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1000 pt doubles tourney BA and DE. Advice appreciated!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Hey all, I've got a 1000 point doubles tourney coming up at my local FLGS and was planning on playing in it with my gf. The only rule regarding points is we both need to fulfill standard FOC requirements. Heres the list we were thinking of taking


Blood angels

HQ
• Librarian
o Force axe
o BRB powers
• Total 100

Troops
• Death company x8
o PF x 1
o Bolter x8
o Drop pod
• Total 220

DC Dread
o Blood talons
o Drop pod
• Total 160

BA total 480

Dark elder

HQ
• Haemonculus
o Total 50

Troops
• Wracks x4
o Venom
• Splinter cannon x 2
• Night shields
 Total 115

• Kabalite warriors x5
o Venom
• Splinter cannon x 2
• Night shields
 Total 120

• Wyches x 5
o Haywire gernades
o Venom
• Splinter cannon x 2
• Night shields
 Total 135

Fortifications
• Aegis defense line
o Quad gun
• Total 100

DE total 520


So the plan was for me to be aggressive with my pods and she'd sit back and offer ranged fire from the venoms. Her wracks would operate the ADL with the hamy and also hopefully secure an objective depending on the mission. So what do you guys think of list?
   
Made in at
Homicidal Veteran Blood Angel Assault Marine





Austria

If you want to keep the dread I would take fists instead of talons.

You have a lack of long range firepower, but it seems that you can compensate this with your mobility.

Your tools to handle vehicles are limited too.

Other than that it seems solid.


 
   
Made in us
Regular Dakkanaut




Blood fist may be a better option prescience on Blood talons just seemed so tempting!
   
Made in at
Homicidal Veteran Blood Angel Assault Marine





Austria

I assumed you would stick the librarian in the DC squad?
That would be the best place for him.

Don't get your hopes too high for the dread. He won't live very long.

 
   
Made in us
Water-Caste Negotiator




Maybe its just because i have had so many good outcomes with my assault marine but i would take a squad of them over death company. More mobile and with that comes the ability to adjust to different situations that may come up. BUT that is just my two cents.

"For the greater good....Of blowing your head off from the comfort of the other side of the map."

















 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Drop the Wracks, and give that Haemy some upgrades as a priority for a number of reasons:

- he's useless as is, you'll be crying by turn 2, trust me
- you need to increase his survivability to ensure he can at least slow the process of your opponents characters beating him in a challenge. With the recent chaos update you expect to face them, and they want to / have to issue challenges, which make them stronger if (or when vs your haemy) they win.

With the left overs get a couple of blasters on those warriors. You could look at keeping them in a squad of 5, but on raiders instead with splinter racks for the re-roll. It's a while since I read my dex so I cant recall the points difference.

One consideration is take a 4 man warrior squad and bang the haemy in with them and a hexrifle for IC hunting.

You might also like to consider the synergy between both armies you have - use the BA's with their power weapons and general craziness for AT, and the DA for AI. In that case, I'd recommend shredders on the KW's.

   
Made in us
Regular Dakkanaut




the Librarian will be with the DC but if the Dread is close he could cast his prescience on him if needed. I took the dread because i need two troop choices. The reason I'm taking DC over RAS is because of their hard hitting nature. My army is to be the aggressor, While the dark eldar sit back and offer ranged fire while also holding objectives.

@kitch102 thanks fore the advice, I know very little about DE so every bit helps
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Cool, though don't have the de hold ground. They should be zipping around grabbing things at the last minute - they aren't great at holding objectives unless there's some ridiculously good cover saves to be had.

I'll dig the dex out and suggest a partially revised de list for you if you like?

   
Made in us
Regular Dakkanaut




Hey yeah that'd be good! I figured the wracks would be alright since behind the aegis they'd get a 4+ and have there 5+FNP. If they went to ground it'd be a 2+ 5+
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Yeah though they have no guns unless you upgrade to a points heavy acothyst, a big no at this points level! Leave it with me :-)


Automatically Appended Next Post:
Option 1, disadvantages being no anti air from the quad gun though you want your de mobile...

Archon
- blaster
- venom blade
- ghost plate armour
- drugs

4X true born
- 4x blasters (I hate the idea of stereotyping with blasterborn though it works...)

Both in a venom with extra sc

Warriors x5
- blaster

Venom
- sc

Warriors x5
- shredder

Venom
- sc

The idea with this is all about swooping in with all 3 squads on single targets and reducing them to goop in one turn, stay close but loose to minimise danger from blast weapons.

It gives you 6x S8 AP2 shots, 44x rapid fire poisoned 4+ shots and the commonly misrepresented S6 blast shredder.

