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![[Post New]](/s/i/i.gif) 2012/10/28 10:06:06
Subject: 2500 Points Tomb Kings (For Tournament)
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Deacon
Leeds, UK
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Liche High Priest - 235 pts
Heirophant, Level 4, Lore of Nehekhara, Dispel Scroll
Liche High Priest - 235 pts
General, Level 4, Lore of Light, Earthing Rod
Liche Priest - 70 pts
Level 1, Lore of Light
Liche Priest - 70 pts
Level 1, Lore of Light
Liche Priest - 70 pts
Level 1, Lore of Light
5 Skeleton Horsemen - 60 pts
5 Skeleton Horsemen - 60 pts
5 Skeleton Horse Archers - 70 pts
5 Skeleton Horse Archers - 70 pts
15 Skeleton Archers - 100 pts
Musician
15 Skeleton Archers - 100 pts
Musician
11 Skeleton Archers - 76 pts
Musician
11 Skeleton Archers - 76 pts
Musician
11 Skeleton Archers - 76 pts
Musician
4 Necropolis Knights - 270 pts
Musician
3 Necropolis Knights - 205 pts
Musician
3 Sepulchral Stalkers - 165 pts
Screaming Skull Catapult - 90 pts
Screaming Skull Catapult - 90 pts
Hierotitan - 175 pts
Casket of Souls - 135 pts
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![[Post New]](/s/i/i.gif) 2012/10/28 15:57:25
Subject: Re:2500 Points Tomb Kings (For Tournament)
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Paingiver
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Why the 3 level 1s? I think you will find between the 2 level 4s and the bound spells of the casket and heiro even if you cap at 12 dice you won't have much left over for casting. I would drop them and with those points bring the necroknight units to 5 each, I would also dump the last 2 archer units and beef up the first 3 a bit, but you are on the right track here, looks good.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/10/28 16:10:34
Subject: Re:2500 Points Tomb Kings (For Tournament)
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Fresh-Faced New User
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his 3 lv 1's take light and buff his banishment to 2d6 str 7 each turn, plus they channel.
The list looks ok, I'd probably drop the horsemen for more archers though.
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![[Post New]](/s/i/i.gif) 2012/10/28 16:55:02
Subject: Re:2500 Points Tomb Kings (For Tournament)
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Paingiver
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Yeah I dunno seems like a lot of points to have 1 spell a turn hit harder, I think it would be better served by adding more knights since they will kill more, but hey that's just your opinion man.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/10/29 09:28:42
Subject: 2500 Points Tomb Kings (For Tournament)
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Deacon
Leeds, UK
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Jarbo's right the additonal Level 1's are there to increase the stregnth of the banishment spell, to be fair its more for the psychological threat of getting the 2d6 strength 7 spell off a turn rather than the actual ability fo the spell.
On the other hand with the closeness of the Heirotitan I can often spam a few Shem's to bring out some Dispel Dice for the bigger spells that I am wanting to cast, Banishment, Casket and either Speed of Light of Smiting if I roll it.
The only glaring issue I can see with the list is if I face off against Skaven as its a 13th's players dream
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This message was edited 1 time. Last update was at 2012/10/29 15:44:34
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![[Post New]](/s/i/i.gif) 2012/10/30 11:28:43
Subject: 2500 Points Tomb Kings (For Tournament)
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Deacon
Leeds, UK
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Ok so I am thinking that I may have to amend the list to the following, had a game versus Skaven and yeah wasn't good with 2 Seers casting Dreaded 13th...
Liche High Priest - 235 pts
Heirophant, Level 4, Lore of Nehekhara, Dispel Scroll
Liche High Priest - 235 pts
General, Level 4, Lore of Light, Earthing Rod
Liche Priest - 70 pts
Level 1, Lore of Light
Liche Priest - 70 pts
Level 1, Lore of Light
Liche Priest - 70 pts
Level 1, Lore of Light
5 Skeleton Horse Archers - 70 pts
5 Skeleton Horse Archers - 70 pts
25 Skeleton Archers - 160 pts
Musician
25 Skeleton Archers - 160 pts
Musician
11 Skeleton Archers - 76 pts
Musician
11 Skeleton Archers - 76 pts
Musician
11 Skeleton Archers - 76 pts
Musician
4 Necropolis Knights - 270 pts
Musician
3 Necropolis Knights - 205 pts
Musician
3 Sepulchral Stalkers - 165 pts
Screaming Skull Catapult - 90 pts
Screaming Skull Catapult - 90 pts
Hierotitan - 175 pts
Casket of Souls - 135 pts
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