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![[Post New]](/s/i/i.gif) 2012/11/02 13:35:45
Subject: tomb kings 2500pts
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Bane Thrall
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lords High liche priest level 4 wizard talisman of protection 255pts Tomb King destory of entities enchanted shield other tickster shard 270pts hero liche priest level 2 wizard 110pts core 40 Skeleton 40x spears full command 230pts 20 skeleton archers 120pts 20 skeleton archers 120pts 6 Chariots full comand banner of swiftness 365pts special khermian warsphinx fiery roar 230pts khermian warsphinx fiery roar 230pts rare casket of souls bone giant extra weapon 175pts bone giant extra weapon 175pts
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kabal of angry dragon 2500pts Daemons 3000pts 5000pts 3rd 1000pts |
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![[Post New]](/s/i/i.gif) 2012/11/02 13:52:41
Subject: tomb kings 2500pts
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Nimble Glade Rider
Pittsburgh, PA North Hills
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Only suggestion is maybe sub a bone giant for some Ushabti, or maybe get something like carrion or scorpions to deal with warmachines, though carrion arent too great, and scorpions cant be to reliable to come up from a burrow when and where you need them. Tomb Guard tend to do wonders for me but with 2 war sphinx you probably don't need them.
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10k+ High Elf
6.5k Dwarf
7k Original Chaos Dwarf (not the crappy forge world)
6k Bretonnia
7k Wood Elf
6k Dark Elf
8k Tomb Kings
5k Beastmen
5k Lizardmen
7k Daemons of Chaos (roughly 2.5k all but Tzeentch, I find them useless in 8th other than flamers and heralds)
5.5k Empire
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![[Post New]](/s/i/i.gif) 2012/11/02 14:09:45
Subject: tomb kings 2500pts
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Deacon
Leeds, UK
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With all those contructs in the list I'd try and squeeze in a Necrotect, probably dropping the Spears on the Skeleton Warriors to fit him in
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![[Post New]](/s/i/i.gif) 2012/11/02 18:32:46
Subject: tomb kings 2500pts
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Nimble Glade Rider
Pittsburgh, PA North Hills
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Ya no question there a necrotect would do wonders.
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10k+ High Elf
6.5k Dwarf
7k Original Chaos Dwarf (not the crappy forge world)
6k Bretonnia
7k Wood Elf
6k Dark Elf
8k Tomb Kings
5k Beastmen
5k Lizardmen
7k Daemons of Chaos (roughly 2.5k all but Tzeentch, I find them useless in 8th other than flamers and heralds)
5.5k Empire
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![[Post New]](/s/i/i.gif) 2012/11/02 18:36:51
Subject: tomb kings 2500pts
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Hiero needs earthing rod.
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![[Post New]](/s/i/i.gif) 2012/11/02 22:41:23
Subject: tomb kings 2500pts
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Bane Thrall
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y does he need that
lord
high liche priest level 4 wizard talisman of protection
tomb king destoryer of enterities enchanted shield other trickster shard
hero
liche priest level 2 wizard
Tomb Prince on chariot
core
5 chariots full comand banner of swiftness
40 skeletons 40 spears full comand
20 skeleton archers
20 skeleton archers
special
khermian warsphinx fiery roar
khermian warsphinx fiery roar
rare
casket of souls
bone giant extra weapon
bone giant extra weapon
2475pts is this better
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kabal of angry dragon 2500pts Daemons 3000pts 5000pts 3rd 1000pts |
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![[Post New]](/s/i/i.gif) 2012/11/02 22:56:57
Subject: tomb kings 2500pts
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Because losing your Hierophant to a miscast is his #1 threat, and your enemy doesn't have to do anything to cause it.. Also, Talisman will not save you against things you can't control such as Miscast.
Earthing Rod can.
If your Hierophant is taking wounds in order to make a Ward Save, you're probably already losing.
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This message was edited 1 time. Last update was at 2012/11/02 22:57:25
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![[Post New]](/s/i/i.gif) 2012/11/08 14:35:00
Subject: tomb kings 2500pts
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Bane Thrall
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I dont see th epoint of the earthing i dont think its that great
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kabal of angry dragon 2500pts Daemons 3000pts 5000pts 3rd 1000pts |
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![[Post New]](/s/i/i.gif) 2012/11/08 16:02:29
Subject: tomb kings 2500pts
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Deacon
Leeds, UK
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Its useful but far from essential, if you play smart in your magic phase its really not required.
I think that the enchanted shield on the Tomb King is wasted as in combat he requires 2 hands to use the destroyer (IIRC?)
What does your TK on chariot have? I like the Great Weapon and Dragonhelm combo personally
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