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Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Out of curiousity but is there a way to make effective farsight lists for 6th edition anymore?

I realized after going after my last model count that I had a farsight and like 12 suits. The only things in the list that wouldn't fit a farsight list would be my 2nd hammerhead which I suppose I can replace with sniper drones or something allies I suppose.

What's the conventional thinking now a days that would make Farsight effective?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Douglas Bader






What's the conventional thinking now a days that would make Farsight effective?


That Farsight is a good opportunity to create a cool conversion to put on your display shelf. The standard model is awful, but the concept is interesting and you might be able to make something impressive with the various FW crisis suits as a starting point. If you have a painting contest coming up, this could be an effective way of winning.


If you're talking about using Farsight in a game, he's still only spared the "worst special character in the game" title because the space pope is somehow even worse.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut




Farsight is pretty much there for those that just have to run Crisis suit crazy. You pretty much give up all non-Tau and everything else but FW and elte XV8s goes to 0-1 for an extra 5 bodyguard XV8.

Farsight makes Skyrays or Sniper Drones look appealing to fill that 3rd heavy support . Farsight himself is the toughest IC in the Tau Codex, so that makes him decent useful as the warlord.

But mostly you still run him to run 12+ XV8 suits. And for that he is not to much over what I see a lot list running the Tau Commander suit at.
   
Made in us
Douglas Bader






barnowl wrote:
You pretty much give up all non-Tau


Hilariously not, because of allies. Did you know that Farsight can take ork allies?

Farsight makes Skyrays or Sniper Drones look appealing to fill that 3rd heavy support .


No he doesn't. The units are still garbage and I'd rather leave my heavy support slots empty than take a Sky Ray.

Farsight himself is the toughest IC in the Tau Codex, so that makes him decent useful as the warlord.


Sure, but "toughest IC" is pretty meaningless and Farsight still isn't very impressive as a warlord.


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





With how shooting works now, using a Farsight build, you can certainly build a Shooty Deathstar unit, especialy is you bring it as a ally to a eldar army or vice-versa. So you can add a jetseer or two from psyker goodness/defense.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Plastictrees






Salem, MA

Coyote81 wrote:
With how shooting works now, using a Farsight build, you can certainly build a Shooty Deathstar unit, especialy is you bring it as a ally to a eldar army or vice-versa. So you can add a jetseer or two from psyker goodness/defense.


To elaborate this point--put Farsight in an allied Eldar CC unit with a farseer who can cast fortune and doom, and he should be able to tear up all kinds of enemy units in assault. IIRC, Farsight's weapon is still one of those that "ignores armor saves" rather than having an AP value, so he can kill terminators & stuff.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in gb
Lethal Lhamean






Kanto

Don't take him unless you absolutely need more than 15 suits. You're giving up almost any good heavy support in exchange for an extra 5 suits in a unit that will always be the target priority and will almost certainly be gone within 2 turns of enemy shooting, however many shield drones you take. Or alternatively a guardsman squad can charge and hold it up for a few turns while they take out everything else. It's not worth it.

   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





 p_gray99 wrote:
Don't take him unless you absolutely need more than 15 suits. You're giving up almost any good heavy support in exchange for an extra 5 suits in a unit that will always be the target priority and will almost certainly be gone within 2 turns of enemy shooting, however many shield drones you take. Or alternatively a guardsman squad can charge and hold it up for a few turns while they take out everything else. It's not worth it.


I completely disagree with the idea of losing the unit to two turns of shooting is properly equipped, and i equiped with a flamer on each model (as they should be) the even an ork mob will have problems charging these guys and somehow locking them up for a few turns. A small unit yes, a true deathstar version, no, not going to happen. (I will give an exception to multiple S8 template weapons gving them hell, but then again who doesn't receive hell from those....)

This message was edited 1 time. Last update was at 2012/10/26 11:41:23


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Douglas Bader






Coyote81 wrote:
I completely disagree with the idea of losing the unit to two turns fo shooting is properly equipped


The instant death rule disagrees with you. If you put a Farsight death star up against equal points of enemy shooting it's not going to last very long, especially now that 6th edition doesn't allow you to save your shield drones for when you need them.

and i equiped with a flamer on each model (as they should be)


Err, why? Why would you ever give up the ability to take good weapons in exchange for flamers? The only remotely useful Farsight unit is armed with either MP/PR or FB/PR with TA/HWMT/HWDC.

the even an ork mob will have problems charging these guys and somehow locking them up for a few turns.


Not really. D3 hits is an average of 14 from a full unit, which gives you 7 wounds, not even close to enough to stop an equal point value of orks from getting into combat. And that's assuming your opponent doesn't have an expendable unit to charge you with first and use up your one overwatch opportunity before hitting you with the main unit.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Stalwart Strike Squad Grey Knight





Sunnyvale, CA

I have been trying to use Farsight in 6th edition for the last few months and I am very very interested in seeing if people have any ideas and/or suggestions.

I even started wining my games for a little bit but now I am getting obliterated by the new Chaos Codex which has way too many units that can get into assault on Turn 2: Khorne Lord on a Stead, Chaos Spawn, Mauler Fiend, and T5 Jump Pack equipped marines + the only Land Raiders that can still take dozer blades and Farsight and my army simply gets mowed down! I have even tried a Farseer with a full unit of Wraith Guard to make Farsight fearless but even that didn't get my very far...

- 4000
- 1500 6th ed codex: 2 wins, 1 loss, 0 draws 
   
Made in us
Douglas Bader






Best solution: remove Farsight from your list, take Kroot meashields to stand in the path of the turn-2 charge.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Peregrine wrote:
Best solution: remove Farsight from your list, take Kroot meashields to stand in the path of the turn-2 charge.


Maybe not even Kroot, but definitely something else.

   
Made in gb
Lethal Lhamean






Kanto

I agree. What it comes down to is the fact that a Farsight list wasn't doable in previous editions and, surprise surprise, it still isn't. Tau on the whole came out better IMO, but Farsight is and always shall be a bad idea, at least until the new codex.

   
 
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