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Spear tip Assault, 4k pts Blood Angels assault force versus Ork horde  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Whos going to win, Orks or BA's
Orks, too many bodies and AV for BA's to take on
BA's, too hard hitting (I hope!)
Bore Draw, MAD, Mutally Assured destruction, which could well be....

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Made in gb
Longtime Dakkanaut





Arranged a game with a buddy that started off at 2k points and has steadily risen to 4k points!. Started as I proclaimed I havent lost a game against Orks since starting 40k nearly 2 months ago (I then went on to lose a game of Relic which I shouldnt have for a few reasons). At first I was going to use a mix of ranged and CC style but that really would have been harsh on the Orks (spamming libbys with divination powers and Devastator squads). So I decided to use a fluffy BA force consisting of all drop pod/Jump pack/Fast vehicles against a large Ork horde.

We have agreed to re roll bore draw (Emperors Will) as it wouldnt suit the narrative and would make the secondary objectives too important.

This is the list I am using,


Librarian with Divination and Biomancy and JP (will be with Sang priest 3 and Melta assault squad)
Captain with JP, Infernus pistol, and power weapon. (will be with Sang priest 1 and melta assault squad)
Reclusairch with power fist (will be with BP CCW DC)

Elites
9 Sternguard, 2 combi flamer, 2 combi melta, 3 combi plasma 2 heavy flamers in a drop pod (Sang priest 2 will go with these)
Sang priest 1 with jump pack, BP CCW
Sang priest 2 with combi melta
Sang Priest 3 with JP BP CCW
Furioso Dread with Blood talons, HF MG with searchlight in drop pod with locator beacon
Furioso Dread with Blood talons, HF MG with searchlight in drop pod with locator beacon
Furioso Dread with Blood fists,Magna Grapple HF MG with searchlight in drop pod with locator beacon
Furioso Dread with Blood fists, heavy flamer MG in Drop pod with locater beacon

10 Death company, 9 with bolters, 1 with Thunderhammer in drop pod with locator beacon
9 Death company 7 with BP CCW, 2 with BP PF in drop pod with locator beacon (Chaplain will go with these)

10 man Assault squad with 2 flamers
10 man Assault squad with 2 flamers
10 man Assault squad with 2 meltas (Libby and sang priest 3)
10 man Assault squad with 2 meltas (cap and sang priest 1)
5 man Assault squad with plasma gun in a razorback with TL HB HK Missile

pred with Autocannon and sponson HB HK Missile
pred with Autocannon and sponson HB HK Missile
pred with Autocannon and sponson HB HK Missile
Storm Raven with hurricane bolters, TL AC TL HB
Storm Raven with hurricane bolters, TL AC TL HB

My Opponents list will be something like this

Warboss on bike with attack squig and PK. Cybork body and boss pole.
Warboss on bike with attack squig and PK. Cybork body and boss pole.
Big Mek with Kustom Force Field and Eavy armour and cybork body 2xgrot oilers PK Ammo Runt (then discovered he has no gun)
Weirdboy Warp Head

Aegis defence line (no gun)
Aegis defence line (no gun)

15 Lootas
15 Lootas
15 Kommandos, inc Nob BP PK eavy armour and 2 Burnas
15 Burna Boyz

30 Shoota boyz, inc 3 Big Shootas and a Nob eavy armour PK BP
30 Shoota boyz, inc 3 Big Shootas and a Nob eavy armour PK BP
30 Shoota boyz, inc 3 Big Shootas and a Nob eavy armour PK BP
12 Boyz in a Trukk
30 grots inc 3 Runtherds
30 Grots inc 3 Runtherds

3 warbuggies with Rokits
3 Warbuggies with Rokits
3 Warbuggies with Rokits
9 warbikers inc Nob PK BP

10 Flash Gitz inc Painboy More Dakka
3 Killa Kans Big shootas
3 Killa Kans Big shootas
3 Killa Kans with Big Shootas
Battle Wagon with 4 Big Shootas

Theres a lot of orks!, and armour. I will be starting on the board with 5 man assault marine squad, Razorback and 3 preds, all will be hidden behind LOS blocking terrain, I hope!, the first wave will be the dreads with locator beacons on the pods, I may well spilt the 10 man flamer assault marine squad and put 5 in a storm raven depending on which game we get, I will need to have some more troops in my deployment for objectives and they can deepstrike out of the storm raven without it needing to be in hoover mode. I may even use the sternguard drop pod 1st turn and leave a dread for the second turn depending on mission and deployment, as always with me I play it as I go!.

