This list doesn't seem entirely balanced to me... not enough anti-air. However, I figure that if my opponent has put too much of their points into flyers they are in danger of losing their army before their flyers can come on the table. That, and other than helldrakes, I'm not sure if a few flyers would make a difference.
The idea is just to bum-rush my opponent every game. 24" moves from the bikes (including turboboosting) means you're always on top of your opponent turn 2. The berzerkers make up the second wave and hold objectives if necessary.
4 Str 5 attacks per model on the charge, hatred vs marines. The gift of mutation adds some diversity to the list and, when you get to reroll your daemon and spawn results, can add some serious benefits or at least not hurt.
The lord has 6+D6 str 7 attacks on the charge at initiative 5 and at AP2... just don't roll a 1 for the Daemon weapon.
Thoughts?
1850 point roster
Chaos Lord
-Mark of Khorne
-Melta Bombs
-Sigil of Corruption
-Gift of Mutation
-Juggernaut of Khorne
-Axe of Blind Fury
-Veterans of the Long War
17 Berzerkers
-Gift of Mutation
-Melta Bombs
-Icon of Wrath
-Veterans of the Long War
16 Berzerkers
-Gift of Mutation
-Melta Bombs
-Icon of Wrath
-Veterans of the Long War
10 Chaos Bikers
-2x Plasma gun
-Gift of Mutation
-Melta Bombs
-Mark of Khorne
-Icon of Wrath
-Veterans of the Long War
10 Chaos Bikers
-2x Plasma gun
-Gift of Mutation
-Melta Bombs
-Mark of Khorne
-Icon of Wrath
-Veterans of the Long War
10 Chaos Bikers
-2x Plasma gun
-Gift of Mutation
-Melta Bombs
-Mark of Khorne
-Icon of Wrath
-Veterans of the Long War
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