiving than Necromunda. In the course of the game, for example, Necromunda characters who run out of wounds get a Flesh Wound on a 1 (-1 WS/BS rest of game), Down on 2-5 (can barely move, and roll again every turn), Out of Action on 6 (take the mini off the table). Mordheim characters are Knocked Down on 1-2 (penalties to act next turn if not taken out), Stunned on 2-4 (cannot act, become Knocked Down next turn if not taken out), and Out of Action on 5-6. The Mordheim rules are similarly a bit less random on experience advances, critical injuries, equipment, etc.
Necromunda has a lot more precise results on territory acquisition and maintenance, crazy equipment, and money tracking. Mordheim has a lot more diverse sorts of units, in general, since they're different species rather than gangsters of different sorts. (Some supplements do offer some radical differences in Necromunda gangs.) Mordheim also uses a 'Henchmen/Hero' split that Necromunda doesn't, simplifying some bookkeeping for the less important critters in the list.
The setting for both is also good fun. Necromunda is set in the decaying underbelly of one of 40K's signature hive cities, with tons of flavor text and world description to give context; the players control gangs fighting for fortune and territory. Mordheim is in a ruined city in the Empire set in the history of the Old World, where a comet has struck and scattered warpstone everywhere, which leads all sorts of factions to show up and scramble for the magic rocks.
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![[Post New]](/s/i/i.gif) 2012/10/29 14:46:03
Subject: looking at getting into Necromunda or Mordheim...
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Ghastly Grave Guard
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Arturius has got it, as has most everyone else in this thread. I haven't played Necromunda but I've played Mordheim a lot and really, really like it. The most models you'll need is 20, and as they use square bases you can use WHFB minis if you want. Really, you could use the 40k circular bases if you wanted to and I doubt anyone would care (especially not if you only play within your group of friends). I think GW still sells the warbands on their website, but you could piece one together yourself for far less than $50, probably. Mordheim uses the rules from WHFB, more-or-less, which are very similar (at the basics, that is) to 40k. Most of the "missions" revolve around collecting warpstone shards that are placed around the map similar to objectives in 40k. Collecting these gives your warband gold coins to spend between games to upgrade your equipment or hire new warriors. They gain experience and level up, and if they get killed in a game they might get a permanent injury that lasts into the following games.
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This message was edited 1 time. Last update was at 2012/10/29 14:48:25
1500
500
Vampire Counts 2400
300
Circle Orboros 20 |
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