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Made in us
Regular Dakkanaut




I read alot about people running their Destroyer Lord with Wraiths, but I just don't get why he wouldn't be better leading a squad of 20 Warriors instead. Wraiths already seem so combat effective to me that I think it would make more sense giving the Preferred Enemy bonus to the Warriors. Not to mention that you then also get the chance of putting a Cryptek with the Warriors since the Destroyer Lord can Hold the Orb.

For now it is all just theory to me since I have yet to play a game since starting back into the hobby, but right now my main Idea is...

Destroyer Lord w/ Warscythe, SW, MSS, & Orb
Warriors x20
Cryptek(Storm) w/ Lightning Field(because you know that many troops are hard to effectively manuver around the battlefield to not get charged, and why fight it with a Destroyer Lord leading them)

working with...

A second squad of Warriors in a Ghost Ark with a Cryptek(Transmogrification)

Ghost Ark drops off it's squad on an objective and then backs up the Destroyer Lords squad using it's repair barge capabilities. The smaller squad(probably in the backfield) would be outranging their gauss flayers, so the attached Cryptek(Trans) could use it's Tremorstave to help support the Primary squad.

I would still have a unit of Wraiths floating around the board, but I just feel that the Destroyer Lords ability to be a force multiplier enhance the warrios more.

Anyway I am glad to be getting back into the hobby. The Necron list has really impressed me with the amount of synergy that can found within it. So much that I wonder why anyone would want to go the flier spam route that I keep hearing so much about. To me those kinds of lists just sound boring(for both sides of the table). I would really appreciate some feedback from guys who have run DLs with Wraiths AND Warriors(if there are any) and see why the census is to join your DL with the Wraiths.

This message was edited 1 time. Last update was at 2012/10/26 15:20:47


 
   
Made in us
Huge Hierodule





Louisiana

A Destroyer lord with warriors is fine, he adds a CC punch if anybody assaults the unit, along with the preferred enemy bonus to help keep them even more combat effective. If you take an Overlord as your 2nd HQ, equip him for CC, as well as a Lord and a res orb somewhere, you can have quite a tank unit that will hopefully not crumble in close combat. Beware of artillery such as griffons and basilisks that ignore your armor saves and can barrage-snipe, however, because the unit has such a large footprint it is hard to keep spaced out from blast templates and baleflamers etc.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Warriors are to squishy for the D. Lord. He has no inv. save which is why he synergizes well with wraiths. They escort him taking the majority of hits and what ever is left augments the destroyer lord. Plus both the Wraiths and D. Lord have killing potential in their owns rights, so strategically there is potential to split the squad and take on multiple units. Warriors slow the D. Lord down and lets face it their guns are bolters, not overly worth putting PE on and that is all the D. Lord is giving your warriors a foot lord can't. Now a D. Lord escorting Immortals in a Doomscythe is a nice combo as the guns of Immortals are superior, and the mobility of the Nightsycythe let's you place the lord in a better position to leave the Immortals and assault on his own.
   
Made in us
Wraith






 NecronLord3 wrote:
Warriors are to squishy for the D. Lord. He has no inv. save which is why he synergizes well with wraiths. They escort him taking the majority of hits and what ever is left augments the destroyer lord. Plus both the Wraiths and D. Lord have killing potential in their owns rights, so strategically there is potential to split the squad and take on multiple units. Warriors slow the D. Lord down and lets face it their guns are bolters, not overly worth putting PE on and that is all the D. Lord is giving your warriors a foot lord can't. Now a D. Lord escorting Immortals in a Doomscythe is a nice combo as the guns of Immortals are superior, and the mobility of the Nightsycythe let's you place the lord in a better position to leave the Immortals and assault on his own.


There is a certain fun to giving a 20 man phalanx preferred enemy and then taking the nemesor for tank hunters.

Remember, bolters that can kill any vehicle in the game.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

TheKbob wrote:
 NecronLord3 wrote:
Warriors are to squishy for the D. Lord. He has no inv. save which is why he synergizes well with wraiths. They escort him taking the majority of hits and what ever is left augments the destroyer lord. Plus both the Wraiths and D. Lord have killing potential in their owns rights, so strategically there is potential to split the squad and take on multiple units. Warriors slow the D. Lord down and lets face it their guns are bolters, not overly worth putting PE on and that is all the D. Lord is giving your warriors a foot lord can't. Now a D. Lord escorting Immortals in a Doomscythe is a nice combo as the guns of Immortals are superior, and the mobility of the Nightsycythe let's you place the lord in a better position to leave the Immortals and assault on his own.


There is a certain fun to giving a 20 man phalanx preferred enemy and then taking the nemesor for tank hunters.

Remember, bolters that can kill any vehicle in the game.


They can. It does not mean they will, and minus Tank Hunters, they always need 6's on the DP roll and PE doesn't not work on DP. Not to mention how easy it is for vehicles to claim cover saves in 6th, so your odds of wrecking a vehicle with Gauss Flayers is not impossible but not a guarantee either. And, if you happen to pop anything with troops inside your warriors are probably going to be assaulted if your opponent is smart. Wraiths are far superior in this respect because you can give your D. Lord a Tachyon Arrow to pop transports and assault the contents, or if you have to assault the vehicle to pop it, you better suited to take a charge with Wraiths than with Warriors.
   
Made in us
Regular Dakkanaut




Ok I really like the Immortal/Night Scythe idea, but I thought that you couldn't disembark and assualt in the same turn. Plus wouldn't the whole leaving the unit and assaulting by himself work better with the warrior squad?

As fas as the DL being squishy I thought that was the whole reason I would put him with the warriors instead. 20 Warriors = 20 wounds, and add a repair barge bringing up the rear, that only increases the survivability.

There are also 2 more points that I thought of that I would like to bring up with where to place your DL...

1. I am still gonna run Wraiths, doesn't the fact that the DL doesn't ignore terrain tests limit the Wraith's mobility? I feel the DL would have me second guessing decisions on how to position the unit of Wraiths. I don't think that I would risk a 200pt model with only one wound going through Dificult Terrain. I don't know how often that scenerio would actually come up but it does give me pause.

2. Looking at it from the opossing players perspective, I would think that "Threat Assessment" would be harded to decern. By placing the DL witht the warriors. The other guy has got to shoot at something, why not make him second guess himself on where he needs to place his shots. Sticking the DL with the Wraiths to me makes it a no brainer.
   
Made in de
Decrepit Dakkanaut





 NecronLord3 wrote:
They can. It does not mean they will, and minus Tank Hunters, they always need 6's on the DP roll and PE doesn't not work on DP. Not to mention how easy it is for vehicles to claim cover saves in 6th, so your odds of wrecking a vehicle with Gauss Flayers is not impossible but not a guarantee either. And, if you happen to pop anything with troops inside your warriors are probably going to be assaulted if your opponent is smart. Wraiths are far superior in this respect because you can give your D. Lord a Tachyon Arrow to pop transports and assault the contents, or if you have to assault the vehicle to pop it, you better suited to take a charge with Wraiths than with Warriors.



Zandrekh giving the Warrior Squad Counterattack makes them more than mere prey in close combat though - and if you pop a vehicle, your enemy cannot assault the next turn anyway. Might even charge him with Furious Charge USR.

This message was edited 1 time. Last update was at 2012/10/26 16:29:57


   
Made in us
Regular Dakkanaut




 NecronLord3 wrote:
TheKbob wrote:
 NecronLord3 wrote:
Warriors are to squishy for the D. Lord. He has no inv. save which is why he synergizes well with wraiths. They escort him taking the majority of hits and what ever is left augments the destroyer lord. Plus both the Wraiths and D. Lord have killing potential in their owns rights, so strategically there is potential to split the squad and take on multiple units. Warriors slow the D. Lord down and lets face it their guns are bolters, not overly worth putting PE on and that is all the D. Lord is giving your warriors a foot lord can't. Now a D. Lord escorting Immortals in a Doomscythe is a nice combo as the guns of Immortals are superior, and the mobility of the Nightsycythe let's you place the lord in a better position to leave the Immortals and assault on his own.


