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Made in us
Nigel Stillman





Austin, TX

You can find the Codex here!
http://www.scribd.com/doc/110927618/Legions-of-Khorne

I've been working on this for about a week or so. As a preface I have played treacher legionnaires of Khorne for as long as I have played 40k, and I always felt that they were misrepresented since Khorne isn't just about close combat. With that in mind, I wanted to change it to represent all sides of the battle. Hence, the Mark of Khorne special rule granting Preferred Enemy All, which is definitely a bit closer to the background in my eyes since Khorne truly hates everyone.

It does take inspiration from the newest Chaos codex in the form of the Chaos Attributes of Khorne (with more Khorne-y options) and the Champions of Khorne special rule, which is like Champion of Chaos but 'with a twist'!

Oh and speaking of which, this codex is still a very rough draft. I still have to write fluff for some of the units and I still haven't added Rhinos and Chimeras yet but they will be added in the future. Please let me know if anything obviously broken pops up, I know I have missed some things since I'm not perfect.

Otherwise, that's where most of the similarities end in my eyes. No ridiculous fliers or giant robots in this codex, with the exception of the Slaughterfiend which is a fun addition.
I built this codex as a stand-alone. You shouldn't need allies for it, but if you feel that they would help then let me know!

Anyway, I know I have written Chaos books before (and if this one has good feedback then I plan on writing a "Legions of..." for the other 3 gods as well) but this one is built exactly like how a 6th edition codex would be.

Thanks, and enjoy!

-Vlad
   
Made in gb
Barpharanges







Lord of Khorne should have it's Ballistic Skill lowered to 4, same with the Marine Champion, remove Acid Spit from Bloodletters and Crushers and regeneration.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in us
Nigel Stillman





Austin, TX

 blood reaper wrote:
Lord of Khorne should have it's Ballistic Skill lowered to 4, same with the Marine Champion, remove Acid Spit from Bloodletters and Crushers and regeneration.


Hmm true with the BS5, it makes Preferred Enemy pretty overpowering since you'll only miss 1/36 times. It's been fairly balanced so far from what I'm testing but I will reduce it to 4 and see how it plays out.

Acid Spit is in there to make it so that an all-Daemon Khorne army has a shooting attack. What I will do is remove it, reduce the price of Bloodletters/Bloodcrushers, and then make Acid Spit an optional upgrade. Removing Regeneration would reduce their cost more which is probably a good thing.

Also Acid Spit was originally a Slaves to Darkness thing which I was using as inspiration.

However thank you for the very speedy reply! I will begin the editing again, these are some really useful suggestions.
Please let me know if you see anything else that seems too OP or anything else of that sort.
   
Made in us
Nigel Stillman





Austin, TX

Just uploaded a new revision.

In this one, I clarify in the Daemons of Khorne special rule how to summon Daemons. Unless you are playing an all-Daemon army, you need to summon a Bloodthirster via a Personal Icon, and all other Daemons are summoned via Summoning Icons.

As for other things:
Bloodthirster was upped to 350, and it lost its Khornate Chaos Armor. It may purchase it again for 30 points. All upgrades for the Bloodthirster cost double.

Regeneration was changed to FNP on a 6+, and Bloodseeker was changed to Rending. It's not a huge change and I can't see there being a huge difference. They play pretty similarly to me so I don't mind.

I added in the section about mounts. I also reduced the price of all mounts for the Mounted Marauders by 2 points since it seemed that people felt they were a little overpriced.


Now we get to the important part:
I haven't added in this yet, but it's been a big issue weighing over my head: How to implement Daemon Princes? I hate how they have been hamfisted in the Chaos Space Marine codex. And as you can tell, I like customization.

Therefore, how do I accomplish it? Well I have a few ideas. The first is to make a Daemon Prince an upgrade that you can purchase. It would give the following benefits: You are now a Daemon of Khorne first and foremost. This means a 5+ invul, Fearless, Eternal Warrior, Fear.

