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Made in gb
Imperial Recruit in Training



Uk

hi this is my imperial guard list for the throne of skulls in January.

Hq:65

CCM
-regimental standard


Troops:290

10x veterans

10x veterans

chimera
-multi laser
-heavy bolter
-cammo netting

chimera
-multi laser
-heavy bolter
-cammo netting


Fast attack:420

1x vendetta
-3x twin-linked vendetta
-2 heavy bolters

1x vendetta
-3x twin-linked vendetta
-2 heavy bolters

1x vendetta
-3x twin-linked vendetta
-2 heavy bolters


Heavy support:670

Leman russ
-heavy bolter
-cammo netting

Leman russ executioner
-plasma cannon sponsors
-heavy bolter
-cammo netting

Leman russ executioner
-plasma cannon sponsors
-heavy bolter
-cammo netting

Fortifications:50
Aegis defence line


so main ideas for this army is hang back.

im gaining 3+ cover saves for all my tanks behind aegis defence line , obscured target plus cammo netting = 3+ cover save

my executioners provide all my anti terminators/power Armour. they fire 10 plasma cannon shots per turn and only rolling for overheat on the side sponsors.

leman russ is there for anti horde

vendettas are there for anti-flyers/tanks with 9 twin linked lascannons

troops in chimeras gaining cover save from the tank and then they will go to ground if tank get's destroyed gaining a 2+ cover save. (let's hope flamers done get close enough!)

Company command squad are their because i have to have a HQ choice and flag for re-roll failed morale tests (will have to double check that rule)

in terms of winning objective games i will focus all my shots on units capturing their objectives.
   
Made in gb
Junior Officer with Laspistol





Not enough scoring units. Two in 1500 is low, especially low for guard. You'll be eaten up by DE, DP sternguard and flamers. There's also no excuse for not kitting out the vets, give them something to do - they are BS 4 and can reliably kill terminators. The same with the CCS. I can't stand to see naked troops, it feels like a tax on the tanks, which can't score.

The HB sponsons on vendettas are silly. They'll mostly be wasted shots. If you want anti-infantry fliers, get a vulture.

2 Executioners will be nasty to deal with. It's a lot of points though, and against armies that don't care too much about plasma, (read any non-marine army) they'll be a massive points investment. You can get some decent firepower from the infantry too, it seems like you underestimate the strengths of guard versatility.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Rough Rider with Boomstick




Gunblaze West

^ this... its all that really needs to be said

 Kilkrazy wrote:
We moderators often make unwise decisions on Friday afternoons.
 kestril wrote:
Page 1: New guard topic
Page 2: FW debate
Page 3: Ailaros and Peregrine fight. TO THE DEATH
I swear I think those two have a hate-crush on each other sometimes.
 
   
Made in gb
Imperial Recruit in Training



Uk

 Griddlelol wrote:
Not enough scoring units. Two in 1500 is low, especially low for guard. You'll be eaten up by DE, DP sternguard and flamers. There's also no excuse for not kitting out the vets, give them something to do - they are BS 4 and can reliably kill terminators. The same with the CCS. I can't stand to see naked troops, it feels like a tax on the tanks, which can't score.

The HB sponsons on vendettas are silly. They'll mostly be wasted shots. If you want anti-infantry fliers, get a vulture.

2 Executioners will be nasty to deal with. It's a lot of points though, and against armies that don't care too much about plasma, (read any non-marine army) they'll be a massive points investment. You can get some decent firepower from the infantry too, it seems like you underestimate the strengths of guard versatility.


why would i kit my vets to kill terminators?
Hb sponsors on vendettas are not silly 10 points for 2 heavy bolters what if i come against a tyranid army? Hb may cause a wound which is defiantly worth 10 points.

and tanks will be able to score if we play big guns never tire 1/5 games and also vendettas will be able to score in the other game.

and not to mention for point costs vendettas are by far the best flyer in the game near to DE flyers.

for 140 points getting 3 twin linked lascannons and 2 heavy bolters is cheap and not to mention its a flyer.

and for the sternguard what makes you think they will get close enough?

haven't you read what my tanks are doing? 3+ cover save so that's even if they manage to kill my tank my troops will get out.

but then what makes you think sternguard wont be my priority unit? i small unit of 10 wont even survive 1 turn of my tanks.

but hey that's what i have seen from my armies do to others in throne of skulls.
   
Made in gb
Junior Officer with Laspistol





I remember you. That kid called warhammer world or something. What did your last account get banned? Since this is the exact same army list you posted before. Coupled with the exact same responses to its weaknesses.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in gb
Death-Dealing Devastator




iwilldominateyou wrote:

why would i kit my vets to kill terminators?
Hb sponsors on vendettas are not silly 10 points for 2 heavy bolters what if i come against a tyranid army? Hb may cause a wound which is defiantly worth 10 points.

and tanks will be able to score if we play big guns never tire 1/5 games and also vendettas will be able to score in the other game.

and not to mention for point costs vendettas are by far the best flyer in the game near to DE flyers.

for 140 points getting 3 twin linked lascannons and 2 heavy bolters is cheap and not to mention its a flyer.

and for the sternguard what makes you think they will get close enough?

haven't you read what my tanks are doing? 3+ cover save so that's even if they manage to kill my tank my troops will get out.

but then what makes you think sternguard wont be my priority unit? i small unit of 10 wont even survive 1 turn of my tanks.

but hey that's what i have seen from my armies do to others in throne of skulls.