This comes in at 513, leaving you 5 points a further upgrade on a venom. I'd say chain snares so you can damage a unit as you fly over it, before opening fire
Your options with this are to drop the shredder and spend 10 points elsewhere, probably on your archon, though if you do that drop the venom blade and take a power weapon instead. I wouldn't bother with night shields on the venoms as all your weapons want to be with 18" range to give everyone a shot. Night shields are effective vs 24" range weapons only as it means you can get your rifles in range whilst staying out of range of your opponents bolt guns / las rifles etc. Pointless if you're putting yourself there anyway.

That's option 1, more to follow. (Love doing this stuff, it's so much fun )


Automatically Appended Next Post:
Option 2, keeping your anti air and beefing it up with bs7 archon...

Archon
- no gear at all, what so ever

Aegis defense line
- quad gun

Warriors x10
- Splinter cannon

Raider
- night shield
- splinter racks

Warriors x10
- Splinter cannon

Raider
- night shield
- splinter racks

So here your arching holds the back field manning the quad gun and holding off your opponents air support. Hell be alone though and will get attacked by infiltrators, don't expect him to survive...!

The warriors sail forward and don't ever take their fingers off the trigger. They'll be pumping out 30 poisoned 4+ shots per turn, 18 of which can be re-rolled. I've given night shields to the raiders for the reasons mentioned above, why have to take armour saves if you have the option to deny your opponent to shoot you at all? They'll come undone vs the inevitable tactical squad missile launcher though.

This list totals your full 520 points.

Of the 2, option 1 shines through as being far superior, though we can amend this further by swapping the tb out for something else and making your archon more combat oriented, though I think that'd be a mistake as with a low model count you don't want to run the risk of being thinned by overwatch.

There may be another couple of options that I've run before that allow for combat support, though you don't want to be there, let the marines do the choppy gak as they're more likely to survive than the de.


Automatically Appended Next Post:
Last one for tonight... sorry if I've given you too much to choose from now

Haemonculus
- no gear

Aegis defense line
- quad gun

Warriors x5
- blaster

Venom
- no upgrades


Warriors x5
- blaster

Venom
- no upgrades

Wracks x5
- liquifier gun
- acothyst
- flesh gauntlet

All this list does is gives you the chance of burning your opponent out of cover and then ambling in (they're wracks, all they can do is amble ) to assault. Hope that your fnp is enough to weather overwatch and challenge whatever characters you find; if they fail an armour save vs that gauntlet it's instant death. Nothing to shout home about against the sergeants you'd be sending these guys against (sniper scouts, devastaors...) but a nice bonus when it comes to combat resolution.

The haemy won't fare as well as the archon on the quad gun due to his lower bs and... well.... everything tbh! Plus you have less anti tank (just 2 shots) and sacrifice a whole lot of other shots, just pumping out a measly 22 poisoned 4+ shots per turn (2 of which can be rerolled)

Imo the thing that's holding you back is the aegis as that's a lot of points to allocate in a small game for 1 type of target. Personally I'd ditch the aegis and hope not to face flyers as you know you'll be facing foot sloggers that you absolutely will have to counter. Plus the big selling point of the aegis (it's cover save) won't benefit you as both ba's and de's want to be out front.



Automatically Appended Next Post:
Bet you wish you never asked eh?!

This message was edited 4 times. Last update was at 2012/10/30 23:44:02


   
Made in us
Regular Dakkanaut




Thanks for all the advice! With the advent of 6 it's really hard not to think of anti air as so many list are including fliers. It's also hard to get two 500 point list on the board that really compliment each other. I thought BA would have a strong bonus here because the DC offer a troop choice that can put the smack down. Yet the downside is they can't hold objectives.

I'd considered taking a storm raven to free up points for the DE but squeezing in the 200 pt behemoth is really hard at this low of points. Only way i could think of fitting it in was taking two units of 5 scouts, a librarian, and the raven
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Completely agree, fliers are a concern, though at 500 points per team member, I'd hope they'd be put off thinkign about it. I didn't even consider taking a Razorwing...

Maybe that's a consideration for you, drop the ADL and take a Razorwing instead?

   
Made in us
Regular Dakkanaut




Yeah, but the razor wing/Voidraven is not a very good Anti air option. It's very good against infantry or at least that's my experience. I've played my girlfriend a few times with hers and against other local DE players that use flyers. I've never had my storm raven shot down by one and typically end up taking care of them with little trouble. The lack of a twin linked lance really hurts them IMO.

This message was edited 1 time. Last update was at 2012/10/31 17:40:30


 
   
 
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