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![[Post New]](/s/i/i.gif) 2012/10/29 12:18:15
Subject: mind shackles plus coils = counter productive
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Freaky Flayed One
London, UK
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I recently played my first ever game at the weekend an came across this little problem. I used a unit of wraiths with coils with a dlord with mms, the problem was mms hit but the affected model was dead before anything happened due to coils letting me hit first.
Is there something im missing on this or is it something ill just have to accept??
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![[Post New]](/s/i/i.gif) 2012/10/29 12:31:43
Subject: mind shackles plus coils = counter productive
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The Hammer of Witches
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Just the way it is. A friend of mine uses a lord with MSS as a charge repellent in less assaulty units than Wraiths. It's extremely effective. In my experience, his Wraiths don't need the help.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/10/29 12:55:36
Subject: mind shackles plus coils = counter productive
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Freaky Flayed One
London, UK
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Am thinking now of removing mms and spending the points elsewhere?? but im also thinking leave it on to discourage challenges?
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![[Post New]](/s/i/i.gif) 2012/10/29 12:57:40
Subject: mind shackles plus coils = counter productive
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The Hammer of Witches
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I don't think he'll need them. I imagine he's already going to be holding his own in combat, and rocking around with Wraiths is going to make for a pretty brutal unit. Personally, I'd say spend the points elsewhere.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/10/29 13:39:29
Subject: mind shackles plus coils = counter productive
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Ladies Love the Vibro-Cannon Operator
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Well, if the DLord is in a challenge, whip coils will not affect his opponent. So I'd keep MSS and whip coils (but only for each 2nd Wraith).
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/29 13:55:10
Subject: mind shackles plus coils = counter productive
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Freaky Flayed One
London, UK
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I can see the bonus of both suggestions. mms was wasted when playing my ork opponent but whilst playing my nids friends it was all i needed to scare his swarmlord into keeping his distance :-)
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![[Post New]](/s/i/i.gif) 2012/10/29 13:58:08
Subject: mind shackles plus coils = counter productive
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The Hammer of Witches
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Heh, yeah, it's definitely good for that. My friend's Lord had my DE Archon running away from him like a Benny Hill sketch.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/10/29 15:01:53
Subject: mind shackles plus coils = counter productive
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Freaky Flayed One
London, UK
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Hahahaha quality!!
for that alone i think ill keep it on!!
When i played my friends orks i marked his warboss with my deathmarks and put my dlord an wraiths behind them for a counter charge an he gave up that side of the board. Then simply set up a gunline on the other and mopped up.
point being people fear these so much you can heard them like cattle :-)
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![[Post New]](/s/i/i.gif) 2012/10/29 15:05:52
Subject: mind shackles plus coils = counter productive
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The Hammer of Witches
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Yup, definitely a viable and fun tactic. Those poor Orks are going to have a rough time of it, I think.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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