Then the following stat benefits: WS+2, S+2, T+1, W+1, I+2, A+1. LD becomes 10. I'm thinking that upgrading to a Daemon Prince should be in the realm of 60 points for an upgrade.
So you could have an uber Daemon Prince using the Lord of Khorne. It would be WS9 BS5 S7 T6 W5 I7 A5 LD10. But it would also cost 220 points before any other upgrades! Which is pretty crazy. Or you could have a dinky, 92 point Humanoid Champion daemon prince that is WS7 BS4 S6 T4 W4 I6 A4! hahaha
   
Made in us
Nigel Stillman





Austin, TX

Hi guys!

Long time, no post. School's been very busy so I hadn't had a lot of time to look over this document.

However, I found a few glaring errors:

1. No Rhinos! (How I missed that, I will never know)
2. I still hadn't put in Daemon Princes.
3. Various typos from past versions.
4. No terminator weapons for Gladiators

Now if this book is supposed to be a critique of the new "Chaos" book then I better make sure that it's actually useable!
Therefore it's all been fixed/added.

Anyway, that's it so far. I've rejigged more than a few points costs in order to make everything fun and balanced. The book errs on the side of expensive just for testing purposes but I find that I still have more than enough points to have a fun, flavorful army.

For example in one army I made at 1500, I had two units of beastmen warrior cultists led by Aspiring Champions, with the Teeth of Khorne providing some much needed fire support! I also used 2 units of Marauders with the Cult of the Berserker in Rhinos.
And let me tell you, the Disorganized Charge from Rhinos is a huge boon for assault. It's not overpowered since you get no bonus for charging, but it's still very useful.

Any and all thoughts are appreciated as always. The document has had a lot of reads and downloads on Scribd so I know that someone is playing using it!

Thanks,
Vlad
   
Made in us
Virulent Space Marine dedicated to Nurgle





Florence SC

This is amazing. I really like it. I will definiately have to try this out soon.
   
Made in us
Nigel Stillman





Austin, TX

Nevie wrote:
This is amazing. I really like it. I will definiately have to try this out soon.


Thank you, let me know how it goes so I can incorporate all of your thoughts/feedback!
   
Made in us
Nigel Stillman





Austin, TX

Hey guys! Long time no see.

It's been a very long time since I have updated this so I wanted to do that now, especially in light of the new 6th edition Codices that have come out and also the very cool Horus Heresy: Betrayal book.

A few things that you'll notice:

I've added in Chainaxes and replaced Great Weapons.

All Champions of Khorne have +1 WS. I think that this helps set them apart from other "Champion" units. Of course, they still pay for it!

I added in the Rampagers from the Horus Heresy book. You'll notice that they are much better than they are in the Horus Heresy book, and that is because they have been balanced for the 40k meta instead of a Horus Heresy meta. Testing still shows that they are good but not overpowered. However, I REALLY recommend that your opponents avoid units of Khorne Berserker Rampagers...that does not end well, let me tell you right now!

 Filename Chaos Space Marines RD.docx [Disk] Download
 Description Codex: Legions of Khorne Errata/Update
 File size 46 Kbytes

   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

It seems cool. One rude question though.... what makes the bloodthirster cost 350 points? In the daemon codex he costs 250.

In terms of differences....
Daemon Codex Stats: WS10 BS10 S6 T6 I9 A6 Ld9 Sv3+/5++
Unit Type: FMC
Daemonic Gifts: Warp-forged Armour, Lash of Khorne (S6 Ap2 12" Assault 1), Axe of Khorne
Special Rules: Daemon of Khorne (Furious Charge), Daemonic Instability, Deep Strike

Your codex Stats: WS10 BS10 S7 T6 W5 I5 A5 Ld10 Sv3+/4++
Unit Type: FMC
Wargear: Axe of Khorne, 8 Tailed Whip (S5 AP4 8" Assault 2), Khornate Chaos Armour
Special Rule: Daemon of Khorne, Mark of Khorne

Notable differences. Your thirster has a higher S, your thirster has less attacks, has a drastically lower initiative making it hit at the same time as any DE and other such units, yours has a higher LD by one, one lower invuln save (from 1/3 invuln to 1/2 invuln). Other differences are that yours has a weaker two shot whip that has closer range, has the Mark of Khorne (giving rage and counter attack I believe) but lacks daemonic instability and deepstrike. Might I rudely ask how you calculated it to be 350 instead of 250? (I have a hunch this is from the previous Chaos Daemon Codex)

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Nigel Stillman





Austin, TX

 StarTrotter wrote:
It seems cool. One rude question though.... what makes the bloodthirster cost 350 points? In the daemon codex he costs 250.

