Yeah though they have no guns unless you upgrade to a points heavy acothyst, a big no at this points level! Leave it with me :-)
Automatically Appended Next Post: Option 1, disadvantages being no anti air from the quad gun though you want your
de mobile...
Archon
- blaster
- venom blade
- ghost plate armour
- drugs
4X true born
- 4x blasters (I hate the idea of stereotyping with blasterborn though it works...)
Both in a venom with extra
sc
Warriors x5
- blaster
Venom
-
sc
Warriors x5
- shredder
Venom
-
sc
The idea with this is all about swooping in with all 3 squads on single targets and reducing them to goop in one turn, stay close but loose to minimise danger from blast weapons.
It gives you 6x S8 AP2 shots, 44x rapid fire poisoned 4+ shots and the commonly misrepresented S6 blast shredder.
This comes in at 513, leaving you 5 points a further upgrade on a venom. I'd say chain snares so you can damage a unit as you fly over it, before opening fire
Your options with this are to drop the shredder and spend 10 points elsewhere, probably on your archon, though if you do that drop the venom blade and take a power weapon instead. I wouldn't bother with night shields on the venoms as all your weapons want to be with 18" range to give everyone a shot. Night shields are effective vs 24" range weapons only as it means you can get your rifles in range whilst staying out of range of your opponents bolt guns / las rifles etc. Pointless if you're putting yourself there anyway.
That's option 1, more to follow. (Love doing this stuff, it's so much fun

)
Automatically Appended Next Post: Option 2, keeping your anti air and beefing it up with bs7 archon...
Archon
- no gear at all, what so ever
Aegis defense line
- quad gun
Warriors x10
- Splinter cannon
Raider
- night shield
- splinter racks
Warriors x10
- Splinter cannon
Raider
- night shield
- splinter racks
So here your arching holds the back field manning the quad gun and holding off your opponents air support. Hell be alone though and will get attacked by infiltrators, don't expect him to survive...!
The warriors sail forward and don't ever take their fingers off the trigger. They'll be pumping out 30 poisoned 4+ shots per turn, 18 of which can be re-rolled. I've given night shields to the raiders for the reasons mentioned above, why have to take armour saves if you have the option to deny your opponent to shoot you at all? They'll come undone vs the inevitable tactical squad missile launcher though.
This list totals your full 520 points.
Of the 2, option 1 shines through as being far superior, though we can amend this further by swapping the
tb out for something else and making your archon more combat oriented, though I think that'd be a mistake as with a low model count you don't want to run the risk of being thinned by overwatch.
There may be another couple of options that I've run before that allow for combat support, though you don't want to be there, let the marines do the choppy gak as they're more likely to survive than the
de.
Automatically Appended Next Post: Last one for tonight... sorry if I've given you too much to choose from now
Haemonculus
- no gear
Aegis defense line
- quad gun
Warriors x5
- blaster
Venom
- no upgrades
Warriors x5
- blaster
Venom
- no upgrades
Wracks x5
- liquifier gun
- acothyst
- flesh gauntlet
All this list does is gives you the chance of burning your opponent out of cover and then ambling in (they're wracks, all they can do is amble

) to assault. Hope that your
fnp is enough to weather overwatch and challenge whatever characters you find; if they fail an armour save vs that gauntlet it's instant death. Nothing to shout home about against the sergeants you'd be sending these guys against (sniper scouts, devastaors...) but a nice bonus when it comes to combat resolution.
The haemy won't fare as well as the archon on the quad gun due to his lower
bs and... well.... everything
tbh! Plus you have less anti tank (just 2 shots) and sacrifice a whole lot of other shots, just pumping out a measly 22 poisoned 4+ shots per turn (2 of which can be rerolled)
Imo the thing that's holding you back is the aegis as that's a lot of points to allocate in a small game for 1 type of target. Personally I'd ditch the aegis and hope not to face flyers as you know you'll be facing foot sloggers that you absolutely will have to counter. Plus the big selling point of the aegis (it's cover save) won't benefit you as both ba's and
de's want to be out front.
Automatically Appended Next Post: Bet you wish you never asked eh?!