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Made in us
Hacking Interventor





So, I may have come up with something for Dark Eldar in 6th:

Urien Rakarth 190

Heamonculous - Venom Blade, Liquifier 65

5X Incubi - Klaivex, Venom with additional Cannon 190

5X Incubi - Klaivex, Venom with additional Cannon 190

5X Incubi - Klaivex, Venom with additional Cannon 190

9X Wracks - Liquifier, Acothyst with Venom Blade, Raider with Flcikerfield 185

9X Wracks - Liquifier, Acothyst with Venom Blade, Raider with Flcikerfield 185

10X Wyches - Haywire Grenades, Hekatrix with Phantasm and Venom Blade, Raider with flickerfield 215

10X Wyches - Haywire Grenades, Hekatrix with Phantasm and Venom Blade, Raider with flickerfield 215

10X Wyches - Haywire Grenades, Hekatrix with Phantasm and Venom Blade, Raider with flickerfield 215

10X Wyches - Haywire Grenades, Hekatrix with Phantasm and Venom Blade, Raider with flickerfield 215

Ravager - Flickerfield 115

Ravager - Flickerfield 115

Ravager - Flickerfield 115

2000 Points

It has 75 melee models, distributed across 9 units, none of which you want to hit you in combat, all of which have to be killed by turn 2 or they will get into melee. It packs a secondary shooting army packing 36 poision shots a turn, and 15 lances. While light for Dark Eldar, is more than people want to deal with while trying to make the melee go away. The haywire on the wyches, I think, compensates for the lack of lance power. What do you think of this list?
   
Made in us
Foolproof Falcon Pilot





Wytches are no longer assault troops as of 6th. Overwatch always sees them lose 1-2 even before blows are struck, which is pretty big when they were never great in assault before. They lose to marines and have almost the same cost.

Why raken? You already have a haem for making the wracks troops. Hes not particularly great at anything for that cost.

If you want raken, grab 4x Grotesques, upgrade them to S6 and throw a haem in there with them with venom blade. You have S7 grotesques on the charge now that fit into raiders. for only slightly more than the wytches. In combat the grotesques win. Against vehicles, the grotesques win again. only against S10 are the grotesques worse at all.


Edit: also, flickerfields now are irrelevant for most applications. They only provide a bonus in melee or if your vehicle is immobilized. For raiders and ravagers either drop them or switch to nightshields.

This message was edited 1 time. Last update was at 2012/11/01 18:57:19


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
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Made in us
Longtime Dakkanaut



Beaver Dam, WI

I think you would be good to go by taking the 3 haemonluli
for your 2nd HQ and then match all 4(including Urien) with 9 wracks in a raider. Then take 2 venoms with 5 wytches.
The wytches are there to take out vehicles instead of melee. The trade off will be better anti-personnel firepower and 4 FNP wracks.

Urien 190
3 Haem 195

4 9 x Wracks in Raider 740
2 5 x Wyches in Venom
3 5 x Incubi in Venom 570
3 Ravager 345

I am sure this is going to come in over 2000 so then the question is going to be drop an incubi or wych unit.

The other suggestion would be to add a fighter and drop a ravager. A little less anti-tank for a lot more hoard control.



2000
2000
WIP
3000
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Made in gb
Daring Dark Eldar Raider Rider





Somewhere in the darkness of my mind... Probably

actualy, 'need to be killed by turn 2' isnt quite correct. you can move 12" disembark 6" and then charge... if they have set up 12" on, then you are almost guarenteed to get in... especialy with fleet.
to combat overwatch is easy - dont play fair. Put 2 or even 3 (overkill) units on 1 squad - they can only overwatch on one of those units. put the haemies with the wyches (dropping one wych in the process) to give them fnp, as the wracks already have fnp. I dont really like urien, you can have 3 haemies for pretty much the same price, and that means 3 units that start off with fnp. the other good thing about having 9 wyches and 10 wracks, is that they are the same points per model, so you dont lose out on points (well... you would have 8 points spare due to haywire grenades). also, with 3 ravagers, i dont think that all of the wyches need haywire grenades, but then again, they are very useful if an annoying dreadnaught thinks that they will be easy to kill, so its up to you


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Made in gb
Violent Enforcer







nickick wrote:
actualy, 'need to be killed by turn 2' isnt quite correct. you can move 12" disembark 6" and then charge... if they have set up 12" on, then you are almost guarenteed to get in... especialy with fleet.


I'm pretty sure you can only disembark if you've moved 6", not if you've moved 12.
   
Made in us
Regular Dakkanaut




Don't like it at all to be brutally honest.

Where is your AA, you have 0 other than 3 killable ravagers. This list just has 0 chance vs armies running multiple flyers.

Your wych units are just too expensive for being killed so easily, considering dropping the PGL. Also, blowing stuff up is great for a unit of 5, not a squad of 10 you dropped over 150 points into. That explosion has a strong chance to blow up a good chunk of your squad at S4. Plus, your Wyches are just sitting there to get destroyed by whatever came out of that vehicle you blew up.

Don't like the Incubi either, you need some shooting somewhere. Don't hate them but they don't work here.

Shouldn't use wracks with anything more than 5 with a liquifier imo, but this isn't a terrible choice.

Urien is the choice I don't get at all. What are you using him for? Urien can be made playable with a grotesque squad, but where does he even go in this list, with a wrack squad? It's not a good choice.

I'm assuming since you're posting here you want help and want to win games. This list could win games against certain armies, but you have too many near auto-losses.

If you want an all-comers army, pick which you want to work with of Wyches or Incubi.

This message was edited 1 time. Last update was at 2012/11/05 02:05:18


 
   
 
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