Will be starting this around 1pm GMT, Possibly wont have this bat rep up until tomorrow as I would like to add some Fluff into it and hoping to recruit someone to help note down the epic fails or wins of the game, this is my biggest game so far (I have played a 3k point Apoc game, this isnt Apoc just double force org) and this is my first Bat rep so please be gentle or at least use some lube...


Automatically Appended Next Post:
Game finished, about 6 hours all in not bad for 8k points worth of models, will post up a bat rep with pictures and maybe some fluff tomorrow


Automatically Appended Next Post:
Well here it goes.

Rolled for Mission it was a 2, Purge the Alien!. I rolled for my psyhic powers, one on Divination, and one on Biomancy, my Divination roll was a 3 which I then swapped out for Prescience, I rolled a 3 which is Endurance, FNP, Relentless and It will not die!, yes please!. Warlord traits was rolled, I choose my Captain as my Warlord and rolled a 4 giving me one VP for each Character slain in challenge, My opponent choose his warlord as one of the warbosses on a bike and rolled a 6 on personal making his warlord a scoring unit, pretty pointless in Purge the Alien!.

My opponent Michael got first turn and choose his table side and went first, his deployment was (left to right) Unit of grots with warboss on bike, unit of grots, ADL with boy squad and Lootas, 2 squads of 3 killa kans behind it, in the River bed went 2 more units of killa kans, Trukk with flash gits and battle wagon with burna boys and the unit of bikers with the warboss/warlord. Then the other ADL with another group of boys and loota squad. 2 Squads of boys were kept in reserves.

Ork deployment
Spoiler:





Deployment for me was very simple, 4 tanks thats it. My opponent was kind enough to let me reserve everything, I had 4 squads of Assault Marines which tallies up to the 4 tanks on the table (one of which had 5 non JP Assault marines in), I then had 5 IC's attached to squads in reserve and from what I read these are counted towards reserves seperatly?.


My deployment

Spoiler:


The Kommandos then infiltrate

Spoiler:






Automatically Appended Next Post:
My reserves... (forgot to metion, it IS nightfighting for the first turn)

Spoiler:


TURN 1
I roll to seize the intiative and fail. We then roll for the river which is Mysterious, and get a 1 which means it is nothing!, let down :(.

Things really do not start off well for the Orks, losing two bikers to dangerous terrain tests and immoblising two killa kans and a warbuggy each losing a hull point, his warlord failed a test as well but made his save!. The rest of his movement was slow when he had to make move through cover tests for the killa kans behind the ADL. The battle wagon and trukk speed over the bridge
Spoiler:


One of the killa kans goes to investigate the Aerotech ruin and finds a booby trap, d6 Str 5 hits resolved on its rear armour, few dice rolls later and it is glanced to death

The Kommandos get 4 for their move through cover even with move through cover iirc

Spoiler:




3 war buggys zip through the Grot line towards my only units on the field!, Pretty confident he couldnt table me first turn as night fighting will add to my cover saves and there are 3 preds with AV13 and a squad in the razorback).

Spoiler:


Shooting phase consisted of a few runs and shooting from the warbuggys at my pred next to the hill, iirc one hit which I made the cover save for and that was that,

Now it was time for drop pod assault, One furioso dread with blood fists drop pods right next to his Battle wagon giving me a nice view of its side armour and well within Melta range, the other Blood first Furioso went down in front of his bikers with the other Furioso in between the two. I decided to drop pod the sternguard next to get use of their heavy flamers and 2 combi flamers to toast the squad in front of them


Spoiler:



Spoiler:



Spoiler:


My rolling for scatter was very good so far.

