Kaiserbudheim wrote:Was looking to get into Mordheim for a while now, but I have some honest questions to those of you who play/have played the game:
How easy is it to get into the game? Are the boxed warbands necessary or are other figs from the
WHFB/
WQ line easy to sub in? Is this nothing more than a Fantasy themed Necromunda? Does this game rely on
WYSIWYG?
Thanks in advance!
All you need is a sprue or tweo of guys, or if you want to get crazy, use what you want to. Part of the fun is to make up your warbands. ( Sometimes, you can really get creative, such as the pirates I have made out of
GW, REAPER, and Cutlass guys.)
Nothing crazy, but I've seen some really neat stuff for this game that I would have never thought have. And to play against them, it isn't so much that it is WIN Vs Loss, but it is a developing army that grows with the game. The rules are free for both Mordhiem, and Empire in Flames, as well as that, there is multiple sites with several different interesting variations on a theme. ( Lustria, Albion, Border Princes, Cathay, Pirates, and Tomb Kings.)to name a few.
Is it nothing more then Fantasy Necromunda? Yes and no. Yes, because it is a skirmish level fantasy game, no because it can happen anywhere in the empire, not just in Mordhiem. In fact, you can break down a few units, make a total army out of the regiment, and call it a day.
Undead Vs everyone else is always a fun one, or undead/ Skaven alliance against a city is always fun as well.
You can have a whole lot of fun with very little in terms of paying for excessive amounts of stuff. To me, there is a staying power with the rules set that doesn't fall apart, and is very solidly written. They did a few changes from the Necro rules that worked, and improved a few others.
WYSIWYG is on you and your oponent, but being fantasy, you really don't need much and the sprues have several different options that yuou don't have to kick in a whole lot to buy. I'll say also that the game lends itself to conversions and modeling.
All in all, a very fun game.
1-3 heros, 1-5 guys or 1-10 guys per rank, and you can have some special stuff in there like a pet mutant, or a giant dog, or whatever. 1 hero is for you, the other two guys could be the "Musician, and Standard bearer" or one of your pals. the use the other three ranks of five for the extras.
You don't really use a lot of figures, and that might even be too many. It just depends on who you decide to play.
Set up a table with some ruins, and some woods, and away you go. Put in a couple of treasure chests, and go find them. Put in a "Damsel in distress", add in a Medusa, and there it is. Add in a group of Ogers, robbers, a knight and a pack of feral children...
You could even set up some horses, and in the even that you caught them, then added a Cavelry unit to your existing Fantasy Army.
Once I played a game of Mighty Empires, when we found a city, we would cover down on Modhiem ruls, and play different engagements using somf old Hogshead Fantasy
RPG characters, and ended up building and funding armies in that way.
We got to the point where we ended up building castle structuers out of the D and D stuff that you can find online, and the different battlefields started being established areas of play.
Villages at a crossroads, we would end up either converting, or killing everyone in the place to add to our armies, and that in turn would effect the general environment.( If you waste the entire village, the place turns into a diserted ruin or open area that some other people move into and start building in. Or if someone is as vicious as I was would just take a village over and it became one of yours.
All in all, It is a really good game system with a whole bunch of room to grow.