Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/27 06:40:36
Subject: Vehicles and initiative tests
|
 |
Stalwart Space Marine
|
So, this is one of those things that I'd imagine there's a simple answer to, but I can't find it:
What happens if a vehicle that does not have a listed initiative value is asked to take an initiative test (e.g. if it gets hit by a Blind attack)? Does it auto-fail because it counts as having a 0 or - level initiative characteristic, or is it exempt from having to test in the first place?
I await the collective wisdom of dakka.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 08:25:48
Subject: Vehicles and initiative tests
|
 |
Dakka Veteran
|
There is no general rule one way or another, though there is very strong precedent: Vehicles and Leadership on page 76 (see errata portion of FAQ) which states that Vehicles don't take Leadership or Morale tests for any reason.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/27 12:00:36
Subject: Vehicles and initiative tests
|
 |
Decrepit Dakkanaut
|
They cannot fail the test; they cannot even take it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/28 01:00:46
Subject: Re:Vehicles and initiative tests
|
 |
Regular Dakkanaut
|
Relevant quote to back up nosferatu:
...Such a test can be applied against any characteristic that the model has...
p7
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/28 05:15:25
Subject: Re:Vehicles and initiative tests
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
The requirement basically doesn't apply. The requirement for a test on something that doesn't exist gets sucked into a black hole of non-existance from a rules perspective.
IE: there are 2 ways to play this, only one makes sense and doesn't break the game.
Because, if model's automatically failed tests against characteristics that don't exist for them then it would cause loads of problems.
Jaws of the World Wolf would remove anything with a I characteristic from the table, obviously that doesn't seem right.
Things that call for Str tests would do very bad things to vehicles.
Those Eldar missiles that cause Wounds tests would also just destroy vehicles.
The implications of saying vehicles autofail tests on characteristics they don't have are huge and would break the game.
The other interpertation that they do nothing doesn't break the game.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/28 10:36:44
Subject: Re:Vehicles and initiative tests
|
 |
Sneaky Sniper Drone
|
IIRC, GW had something in a WD one time that stated that if it has no leadership, it automatically passes
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/28 12:59:38
Subject: Re:Vehicles and initiative tests
|
 |
Stalwart Space Marine
|
jms40k wrote:Relevant quote to back up nosferatu:
...Such a test can be applied against any characteristic that the model has...
p7
And there's that simple answer I was looking for but missed! Good stuff. Cheers doodz.
|
|
|
 |
 |
|