There's a mixture of good things in here with some obvious missed opportunities. I find executioners amusing but you're paying a lot of points (250 = 1/6 of your army each) for stuff that can kill itself now that 'gets hot!' effects vehicles. I never really saw the point of executioners over the reliable old demolisher which is cheaper and will shred everything in its path. The Camo Net + Aegis Line trick is cute but you're paying a lot for the privilege when the av14 is the primary defence of the leman russ. Yes your opponent will struggle to shift them, but he might just ignore them.

2 x 10 man guard squads in 1500 points will mean you win few if any games. Most armies at that level can shred something that small with ease in a turn. Relying on it being Kill Points or Big Guns is not a viable strategy. The worse thing is you have turned your veteran squad, possible the cheapest method of getting 3 special weapons into a scoring bs4 squad into a unit that can't hurt anything.

What is the point of the command squad? Find five points and get a Primaris Psyker, at least he add 2d6 str6 shots to your firebase. You don't have any infantry to use the better orders on. If you want to stick with the command squad, consider some of the advisers. You have a third of your army in reserve but for a 30points astropath you can have them come in on 2+ turn 2.

Vendettas are amazing - but you're not using their transport capacity which can be a game winner in most games. Veterans in Vendettas carrying plasma or melta, and potentially a demo charge, are great fun. Once the Vendettas can disabled all the anti-tank, they can hover to drop off the cargo. Or zoom past and air drop them late game.

If you are going for cheap scoring units with no upgrades, go infantry platoon.

In terms of units presenting a threat you have 6, 3 deployed that are slow, 3 that are in reserve. That's it.

===

What people are referring to with sternguard is that they WILL be in drop pods. Many marine armies have the ability to drop pod in anti-tank with great precision on their turn 1, ensuring they get a close range first shot. All of a sudden your castled up russes become trapped amongst stationary pods can will be torn apart in short order by close range meltas (sternguard, dreadnaughts, grey hunters, blood angels assault marines, etc). Full drop pod armies aren't super common but a pod or three is a common component of an MEQ army.

There are many many armies that will either be at your door before vendettas can have an effect (ork speed rush, dark eldar, necron wraiths, drop pods, blood angels jumpers, grey knight deep strikers, tyranid spores, any flying MCs) or have the ability to deal with your flyers (cron air, storm ravens, lootas).

===

Just off the top of my head:

Company Command Squad, Master of the Fleet (keeps off enemy reserves), Astropaths (gets those vendettas in the game fast), Master of Ordnance (love this guy, stops them hiding) - 140

Veteran Squad, 3 Meltaguns - 100 (goes in Vendetta 1)
Veteran Squad, 3 Plasma Guns - 115 (goes in Vendetta 2)

Platoon Command Squad, 3 Meltaguns - 65 (goes in Vendettas 3)
Infantry Squad, Autocannon - 60
Infantry Squad, Autocannon - 60
Infantry Squad, Autocannon - 60

Leman Russ - 150
Leman Russ Demolisher - 165
Leman Russ Demolisher - 165

Vendetta, HB - 140
Vendetta, HB - 140
Vendetta, HB - 140

1500

This way you have 4-6 scoring units, 3 of which are mobile AND potent. You're bring the hurt to anything hiding with your MoO. You get the jump on reserving opponents. Anyone coming straight at you will get "demolished". You could even swap the vanilla russ for an earthshaker for extra fun. Don't forget the amusing new barrage weapon rules that allow you to snipe out models in a unit with a 'Hit' result on the scatter dice.

White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points 
   
Made in us
Boom! Leman Russ Commander





Ohio

I would love to see your tanks survive a turn of sternguard when there pod drops down and a squad of 10 thats combat squaded fires there combi meltas and destroys 2 of your tanks. Where did all your army go then? And against tyranids, i dont find them very competitve even at lower point games although there are some good lists. It would be better to take battle tanks to deal with tyranids for their hordes. The vendettas the best flier because it has lascannons which exccel at killing vehicles and monstrous creatures, which bolters will rarely harm the monstrous creatures due to their save.

I would drop the bolters on the vendettas and drop one executioner and get more vets and GET SOME SPECIAL WEAPONS ON THEM. Vets are amazing because you give them melta and plasma guns and load them in a chimera. If you are even going standard guardsmen they still require heavy weapons or special weapons in the squads.

And your tanks that sit behind this line in cover wont be any good if you dont have the units to back them up. because since you dont have much your tanks rears will be open, therfore my 65pt marbo with his demo charge is deffinitly gunna make up his points when he blows up an executioner or 2 if they are close enough. Then if you cant kill him by next turn hes taking melta bombs to your other tank. I would love to see your tanks be scoring when they have nothing to cover their rear.

More troops is needed for the 1500pt game.

 
   
 
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