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![[Post New]](/s/i/i.gif) 2012/10/23 09:02:54
Subject: Overwatching Walkers.
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Sinewy Scourge
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Walkers can pivot before firing (walker rules), would this also apply to firing overwatch?
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![[Post New]](/s/i/i.gif) 2012/10/23 10:33:16
Subject: Re:Overwatching Walkers.
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Warp-Screaming Noise Marine
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pg. 84 in BRB "... this pivoting in the shooting phase does not count as moving and represents the vastly superior agility of walkers in comparison to other vehicles."
It seems the pivoting is limited into your own shooting phase, so by RAW no, you can not pivot the walker to shoot units assaulting it's rear.
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White Scars Space marines
Daemons |
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![[Post New]](/s/i/i.gif) 2012/10/23 10:34:45
Subject: Overwatching Walkers.
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Tunneling Trygon
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Unless you stick a heavy Bolter up its ass.
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2012/10/23 10:45:17
Subject: Overwatching Walkers.
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Frenzied Berserker Terminator
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Hmm, good question. A couple of relevant quotes: "When firing a Walker's weapons, pivot the Walker on the spot so that its guns are aimed at the target...This pivoting in the Shooting phase does not count as moving..." (RB p84) If the first part of the quote was on its own it would be enough for me, but the second part casts a shadow of doubt by implying a context of only being for the Shooting phase. "An Overwatch attack is resolved like a normal shooting attack." (RB p21) Since pivoting on the spot is part of the walker's shooting resolution, one could argue that you can do so with an Overwatch attack. But then, you also can't cast Witchfire powers in Overwatch (RB FAQ p3), which had a similar argument before the FAQ... TL;DR, I don't know. I don't think there is explicit enough permission (that is not within the context of being a Shooting phase action) to allow it, so I'd be inclined not to allow it. Edit: Masquerade81 caught me while I was checking a few page refs and trying to find any way around it. I agree with his conclusion, though.
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This message was edited 1 time. Last update was at 2012/10/23 10:47:57
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![[Post New]](/s/i/i.gif) 2012/10/23 10:45:54
Subject: Re:Overwatching Walkers.
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Wicked Warp Spider
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masquerade81 wrote:pg. 84 in BRB "... this pivoting in the shooting phase does not count as moving and represents the vastly superior agility of walkers in comparison to other vehicles."
It seems the pivoting is limited into your own shooting phase, so by RAW no, you can not pivot the walker to shoot units assaulting it's rear.
Read the sentence prior to this one and then read the rules for overwatch on page 21. You are, essentially, forced to pivot the walker so it's guns are aiming in the general direction of the intended target and it makes no mention of phase until it discusses what counts as movement. Please note that the same logic which says "but it says that it doesn't count as movement in the shooting phase only" is just wrong. All it tells us is that it doesn't count as movement in that particular phase and says nothing about other phases. The fact is you have already been given explicit permission (actually, permission has nothing to do with it, you must pivot so that all guns are facing the enemy) prior to this.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2012/10/23 10:49:35
Subject: Re:Overwatching Walkers.
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Frenzied Berserker Terminator
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Mahtamori wrote:masquerade81 wrote:pg. 84 in BRB "... this pivoting in the shooting phase does not count as moving and represents the vastly superior agility of walkers in comparison to other vehicles." It seems the pivoting is limited into your own shooting phase, so by RAW no, you can not pivot the walker to shoot units assaulting it's rear.
Read the sentence prior to this one and then read the rules for overwatch on page 21. You are, essentially, forced to pivot the walker so it's guns are aiming in the general direction of the intended target and it makes no mention of phase until it discusses what counts as movement. Please note that the same logic which says "but it says that it doesn't count as movement in the shooting phase only" is just wrong. All it tells us is that it doesn't count as movement in that particular phase and says nothing about other phases. The fact is you have already been given explicit permission (actually, permission has nothing to do with it, you must pivot so that all guns are facing the enemy) prior to this.
I was thinking the same thing at first, but the whole paragraph is in the context of the Shooting phase, even from the sentence before the one you refer to. You're taking a single sentence out and applying it to a completely different context.
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This message was edited 1 time. Last update was at 2012/10/23 10:50:00
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![[Post New]](/s/i/i.gif) 2012/10/23 11:05:12
Subject: Overwatching Walkers.
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Sinewy Scourge
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I had absolutely no idea, hence the post. Thanks for giving arguments.
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![[Post New]](/s/i/i.gif) 2012/10/23 11:14:32
Subject: Re:Overwatching Walkers.
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Wicked Warp Spider
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Cheexsta wrote: Mahtamori wrote:masquerade81 wrote:pg. 84 in BRB "... this pivoting in the shooting phase does not count as moving and represents the vastly superior agility of walkers in comparison to other vehicles."
It seems the pivoting is limited into your own shooting phase, so by RAW no, you can not pivot the walker to shoot units assaulting it's rear.
Read the sentence prior to this one and then read the rules for overwatch on page 21. You are, essentially, forced to pivot the walker so it's guns are aiming in the general direction of the intended target and it makes no mention of phase until it discusses what counts as movement. Please note that the same logic which says "but it says that it doesn't count as movement in the shooting phase only" is just wrong. All it tells us is that it doesn't count as movement in that particular phase and says nothing about other phases. The fact is you have already been given explicit permission (actually, permission has nothing to do with it, you must pivot so that all guns are facing the enemy) prior to this.
I was thinking the same thing at first, but the whole paragraph is in the context of the Shooting phase, even from the sentence before the one you refer to. You're taking a single sentence out and applying it to a completely different context.
Actually, it is written in the context on how Walkers' shooting differs from Infantry and to a lesser extent differs from other vehicles. It is very possible that some text has been pruned here, like it has in several places in the rule book.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2012/10/23 15:35:48
Subject: Overwatching Walkers.
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Loyal Necron Lychguard
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The way I see it is that even though it's handled like a normal shooting attack the walker is only given permission to pivot in a shooting phase, not an assault phase.
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![[Post New]](/s/i/i.gif) 2012/10/23 16:07:07
Subject: Re:Overwatching Walkers.
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Regular Dakkanaut
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Does it even matter if you can pivot during overwatch? The assaulting squad is going to end up on the front of a walker no matter where they assault from. Infantry don't have to make sure the flamers are at the front for them to fire, no measuring range from the squad, you just snap-fire all your weapons at the enemy while they assault.
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DS:70S++G+MB-IPw40k10#+D++++A+/aWD-R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/10/23 16:20:19
Subject: Re:Overwatching Walkers.
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Loyal Necron Lychguard
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Tye_Informer wrote:Does it even matter if you can pivot during overwatch? The assaulting squad is going to end up on the front of a walker no matter where they assault from. Infantry don't have to make sure the flamers are at the front for them to fire, no measuring range from the squad, you just snap-fire all your weapons at the enemy while they assault.
Infantry shooting operates differently, and yes it does matter since if you assault the rear of the walker it "shouldn't" get any overwatch shooting.
And no, infantry absolutely have to measure range (and check for LOS) for their weapons. The only weapons that don't are template weapons, due to their special (however ridiculous) wall of death rule.
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This message was edited 1 time. Last update was at 2012/10/23 16:20:32
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![[Post New]](/s/i/i.gif) 2012/10/24 02:11:56
Subject: Overwatching Walkers.
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Dakka Veteran
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Walkers can Overwatch (p84). Overwatch is resolved like a normal shooting attack (p21). When a walker shoots, it pivots to face the target (p84), unless it is immobilised.
It's not clear that Overwatch from a walker can be denied on the basis of stating that pivoting in the Shooting face doesn't count as moving.
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