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hello
see if anyone can see any improvements on this list as im still a little new to playing guard, im also 10 pts over and i dont like the idea of been over as i see its cheating.
so i think i either have to drop the PW on the commissar or the company commander and i dont know which one. commander has one more attack so i get more out of the power weapon but i dont want him getting into CC. commissar will be more likely use the PW but has less attacks. i know running them with a power axe is a better idea but both minis have been modeled with PW so i want to stick with what they have on them. my other idea is run both the commander and commissar with no upgrades and drop the Ratlings. give the a chimera Company Command Squad a little for protection or if night fighting is in affect run the chimera with no one in it as far up the board as i can get it use its search light on the biggest target and therefor i can shoot my army on that target while keeping my distance. or get a aegis defense line so slow down the blob dying.
other then that i think i have most things covered in this army list. but i think in CC the army will be weak but with the fire power and the big blog i can minimize that and on victory points i feel like i will be giving to many kill points on the table top with the amount of heavy support and troops.
game plan is that the blob dies while protecting tanks, holding objectives and forcing as many saves on the enemy. the tanks kill stuff which will slow down the blob dying. melta vet in flyers either holds objective or take down some tanks, plasma vets same but can go after heavier armored troopers or light tanks. flyers kill flyers and tanks.
HQ: Company Command Squad (6#, 135 pts)
4 Company Command Squad, 135 pts (Regimental Standard; Plasma gun x2)
1 Company Commander (Power Weapon; Warlord)
1 Master of Ordnance
Elite: Ratling Squad (5#, 50 pts)
5 Ratling Squad, 50 pts
Troops: Infantry Platoon (55#, 590 pts)
1 Infantry Platoon, 590 pts
4 Platoon Command Squad (Platoon Standard; Flamer x2)
1 Commissar (Power Weapon)
1 Platoon Commander (Power Weapon)
7 Infantry Squad (Flamer x1)
1 Heavy Weapons Team (Heavy Bolter)
1 Sergeant
7 Infantry Squad (Flamer x1)
1 Heavy Weapons Team (Heavy Bolter)
1 Sergeant
7 Infantry Squad (Grenade Launcher x1)
1 Heavy Weapons Team (Missile Launcher)
1 Sergeant
7 Infantry Squad (Grenade Launcher x1)
1 Heavy Weapons Team (Missile Launcher)
1 Sergeant
3 Heavy Weapons Squad (Autocannon x3)
3 Heavy Weapons Squad (Autocannon x3)
3 Heavy Weapons Squad (Mortar x3)
Troops: Veteran Squad (10#, 115 pts)
9 Veteran Squad, 115 pts (Shotgun x6; Plasma gun x3)
1 Veteran Sergeant
Troops: Veteran Squad (10#, 130 pts)
9 Veteran Squad, 130 pts (Demolition Charge; Melta Bombs; Meltagun x3; Demolitions)
1 Veteran Sergeant (Melta Bombs)
Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
1 Vendetta Gunship Squadron, 140 pts
1 Vendetta (Hellfury Missiles x2; Heavy Bolter Sponsons x2)
Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
1 Vendetta Gunship Squadron, 140 pts
1 Vendetta (Hellfury Missiles x2; Heavy Bolter Sponsons x2)
Heavy Support: Leman Russ Squadron (1#, 150 pts)
1 Leman Russ Squadron, 150 pts
1 Leman Russ Battle Tank
Heavy Support: Leman Russ Squadron (1#, 150 pts)
1 Leman Russ Squadron, 150 pts
1 Leman Russ Battle Tank
Heavy Support: Manticore Rocket Launcher (1#, 160 pts)
1 Manticore Rocket Launcher, 160 pts
Total Roster Cost: 1760
any feed back is welcomed
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