Played Dave aka Blood and Slaughter on Saturday. I am expecting a tough game with Dave as he's a pretty switched on guy and a fair good player. Things might be a bit hazey as the game is from 4 days ago
Daemons 'Dirty Magic' - 2,000 points
HQ
Herald of Tzeentch - chariot of tzeentch, master of sorcery, we are legion & bolt of tzeentch
Herald of Tzeentch - chariot of tzeentch, master of sorcery, we are legion & bolt of tzeentch
Herald of Tzeentch - chariot of tzeentch, master of sorcery, we are legion & bolt of tzeentch
The Masque
Elites
5 x Flamers of Tzeentch
5 x Flamers of Tzeentch
5 x Flamers of Tzeentch
Troops
10 x Plaguebearers of Nurgle
10 x Plaguebearers of Nurgle
5 x Plaguebearers of Nurgle
5 x Plaguebearers of Nurgle
Fast Attack
6 x Screamers of Tzeentch
6 x Screamers of Tzeentch
Heavy Support
Soul Grinder - phelgm
Soul Grinder - phelgm
Soul Grinder - phelgm
Dark Eldar w/ Eldar - 2,000 points
HQ
Baron Sathonyx
Archon - shadowfield, huskblade & soul trap
Eldrad
Warlock - conceal
Elite
5 x Wracks w/ Raider
Troops
10 x Wraithguard
5 x Kabalite Warriors w/ Venom - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - Venom w/ splinter cannon
Fast Attack
7 x Warp Spiders - Exarch
Heavy Support
Ravager - night shields
Ravager - night shields
Ravager - night shields
Game: Hammer & Anvil + The Relic - night fighting is active
Deployment
I win the roll off for table side and deployment; I chose the table side with less open ground and I decide to go second.
Dave deploys putting his Wraithguard super unit on the deployment line along with Venoms dotted about the place and the Wracks. Everything else is in reserves.
* Tactical Notes
The super unit of Wraithguard with the characters is going to be a tough nut to crack. If I can get multiple Flamer units down on it first turn, then hopefully I can create a big hole. Everything else I should deal with ok, nothing else really worries me really; will just come down to target priority.
Turn 1
Dave moves his Wraithguard super unit up and runs them to spread them out. All vehicles move up the board from their positions and move flat out. The vehicles are all spread out, so easy to isolate but the super-wraith unit is my main concern.
Ok, so my first turn. I split my waves and I get my aggressive wave; all Tzeentch Heralds, all Flamers and all Screamers. One Flamer unit scatters and lands by very close to the Wracks Raider by the centre tower ruin, other two land on target right by the Wraithguard

. Both Screamers land ok and all Heralds do, well except one who scatters into a ruin and is fine; Heralds are spread out on my table side and can draw
LOS to all vehicles while the Screamers are on Dave's side and will slash.
Shooting; Flamers multi burn the Wraithguard and after the smoke has cleared only one Wraithguard remains and Eldrad is on a single wound, wow! Screamers fly over a Venom and slash it; Warriors are pinned. I can't remember what the other unit flies over. Heralds blast shots into the Wrack's Raider, it's stunned first but then goes down, Flamers which scattered fire into them and only kill one due to limited
LOS. Other Heralds blast the other two Venoms, though Dave's jink saves are strong.
* Tactical Notes
Holy smokes Batman! Looks like Dave's super unit has just folded thanks to double Flamer attack, such a shame the other unit didn't get to hit them as well. I really cannot complain all in all, even took out two vehicles and one unit is pinned and the other unit is stunned, so cannot shoot, which is great as my Flamers are bunched up for liquifier damage!
Next turn I will move all Flamers to bbq the Wraithguard unit, if they survive I'll send Screamers into get them. Heralds will focus on the vehicles while the Flamers by the Wracks will have a easy time bbq'ing them.
Turn 2
Dave rolls for reserves and all Ravagers come on, he bunches them up, but I suggest he spread them out as I will just multi assault the lot of them with Screamers, see I not that much of a dick, I do help

. Ravager's spread out as my suggestion.