Next my tanks rolled into action, the 2 preds and razorback opted to take out the kommandos as they had a power klaw lurking in there, and the last Pred moved back slightly to deny the warbuggys its side armour.
Spoiler:


Spoiler:


Now it was time for BBQ, I mean shooting, The drop pods snap shoot their storm bolters to little effect, but the sternguard did rather well toasting 16 boys, I used the two combi flamers and 2 heavy flamers and ignore cover save ammo for the rest of the Sternguard.

The Blood fist dread fires off its Melta gun and Magna grapple at the battle wagon, penning with both and exploading it with the melta, god bless 2d6 armour pen. The burna boys inside lose 2 to the explosion. The next dread fires off its heavy flamer across the biker Nob (which lost a wound to dangerous terrain) cooking him and two burna boys in the crater which once was the battle wagon. The other blood fist dread Cooks off one biker.

Spoiler:


Spoiler:


On the other side the 3 preds and Razorback take out 6 Kommandos, quite a few cover saves where made thanks to nightfighting and being in the river bed.

Spoiler:


The last pred fails to do anything againt the war buggys



First blood to the BA's for the battle wagon.



Automatically Appended Next Post:
Turn 2


Both ork units come in from Reserves, Ork Trukk manovures to get to my Rear armour of Blood talon dread. Bikers rumble up to my Sternguard, Grots and a few other units move forward

Combined shooting from a killa kan in the river bed and big shoota off the trukk glance two HP's off blood talon dread, lottas finish it off with 2 shots each glancing it to death
Warphead rolls for his power and re rolls, getting a 1 and wounding himself, the nob and killing on burna boy.

2 boy squads and bikers shot at sternguard killing 4.

Assault phase,

Kommandos fail their charge against the razorback,

Bikers lose two to terrain tests but make it into combat with the sternguard, sternguard are then wiped out by his warlord


Spoiler:






The blood fist dread kills the Killa kan quite easily, but then gets blown up by the nob with power klaw but taking 2 burna boys with him! (leaving only 3 burna boys and warphead on one wound and nob on one wound). The Sternguard by the looks of the pictures were wiped out

So far I had lost two dreads,the Sternguard and my left flank was just nothing bar a few tanks, something needed to be done quickly!

My turn 2, Rolled for reserve rolls getting one Storm Raven in and 2 Assault marine squads in, one with Captain and Sang priest and one with flamer. Both went within 6 inches of the drop pods on the right flank and the DC with bolters went to take care of the lootas along with the Storm Raven. The left flank was reinforced with the DC with BP and Chaplain and a Furioso dread with Blood talons.

Spoiler:






The non JP assault marine squad got out of the razorback ready to flame the kommandos, 2 preds went to take out the warbuggys

Spoiler:




Onto Shooting, combined fire from the DC within Rapid Fire range and the SR with rapid fire range on the hurricane bolters wiped out the lottas to nothing (was 15 lottas, and 19 deaths).

Assault marine squad with warlord and two meltas melta'd the side of the Trukk causing it to blow up and kill 3 Flash gits

5 man assault squad flamed and the razorback and pred shot the kommandos leaving 3

The other two preds and DC combined to kill one warbuggy and glance each of the last two

The last blood talon dread kills 4 grots with a nice flame template

Spoiler:









This message was edited 6 times. Last update was at 2012/10/28 22:42:40


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in gb
Longtime Dakkanaut





Turn 3

Flash gits had failed their leadership after the trukk was blown up and keep on running, 10 inches another run would put them off the table.


Burna boys with warphead move to burn the bunched up assault marines.

War buggys on the left flank move to shoot at the side armour of the pred, two more warbuggys on the right flank move to shoot at the assault squad with my warlord.

