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Made in us
Roarin' Runtherd





After reading some suggestions on my 1st list, here are some changes I've made to my army

HQ
Chaplain Jump pack/Combi-flamer-130

Troops
TS, 10x, flamer, mm, SGT with Bolt pistol/Chainsword-170
TS, 10x, flamer, mm, SGT with Combi-Plasma/Power sword-230 (Rhino)

Fast Attack
Assault Squad, 5x, SGT with plasma pistol/lighting claw-130 (Chaplain attached)

Land Speeder, multi-melta-60

Heavy
DEV squad, 10x, 1x mm, 1x plasma cannon, 2x lascannon, SGT with Bolt pistol/chainsword-200

Total-1000

Then two questions to go with this;
1-This may seem stupid, but can assault marines go in a drop pod?
2-Would it be better to use a Librarian (since its Blood Ravens) instead of the Chaplain?

Feedback most appreciated!


Painted Armies
1350 With DreadMob budz
1100 BloodRavens 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

First, answers for your questions:

1- Yes, but you need to remove your jump packs (The option is listed in your codex)
2- That's entirely based on fluff. But yes, Blood Ravens are supposed to be Librarian heavy. That does not mean they lack the other HQs though, so you can run a chaplain if you want.

I'd not bother with the combi on the chaplain. Stick with the basic gear. Bolt pistol and crozious are all you need.

Rather then have two tac squads that try to do everything, I'd specialize. Have the one in the rhino gear for anti-tank duty. MM/M, c-melta on the sarge. The one sitting back on foot can gear for anti infantry. Full plasma, PC/P, c-plasma on the sarge.

I think plasma pistols are overpriced. I'd just take a power sword over the lightning claw. I prefer the extra attack rather then the re-rolls to wound.

Your points for your dev squad are way off. You also need to pick a job and stick with it, your weapon outlay is all over the place. I'd stick with MLs and HBs to keep the points down and focus on anti-infantry shooting.

   
 
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