In terms of differences....
Daemon Codex Stats: WS10 BS10 S6 T6 I9 A6 Ld9 Sv3+/5++
Unit Type: FMC
Daemonic Gifts: Warp-forged Armour, Lash of Khorne (S6 Ap2 12" Assault 1), Axe of Khorne
Special Rules: Daemon of Khorne (Furious Charge), Daemonic Instability, Deep Strike

Your codex Stats: WS10 BS10 S7 T6 W5 I5 A5 Ld10 Sv3+/4++
Unit Type: FMC
Wargear: Axe of Khorne, 8 Tailed Whip (S5 AP4 8" Assault 2), Khornate Chaos Armour
Special Rule: Daemon of Khorne, Mark of Khorne

Notable differences. Your thirster has a higher S, your thirster has less attacks, has a drastically lower initiative making it hit at the same time as any DE and other such units, yours has a higher LD by one, one lower invuln save (from 1/3 invuln to 1/2 invuln). Other differences are that yours has a weaker two shot whip that has closer range, has the Mark of Khorne (giving rage and counter attack I believe) but lacks daemonic instability and deepstrike. Might I rudely ask how you calculated it to be 350 instead of 250? (I have a hunch this is from the previous Chaos Daemon Codex)


Hi Startrotter!
Your hunch is correct, my Bloodthirster was made while the 6th edition Chaos Marine codex was released but before the 6th edition Chaos Daemons codex was released, hence the discrepancies that you noted. Even fandexes are not immune to updates!

And yes it costs 100 points more, but let's look at what else the Legions of Khorne Bloodthirster brings to the table.

Yes, it does have -4 Initiative and -1 base Attack.

However,in this codex a Daemon of Khorne is an Eternal Warrior (this is big), and has Adamantium Will which makes it better vs psychic powers.
The Mark of Khorne in the fandex grants Preferred Enemy: All , which means that it rerolls 1's to hit and to wound.

Now this in and of itself isn't huge and maybe only worth 30 extra points, but the LoK Bloodthirster also has an Axe of Khorne. In this codex, an Axe of Khorne is a Daemon Weapon (as it was in much older editions of the game), grants +1 Strength, and is AP1. All Daemon Weapons give +D6 attacks, and follow the same rules in the Chaos Space Marines codex.

This is huge, so the Bloodthirster really has 5+D6 WS10 S8 attacks which are AP1. And let's not forget that it rerolls 1's to hit and to wound.

Ultimately I am going to be changing all of the Khornate Daemons to their counterparts in the 6th edition Chaos Daemons book so that it has some synchronicity, so my argument is pretty moot. I just wanted to explain why it was so dang expensive! Haha

This message was edited 2 times. Last update was at 2013/07/13 02:46:28


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Vladsimpaler wrote:
 StarTrotter wrote:
It seems cool. One rude question though.... what makes the bloodthirster cost 350 points? In the daemon codex he costs 250.

In terms of differences....
Daemon Codex Stats: WS10 BS10 S6 T6 I9 A6 Ld9 Sv3+/5++
Unit Type: FMC
Daemonic Gifts: Warp-forged Armour, Lash of Khorne (S6 Ap2 12" Assault 1), Axe of Khorne
Special Rules: Daemon of Khorne (Furious Charge), Daemonic Instability, Deep Strike

Your codex Stats: WS10 BS10 S7 T6 W5 I5 A5 Ld10 Sv3+/4++
Unit Type: FMC
Wargear: Axe of Khorne, 8 Tailed Whip (S5 AP4 8" Assault 2), Khornate Chaos Armour
Special Rule: Daemon of Khorne, Mark of Khorne

Notable differences. Your thirster has a higher S, your thirster has less attacks, has a drastically lower initiative making it hit at the same time as any DE and other such units, yours has a higher LD by one, one lower invuln save (from 1/3 invuln to 1/2 invuln). Other differences are that yours has a weaker two shot whip that has closer range, has the Mark of Khorne (giving rage and counter attack I believe) but lacks daemonic instability and deepstrike. Might I rudely ask how you calculated it to be 350 instead of 250? (I have a hunch this is from the previous Chaos Daemon Codex)


Hi Startrotter!
Your hunch is correct, my Bloodthirster was made while the 6th edition Chaos Marine codex was released but before the 6th edition Chaos Daemons codex was released, hence the discrepancies that you noted. Even fandexes are not immune to updates!

And yes it costs 100 points more, but let's look at what else the Legions of Khorne Bloodthirster brings to the table.

Yes, it does have -4 Initiative and -1 base Attack.

However,in this codex a Daemon of Khorne is an Eternal Warrior (this is big), and has Adamantium Will which makes it better vs psychic powers.
The Mark of Khorne in the fandex grants Preferred Enemy: All , which means that it rerolls 1's to hit and to wound.

Now this in and of itself isn't huge and maybe only worth 30 extra points, but the LoK Bloodthirster also has an Axe of Khorne. In this codex, an Axe of Khorne is a Daemon Weapon (as it was in much older editions of the game), grants +1 Strength, and is AP1. All Daemon Weapons give +D6 attacks, and follow the same rules in the Chaos Space Marines codex.

This is huge, so the Bloodthirster really has 5+D6 WS10 S8 attacks which are AP1. And let's not forget that it rerolls 1's to hit and to wound.

Ultimately I am going to be changing all of the Khornate Daemons to their counterparts in the 6th edition Chaos Daemons book so that it has some synchronicity, so my argument is pretty moot. I just wanted to explain why it was so dang expensive! Haha


Oh my sincere apologies >~< I didn't notice those details. Well good luck updating them and other bits! I wish ye' luck *bows before going insane waving around axe of doom*

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Apprehensive Inquisitorial Apprentice





Awesome but will other players allow use of this? Also, should Bloodletters really have acid spit?

 
   
Made in us
Nigel Stillman





Austin, TX

 Hadarac wrote:
Awesome but will other players allow use of this? Also, should Bloodletters really have acid spit?


Hi Hadarac!

As to your first question, it really depends on the group you play with. I mostly play with friends who are used to my personal creations so it's fine with them. In return I make sure that everything is well balanced and I fix any broken things that come up!

Secondly, in the old Rogue Trader Chaos books, Bloodletters had acid spit! I wanted to go with the spirit of 6th edition's "retro" feel and I added it back in. I plan on updating the codex so that it syncs well with the new 6th edition Chaos Daemons book, so it will likely be removed OR I will make it an option upgrade.

Thanks for the feedback!

Also, speaking of Daemons, here's my updates to The Possessed.

To me, the Possessed have always been an awesome unit conceptually, but they always fall so short of battlefield glory. I am attempting to fix that with these guys, which you will find in the attached document.

Notably: 2 points cheaper, are Daemons of Khorne, have the Mark of Khorne, and WS5! To trade that off, they get -1 LD and now suffer from DAEMONIC INSTABILITY! This shouldn't be too huge since they can wreck really hard on the charge.

They get options for up to two Dominant Attributes which is really clutch (I highly recommend giving them at least one, two in higher point games) and of course the Khorne Berserker upgrade, since who doesn't like daemonic Khorne berserkers? Well your opponent may not like them. Yes, Possessed Berserkers are expensive at 29 points a pop, but they're WS6 and S6 on the charge with 3 attacks each!
 Filename Arrrrr.docx [Disk] Download
 Description Khornate Possessed
 File size 28 Kbytes

This message was edited 2 times. Last update was at 2013/07/15 00:42:52


 
   
 
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