Grots with warboss move to charge the bood talon Furioso on the left flank

(sorry must have forgot to take pictures!)

Shooting phase sees the warphead teleport himself behind the assault marines with my warlord, combined shooting downs 6 Assault marines

Kommandos prepare to charge my pred

I think I lose 3 DC to 2 squads of boys shooting at me, thats something like 70 shots I failed 7 saves and then made 5 FNP's!.


Combat see's the pred blown up by the kommandos, The furioso blown up by the warboss on the bike, I killed three grots to overwatch and had my attacks reduced to 1 by the runthearders? I managed to kill 3 grots then rolled a one to hit for my blood talons
Spoiler:






This message was edited 1 time. Last update was at 2012/10/28 22:52:57


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

Nice report so far!

   
Made in gb
Longtime Dakkanaut





I seem to have run out of pictures after this, iirc it went to Turn 6, so heres my turn 4.

The DC moved up to assault the grots and warboss on bike, the last remaining dread immobilised itself on something and luckly was facing the two warbuggys, the 5 man non JP assault squad moved up to shoot and assault the kommanods the two assault marine squads moved up to take on some more boys on my right flank

Both SR's were on and one moved into the middle of the board to kill the last of the other squad of lottas off and was backed up by the second

Shooting phase, the lottas were blown off the board by the two SR's, the immobilsed dread shot his melta and magna grapple I think killing both warbuggies, two kommandos were killed leaving only the nob left, couple of grots were killed, overall nothing too much really.

Combat saw the lone kommando nob killed before he could hit back, DC with chaplain of course wipes out the grot and warboss, something like 19 wounds on the warboss after the grots were killed off!. The other DC squad was at a standstill, him losing a few me losing a few! Assault marine squad was moving up to support them

Turn 5 saw movement from the remaining grots forwards (some of which were still in difficult terrain. Flash gits rallied i think, the remaining large group of boys got ready to assault my captain with his jump pack squad.

Shooting saw not much tbh, my assault squad with captain was charged and I lost a few, I accepted a challenge from his nob and my warlord died as he fluffed his attacks!, damn, his warlord trait was extra VP for each character slain in challenge, should not have bothered!. Grots tried to charge my 5 man non jp squad and failed, DC was still at a standstill (was in combat with 2 groups of boys).

My movement i started to move my libby and assault squad away from the left flank where nothing remained to the middle, same with the DC squad with chappie, preds moved up to start taking pot shots at the vehicles in the river bed, assault squad got into place to charge into the foray with the DC.

Shooting saw a few of the killa kans die off, SR's went into hover mode and took out the boy squad behind the aegis in the middle of the board.

Assault saw my 5 man non jp squad charge into the grots, winning combat and running them all down, oops. Assault squad near the DC charged in and helped them win combat, only a few were left now, assault squad in the middle minus the cap still held and killed a few lost a few.

Next turn there wasnt much left for the orks to do, I'll sum up quickly as I am just trying to finish this bat rep off. flash gits charged into DC and assault marines and died (while charging he had to go over Aegis, he rolled three 1's!), assault marines and DC (only 2 left) moved to go into the last combat in the middle, (then forgot to charge the DC in), libby and assault squad moved up in the middle of the board, DC got line breaker, both SR's still in hover and those and the preds took out all the vehicles in the river bed, charged my assault squad in to the boy squad in CC with the delpleted assault squad, won by a few but not enough to make them break..


End of the game I had assault squad unharmed, DC unharmed, 3 or 4 non jp marines, razorback and 2 preds, both Storm ravens, 2 out of 10 DC left, 2 out of 10 assault marines left, couple of sang priests libby and chaplain 1 dread left. He had 3-5 boys and a nob left. It was something like 29-5 on the kill points!.

Crushing victory for the BA's, very suprised at how well they did, and how the game changed in turn 4, really started to rack the kill points up then

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in ca
Nasty Nob





Canada

10 flash gits? Never take, for any reason.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
 
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