There is a certain fun to giving a 20 man phalanx preferred enemy and then taking the nemesor for tank hunters.

Remember, bolters that can kill any vehicle in the game.


They can. It does not mean they will, and minus Tank Hunters, they always need 6's on the DP roll and PE doesn't not work on DP. Not to mention how easy it is for vehicles to claim cover saves in 6th, so your odds of wrecking a vehicle with Gauss Flayers is not impossible but not a guarantee either. And, if you happen to pop anything with troops inside your warriors are probably going to be assaulted if your opponent is smart. Wraiths are far superior in this respect because you can give your D. Lord a Tachyon Arrow to pop transports and assault the contents, or if you have to assault the vehicle to pop it, you better suited to take a charge with Wraiths than with Warriors.


That is all true, but perhaps you didn't understand that I would still be fielding Wraiths, just not with the DL. My core up the center force would be...

Wraiths, followed be the Warriors lead by the DL and Stormtek, with the other warrior squad's Ghost Ark bringing up the rear.

Also doesn't the Tachyon Arrow tactic work just as well if you give it to the DL with the Warriors? DL leaves unit, shoots TA, warriors shoot the unit inside. Then tie up the squad with the Wraiths so that the next turn the DL can join back with the warriors...

or(stroke of genius)...

can an IC leave and join another unit in the same turn?!?
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

The weakness of Warriors in CC only grows as they increase in size. The Necron weakness to Sweeping Advance only gets worse. Your lord can go untouched but if the squad gets swept you lose your 260pts of Warriors and your D. Lord. That's horrible. Now I do like your idea of running the Wraiths in tandem with the warriors as they could join the combat and being fearless, reduce the risk from Sweeping Advance.

So give it a test run and let us know how it does.
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

I run just a few wraiths with the D-lord to act as his 'lash whips and invul save'
Stick the D-lord out front of three whip coil wraiths and take all your normal armor saves on a 2+. Look-out-sir anything that is ap 2 or better and a wraith will take a 3++.
In close combat, your D-lord and wraiths will get to go before any power weapons thanks to the whip coils.
With all the focus on this group (who are very resiliant) your troops will be free to get into a decent firing position unscathed.

I've had bad luck with the D-lord in a warrior squad. They become a target and my troops get shot at too much. Or they get assaulted and too many die for the d-lord to make up for it. If you want re-rolls on your warrior squad, run them next to a Triarch Stalker so you can re-roll all your misses (not just 1's)

This message was edited 1 time. Last update was at 2012/10/26 17:50:49


- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in us
Regular Dakkanaut




Moronic Nonsense wrote:
I run just a few wraiths with the D-lord to act as his 'lash whips and invul save'
Stick the D-lord out front of three whip coil wraiths and take all your normal armor saves on a 2+. Look-out-sir anything that is ap 2 or better and a wraith will take a 3++.
In close combat, your D-lord and wraiths will get to go before any power weapons thanks to the whip coils.
With all the focus on this group (who are very resiliant) your troops will be free to get into a decent firing position unscathed.

I've had bad luck with the D-lord in a warrior squad. They become a target and my troops get shot at too much. Or they get assaulted and too many die for the d-lord to make up for it. If you want re-rolls on your warrior squad, run them next to a Triarch Stalker so you can re-roll all your misses (not just 1's)


Ok now that sounds like some good tactics. It also makes for a better 1500pt game without a Overlord. Soo I think I might try a list like...

DL w/SW, MSS, & TA

running with

4 Wraiths, 2 w/ WC

5 man Warrior squad on GA(drop off the warriors and use the ark on the larger unit)

17 man Warrior squad

Triarch Stalker(will have to buy one, but I have been looking for an excuse to get the model)

Immortals(tesla) x9 in Night Scythe

Immortals(tesla) x9 in Night Scythe

Annihilation Barge

Total Points 1497!

