Switch Theme:

2k CSM Take all corners list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
On a Canoptek Spyder's Waiting List




AZ

HQ Chaos Lord: Mark of Khorne, Axe of Blind Fury, Juggernaut of Khorne, Sigil of Corruption, Veterans of the Long War 175pts

HQ Chaos Lord: Mark of Nurgle, Power axe, Combi-melta, Veterans of the Long War 110pts

Troop Plague Marines x9: Meltagun x2 236pts
Troop Plague Marines x10: Meltagun x2 260pts
Troop Cultists x35: 150pts
Troop Cultists x35: 150pts
Troop Cultists x10: 50pts

Transport Rhino x2: 70pts

Fast Heldrake: Baleflamer 170pts
Fast Chaos Bikers x6: Mark of Khorne x6, Meltagun x2, Power Axe, Melta bombs, Icon of Wrath 202pts

Heavy Maulerfiend: Power fist x2, Magma cutters x2 125pts
Heavy Maulerfiend: Power fist x2, Magma cutters x2 125pts
Heavy Havocs x5: Missle Launcher x4, Flak Missles x4 175pts

Total: 1998pts

My plan is to have the Khorne lord join the bikers and rush forward with the Maulerfiends on the flanks. The Maulerfiends are more of a distraction to get my lord into combat. The plague marines with nurgle lord are in rhinos to rush forward as well and claim enemy objectives. The cultists sit on my objectives and are there to just soak up wounds. The 10 man squad of cultists are there to support wherever needed.

As our bodies are armoured with Adamantium, our souls are protected with our loyalty. As our bolters are charged with death for the Emperor's enemies, our thoughts are charged with his wisdom. As our ranks advance, so does our devotion, for are we not Marines? Are we not the chosen of the Emperor, his loyal servants unto death?

To admit defeat is to blaspheme against the Emperor.

12W - 6L - 3D
3W - 0L - 0D 
   
Made in be
Power-Hungry Cultist of Tzeentch





not that big a fan of the maulerfiend , feel like you don't get your points worth from it , other than that i think its a pretty solid list



You mean the Arsestronomican? -Avatar 720 
   
Made in us
Longtime Dakkanaut






Westchester, NY

I'll give my recommendation, I've been trying out a similar list, so this might just be my own playstyle. Bikes are good, I use spawn but they are roughly equivalent. I would maybe drop the mark of khorne on them and buy another bike if you can because the Lord is Killy enough for most things. you just want more wounds in front of the lord.

Troops: if you're going to take 35 man cultists I think it's best to have a lord attached. Otherwise they are not fearless, you don't want all those dudes running away or getting swept in combat.

I just spam the small ten man cultist units. They are not fearless but on the other hand they can go to ground, if they are behind an aegis defense line they get a 2+ cover save.

I would also consider making the lord into typhus though. He's just so much of a better deal, and I think you can shave off the points to get him...

If you have 2 squads of plague marines like that I would just make them two 7 man units, drop the rhinos, and arm them with plasmaguns. Their job is just to advance and take potshots at things.

Helldrake is awesome,

Havocs I would just take autocannons those missiles are too expensive, take an aegis defense line and have them man it. that way in one shot you drastically increase anti-air, and it's still good anti-infantry and light tank... all for about 215 pts. And that drastically increases survivability of your backfield cultists.

Maulerfiends, I would take the lasher whips on them instead, or at least on one, because they could really have synergy with your bikes/lord as they all move the same speed, you assault one thing with the maulerfiend and the lord and suddenly that unit cannot fight back. Much more useful on things like wraiths or assault marines that you'll probably run into more often than vehicles on the front line. You don't need them to open up transports that's what the havocs/biker meltaguns are for.



 
   
 
Forum Index » 40K Army Lists
Go to: