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![[Post New]](/s/i/i.gif) 2012/10/29 00:48:01
Subject: Different unit types and charge distance
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Fixture of Dakka
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Say we have a unit of Raptors who did not use their jump packs in the movement phase. With them, is a Chaos Lord on a Juggernaut, so he is cavalry.
When the unit charges, which units' charge rules apply to the rolled dice distance?
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/10/29 00:54:27
Subject: Different unit types and charge distance
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Powerful Phoenix Lord
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Page 21 of the BRB, left column, very last sentence.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/10/29 00:58:54
Subject: Different unit types and charge distance
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Longtime Dakkanaut
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they aren't all JI and they aren't all cavalry so it looks to me like 2d6 the end.
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![[Post New]](/s/i/i.gif) 2012/10/29 02:01:02
Subject: Different unit types and charge distance
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Stern Iron Priest with Thrall Bodyguard
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I'd say that they get the re-rolls, both units have the ability to re-roll so whichever is the slowest will still have that ability.
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![[Post New]](/s/i/i.gif) 2012/10/29 02:25:19
Subject: Different unit types and charge distance
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Longtime Dakkanaut
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liturgies of blood wrote:I'd say that they get the re-rolls, both units have the ability to re-roll so whichever is the slowest will still have that ability.
You would be wrong because those abilities require all units to have that specific USR or Wargear. fleet says if all models have fleet not if all models have the ability to reroll.
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![[Post New]](/s/i/i.gif) 2012/10/29 02:29:51
Subject: Different unit types and charge distance
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Nasty Nob on Warbike with Klaw
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tgf wrote:they aren't all JI and they aren't all cavalry so it looks to me like 2d6 the end.
This, 2d6 no rerolls.
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![[Post New]](/s/i/i.gif) 2012/10/29 02:31:55
Subject: Different unit types and charge distance
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Stern Iron Priest with Thrall Bodyguard
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Ok I see the fleet thing, where is the limit on jump infantry? They say when a model not when a unit consisting of....
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![[Post New]](/s/i/i.gif) 2012/10/29 02:34:16
Subject: Different unit types and charge distance
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Nasty Nob on Warbike with Klaw
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liturgies of blood wrote:Ok I see the fleet thing, where is the limit on jump infantry? They say when a model not when a unit consisting of....
It's a mixed unit, they have to move at the slowest. the slowest in this case would be the calv as they don't get the benefit from fleet. 2 dice no reroll imo
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![[Post New]](/s/i/i.gif) 2012/10/29 02:34:52
Subject: Different unit types and charge distance
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Stern Iron Priest with Thrall Bodyguard
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How are they slowest? The two units ignore difficult terrain. They move at the same speed. This would be very very different if the jump infantry were charging on foot rather than using their jetpacks.
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This message was edited 3 times. Last update was at 2012/10/29 02:35:55
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![[Post New]](/s/i/i.gif) 2012/10/29 02:42:14
Subject: Different unit types and charge distance
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Nasty Nob on Warbike with Klaw
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liturgies of blood wrote:How are they slowest? The two units ignore difficult terrain. They move at the same speed. This would be very very different if the jump infantry were charging on foot rather than using their jetpacks.
Which gun has a higher chance to hit?
Twin linked or non
Same concept
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![[Post New]](/s/i/i.gif) 2012/10/29 03:26:38
Subject: Different unit types and charge distance
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Longtime Dakkanaut
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liturgies of blood wrote:Ok I see the fleet thing, where is the limit on jump infantry? They say when a model not when a unit consisting of....
Jump doesn't have it specifically, I believe the page 21 clause would kick in do to the no Jump Juggernaut champ. Best way to play this is just have everyone move 12 in the movement phase, and avoid the issue or split the IC off and have them charge independently.
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![[Post New]](/s/i/i.gif) 2012/10/29 03:47:28
Subject: Different unit types and charge distance
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Stern Iron Priest with Thrall Bodyguard
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I agree it seems stupid to join the units especially if you may end up loosing the re-rolls. Though I wish there was a way to have more than HQ unit's on juggernauts, the new models for the fantasy range are just a backpack away from being excellent world eater elites.
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