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Made in us
Guard Heavy Weapon Crewman





As I titled the thread, I'm new. I've inheritated 50 dwarf warriors from a friend who is trying to get me into fantasy from 40k. What are some essential units for any dwarf army and why? Thanks.
   
Made in us
Paingiver





What are these warriors equipped with? Hand Weapon/Shield or Great Weapons?

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Missionary On A Mission




Richmond Va

Cannons and organ guns. Dwarves have the best shooting in the game so you need to be sure to make the most of it. I've also seen quite a few people run the, Ahem.... ANIVL OF DOOM!!!!!

Anyway, lost of shooting and lots of war machines. You will also need a solid block of low cost melee fighters to guard the war machines but other than that its a pretty simple army.

My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
 
   
Made in gb
Bloodthirsty Chaos Knight






Horde of GW warriors, couple of war machines to taste, some quareelers/thunders depending on what points you're willing to pay and hammerers backed up by a master engineer, power die stealing runesmith, BSB and tough as nails lord is the most common dwarf build I have seen, it is very succesful too. Those humble warriors can really take a beating and remain standing (Ld10 with a reroll from BSB irrc) and then proceed to dismantle even the most heavily armoured troops (Mark of Tzeentch hand weapon and shield warriors suffered and badly from them on several occasions )

   
Made in us
Possessed Khorne Marine Covered in Spikes






New Hampshire

Gunpowder units for sure. and some units with good magic resistance because the Dwarfs have a few.

WAAAGH!!!

 
   
Made in us
Guard Heavy Weapon Crewman





is there any reason i would take organ guns over regular cannons?
   
Made in ca
Huge Hierodule






Outflanking

Cannons:

Good against large units, units in buildings, big monsters, other warmachines.

Weak against: Skirmishers, units behind walls, thin lines, nearby targets.


Organ Guns:

Good against: Skirmishers, small infantry units, infantry in general.

Bad against: High toughness, multi-wound models.


Other considerations:

Cannons have better range.

Organ guns are easier to aim.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in gb
Powerful Irongut



Bedford UK

Great Weapon Warriors, Longbeards and Hammerers are the basic infantry units in most Dwarf armies. Sngle Dragon Slayers or small Ironbreaker units are quite common as chaff. If you like BS shooting, most go for Quarrellers with GW's, although Thunderers are becoming popular in a meta full of high armour stuff like Demigryphs where AP is getting more relavent.
   
Made in us
Missionary On A Mission




Richmond Va

I met the nastiest combination with grude throwers the other day that you may want to look into especially considering the number of hordes being played.

1 W/3 of the runes that increase strength
1 W/2 of the runes that increase strength
1 W/2 of the runes that increase strength and 1 other rune

Essentially it breakes down into an extremely powerful blast template that kills most hordes below t-5

My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much

Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
 
   
Made in us
Guard Heavy Weapon Crewman





Hey thanks for all the advice guys, its realy helping me along seriously. So im thinking 2 units of warriors w/ shields, 1 ironbreakers, 2 thunderers, 1 grudgethrower, 1 cannon, one organ gun. Thoughts?
   
Made in dk
Hardened Veteran Guardsman





Where are your great weapons?
   
Made in us
Guard Heavy Weapon Crewman





well i was planning to stock up on hammerers fo that purpose
   
Made in us
Paingiver





I2 dwarfs might as well have great weapons. My T3 state troops or T4 beastmen will be hitting you first anyway better to be wounding them on 2+ or 3+ and not 4+ or 5+. What are the 50 you inherited equipped with? See my 2nd post in this thread.

This message was edited 1 time. Last update was at 2012/12/18 18:08:23


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Guard Heavy Weapon Crewman





The 50 i have are all shield and hand weapons. 2 sets with full command.
   
Made in us
Paingiver





Ok cool, yeah I would grab a box of warriors give them great weapons and stick them in the front rank and use the shield guys behind them. Most fantasy opponents will be cool with it as we are more laid back. Those that aren't you don't really want to play with anyway.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Guard Heavy Weapon Crewman





Roger that, thx for the advice!
   
Made in us
Paingiver





Any additional warriors you get you could convert to hammers, that way they can be used as either great weapon warriors or hammerers see this guide here: http://www.bugmansbrewery.com/topic/20562-a-converters-guide-to-plastic-hammerers/

This message was edited 1 time. Last update was at 2012/12/19 00:14:32


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Guard Heavy Weapon Crewman





one more question... do hammerers get the armor bonus from shields (same thing goes for GW warriors) or is it a waste of points?
   
Made in us
Paingiver





They would get the +1 armor save vs shooting, in combat they would have to use their great weapons.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in es
Free Company Reject




As everybody is pointing, lots of cannons, lots of organ cannons and grudgethrowers so you can anihilate lots of goblins or rats. crossbowers are also a great option. I've used Hammerers but they're too expensive and die as any other dwarf, so one or two big units of warriors would do the same and are cheaper. The option of GW or weapon and shield depends on what do you want to use them for, you should test them both.
   
Made in us
Guard Heavy Weapon Crewman





thanks again guys!
   
Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

If your more thinking of your heroes and Lords, I normally roll with a Runesmith with Rune of Gromril or something like that so it makes them harder to kill, then have a Slayer unit lead by a Daemon Slayer or Dragon Slayer with Rune of Snorri (I think, its the one that does D3 instead of 1 wound per successful wound) or he has Rune of Alaric the Mad. I also run with a Thane for my 50 warriors with H/S and usually upgrade him with a BSB. Then have Bolt Throwers, 1 cannon and an Organ Gun, and sometimes a Flame Cannon.
My advice, SLAYERS AND OTHER SMALL UNITS WIN MATCHES!!!!
My small unit of 15 Giant slayers with Full Command and a Daemon Slayer have done far more than anything else in my army (my Lord aside) in games VS most other armies. I usually have one or two hoards (Warriors, Thunderers etc.) and have them backed up by a gun line so that the enemy focuses more on the hoardes, and then have a few small elite outflanker unit like Miners (works quite well), Slayers, Iron Breakers, Hammerers etc. or even Heroes like Dwarf Lords or Bugman work well.

This message was edited 1 time. Last update was at 2012/12/29 10:27:41


"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

I love writing fiction based upon my experiences of playing; check 'em out!
http://www.wattpad.com/user/baxter123  
   
Made in us
Dwarf Runelord Banging an Anvil





Way on back in the deep caves

A unit of Rangers Upgraded to Longbeards and equipped with Throwing Axes is a nasty suprise when deployed as scouts and backed up by Miners and a Gyrocopter. This is a nice game changer when a frequent opponent begins to adapt to your usual gunline.

Trust in Iron and Stone  
   
 
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