Wow that is alot of firepower in a 1500pt list! I am really loving these guys. I could drop one of the Immortal squads for 5 Destroyers(2 of them Heavy) and add another warrior someplace, if anyone thinks I might need more Anti-Tank.
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

Your right about the firepower. Necrons excel at the 24' gun range.
Here is what my 2000 pt list looks like (i don't like the flying pastries)

D-lord: SW, MSS, warscythe
Wraiths x 6 with a couple of whip coils
3x10 Warriors each in a Ghost Ark
2x 5 Immortals (guass or tesla, personal choice)
2x Triarch Stalkers (heat rays are free and have multi-purpose, but easy to magnetize if you like the other options)
2x Annihilation barges
Monolith

D-lord and wraiths up front, rush forward to hold up the scariest unit. Set up a big wall of Armor 13 centered around the monolith. Pour out TL shots from the arks. Near the end the Immortals will either be in the back holding objectives, or they will jump through the monolith portal to rapidfire something to death or to take an objective.

Jink is your friend.

This message was edited 1 time. Last update was at 2012/10/26 18:40:08


- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in us
Regular Dakkanaut




Moronic Nonsense wrote:
Your right about the firepower. Necrons excel at the 24' gun range.
Here is what my 2000 pt list looks like (i don't like the flying pastries)

D-lord: SW, MSS, warscythe
Wraiths x 6 with a couple of whip coils
3x10 Warriors each in a Ghost Ark
2x 5 Immortals (guass or tesla, personal choice)
2x Triarch Stalkers (heat rays are free and have multi-purpose, but easy to magnetize if you like the other options)
2x Annihilation barges
Monolith

D-lord and wraiths up front, rush forward to hold up the scariest unit. Set up a big wall of Armor 13 centered around the monolith. Pour out TL shots from the arks. Near the end the Immortals will either be in the back holding objectives, or they will jump through the monolith portal to rapidfire something to death or to take an objective.

Jink is your friend.


Very interesting. What do you find your opponents tend to focus on the most? I too really don't like the fliers but I feel like I need to have at least one to counter the fact that my oppenent might have some. I also love the Monolith and am always looking out for ways to use it effectively. I didn't think about using small units of Immortals as objective holders because I felt like I would be wasting points, but the idea of pulling them through the Monolith if nescesary sounds intriguing.
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

What do they focus on?

kill the D-lord and friends, but if they focus there, everything else is safe to gun you down.
Kill the stalkers so no more twin linked, but by then everything else is killing you.
kill the ghost arks to stop the warriors' mobility, but then the monolith makes up for it by transporting troops through it.

The only thing that actually gets ignored is the monolith and the immortals which are a great surprise for late game contesting. and the monolith's weapons are pretty good a marine killing, and sometimes good at tank killing thanks to the ordinance rule.

My area is not to big on fliers, so you'll have to judge this for yourself. But I have taken down a couple of flying deamons easily with the Annihilation barge. TL tesla destructor needs 6's to hit. Tesla roll of 6 cause an extra two hits.

It takes a very smart opponent and some lucky dice to counter this army.

- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in us
Regular Dakkanaut




That's a big help, I think I have a pretty good idea of what I'll do with what I already own. Will re-post in the Army List section, but this is what I am thinking.

HQ

Overlord w/ Warscythe, SW, PS, MSS, & Orb + Phaeron / 225p
Cryptek(Despair) w/ VoD / 60p
Immortals(Gauss) x10 / 170p

Destroyer Lord w/ SW, MSS, & TA / 190p
Wraiths x6, 4 w/ WC, 2 w/PC(point sink) / 260p

TROOPS

Warriors x8 in GA / 219p
Cryptek(Destruction) w/ SP / 55p

Wariors x8 in GA / 219p
Cryptek(Transmogrification) w/ SC / 40p

Immortals(Tesla) x10 in Night Scythe / 270

HEAVY SUPPORT

Annihilation Barge / 90p

Monolith / 200p

TOTAL POINTS: 1998

If I had 6 more Tesla Immortals I would drop the Night Scythe and run them in 2 packs of 8
   
 
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