A Venom moves from behind a ruin and parks by the Flamers by the shrine ruin. Depleted Wraithguard unit comes down and eyes up a Flamer unit. Another Venom comes out of hiding by the shrine ruin and targets a unit of Screamers while the last remaining Venom moves a little bit.
Shooting; Venom which moved a little bit guns down my warlord (Eyeball Paul) with support from the Warriors, they gain a pain token and Dave gains a point for slay the warlord. Shots go into the Flamers and Screamers, though both units take minimal damage.
Assault; Wraithguard unit assaults the Flamers, I don't do too good with overwatch, but Dave had cast fortune and not surprisingly he has the Archon leading the way. I cannot remember the combat result, but the slog remains on.
I roll for reserves and everything shows up except one Soul Grinder and two units of 5 Plaguebearers. One Grinder does mishap onto the Venom by the shrine, which Dave places all the way the other side of the table and it lands in a ruin, it then is immobilised after it fails dangerous terrain test.
I move one unit of Screamers to assist against the super Wraithguard unit while the other unit moves up ready to multi assault the Venom which shot at them and a Ravager. Unit of Flamers by the shrine move up to bbq the Venom while Chicken-Man comes to support and the other unit repositions so I can get max templates on the Wracks.
Shooting; Chicken-Man wrecks the Venom near the shrine, squad passes pinning test, but soon gets blasted by warpfire from the Flamers and they are wiped out. Wracks get incinerated by Flamers and are destroyed. Five-Face blasts the remaining Venom in my deployment zone, but fails to score any damage. The Soul Grinder which didn't scatter fires phelgm and harvester into the pinned Warriors and they are wiped out.
Assault; Screamers pile into the Wraithguard assault, Archon fails the shadowfield save even with re-rolls, though I think my Flamers are wiped out. Screamers fail to multi assault the Ravager and Venom, I perhaps should have played it safe and gone just for the Ravager as it was closer, ah well they would be shot either way by the Venom and that is bigger target priority; like I care about anti tank which cannot hurt my eternal warriors

.
* Tactical Notes
Another destructive turn for the Daemons. It perhaps could have got better if I hadn't got cocky with the Screamers and tried to multi assault, ah well, gak happens, if I would have gone for the Ravager (which is less target priority) then the Screamers would be shot by Venom next turn anyway. Also, the Wraithguard unit is getting on my nerves with re-rollable saves, I am hoping that the 20 Plaguebearers will have something to say about that!
Next turn I will use the Masque to challenge a Eldar and pile in all Plaguebearers. Weight of attacks and a challenge should cause some damage. If the Screamers remain, then I'll assault a a Venom.
Turn 3
Dave rolls for reserves and the Warp Spiders fail to arrive.
Ravagers reposition to draw
LOS on the operational Soul Grinder while the other holds position with a Venom to deal with the Screamers who failed assault. Remaining Venom in my deployment zone falls back a little bit, though has little place to run on my side of the board.
Shooting; Screamers get blasted by poison weapons and lances and go down rather quickly - sad panda am I :(. Dark lances blast the Soul Grinder mid field and it goes boom. Splinter cannons and rifles fire into Five-Face and he is dead meat.
Assault; Screamers and Eldar forces duke it out, though I don't think anyone dies this turn.
I roll for reserves and all remaining units arrive; Soul Grinder lands on my side of the board while Plaguebearers land mid field to add support to the combat and maybe go for line breaker.
Movement; Masque and the two units of 10 Plaguebearers move towards the scrum, one unit picks up the relic. Chicken-Man and Flamers move to tackle the Venom in my deployment zone while the other Flamers move behind the shrine to tackle the Venom which just gunned down the Screamers.
Shooting; Venom in my deployment zone gets opened up by Chicken-Man, the Soul Grinder finishes them off with phelgm and the harvester. Flamers blast the Venom and take off a hull point, could have been worse I guess.
Assault; the Masque and both Plaguebearers pile into assault. The Masque issues a challenge and the Warlock responds, though bad times for him as the Masque rends him to bits, even fortune cannot help. Plaguebearers take out the Wraithguard, though Baron is invincible.
* Tactical Notes
Right, it's going well, Dave has lost all but one mobility unit and that unit is far from the relic. Speaking of the relic, because I charged into combat the Plaguebearer holding the relic died, which means the relic is on the floor in the middle of the scrum!
If I can take out the Ravagers, then I won't have to worry about them sniping at me any more. My biggest threat atm is the Venom and also the Warp Spiders, when they arrive. Anything mass anti infantry is a issue for me.
Turn 4
Warp Spiders arrive, they scatter towards a Ravager but are fine. Ravagers move and angle themselves to blast the Flamers by the Venom, the Venom also moves over head ready to unleash dakka.
Shooting; Ravagers, Venom and Warriors fire into the Flamers and one remains! Warp Spiders fire into a unit of Plaguebearers, though I think I only lose one if I remember right.
Assault; Warp Spiders use their warp generators and move using terrain to for cover, though Dave rolls a double and one dies. The massive scrum carries on.
I move Plaguebearers, Flamers, Chicken-Man and the Soul Grinder up the board hoping to get a few units on Dave's deployment zone for line breaker. Plaguebearers in Dave's deployment zone move to take out a Ravager while Flamer repositons to multi burn.
Shooting; Chicken-Man moves flat out and lands in Dave's deployment zone, thinking about it, I did this a turn too early. Flamers and Soul Grinders run while single Flamer burns the last Venom and Ravager, though fails to score any lasting damage.
Assault; Plaguebearers assault the Ravager, though fail to damage it. Masque issues a challenge and Eldrad responds, though Eldrad fails his last wound and dies; no more fortune!

.
* Tactical Notes
Ok, looks like everything is in a ideal position for winning the game; I've got multiple units ready for line breaker and with weight of attacks, I hope to take out the Baron and the Archon.
Turn 5
Dave repositions the Ravagers so they can draw
LOS and get into range of the last Soul Grinder while the last Venom moves across the table down to the other side where Chicken-Man is.
Shooting; lances blast and kill the Soul Grinder while mass poison shots kill Chicken-Man. Plaguebearers get blasted by Warp Spiders, though only one dies.
Assault; Warp Spiders warp jump and try to block off a Ravager from Plaguebearer assault. In combat the Archon dies while the Baron decks some Plaguebearers.
Last unit of 5 Plaguebearers move behind a ruin to block
LOS to all of Dave's units in his deployment zone, hopefully these guys will get me line breaker.
Assault; Masque issues a challenge and Baron responds, I think the Masque takes a wound.
* Tactical Notes
Ok, looks like things have turned around a bit and I've lost a fair few units this turn. I shouldn't have moved Chicken-Man flat out and should have instead held him back. I also shouldn't have issued a challenge with the Masque and should have bashed Baron in with mass Plaguebearers.
Turn 6
It's game on, baby! Dave brings the last Venom down and aims at the Flamers while the Warp Spiders move down hoping to assault and kill the Plaguebearers who are getting me line breaker.
Shooting; splinter cannons, splinter rifles and lances waste the Flamers. Warp Spiders shoot the Plaguebearers and one dies.
Assault; Warp Spiders charge the Plaguebearers, not sure on result but only I know only three Warp Spiders remain. Masque and Baron duke it out and combat remains on.
Ok, my turn and everything is in combat. Plaguebeaers drop down to one and the Masque is slayed in combat and the Plaguebearers pile in.
Game ends here, Daemons pick up the win after a tough battle with 2 points for first blood and line breaker while Dave gets 1 point for slay the warlord.
Summary
Cracking game with Dave. It cam pretty close at the end and Dave really brought it back after several turns of getting hammered.
I made a few mistakes this game. I forgot the Masque has hit and run, so could have bailed out of assault and left the Plaguebearers piled in. Plus I shouldn't have challenged Baron with the Masque. Also, I moved Chicken-Man for line breaker a turn too early.
Dave played really well. I think though having your units all over the board isn't a wise thing to do. It lets your units become isolated and easy to deal with. They don't get much support from each other either. Also, having units bunched together when there's Screamers about isn't cool, though because I am such a cool guy I suggested to Dave to spread his units out.