A few games into my second Imperial Guard career, and I'm thinking of tweaking
my list a bit. I've isolated a couple of under-performing units and marked them for replacement or upgrade. Here's the revised list below, for your consideration and comment.
PRIMARY DETACHMENT - IMPERIAL GUARD
HQ
Company Command Squad 197pts
4x Plasma Guns
Bolt Pistol (Company Commander)
Astropath
in
Chimera (Multi-Laser/Hull Heavy Bolter)
TROOPS
Infantry Platoon
Platoon Command Squad 175pts
Captain Al'Rahem
4x Grenade Launchers
in
Chimera (Multi-Laser/Hull Heavy Bolter)
Infantry Squad 125pts
1x Meltagun
1x Autocannon Team
in
Chimera (Multi-Laser/Hull Heavy Flamer)
Infantry Squad 125pts
1x Meltagun
1x Autocannon Team
in
Chimera (Multi-Laser/Hull Heavy Flamer)
Veteran Squad 210pts
3x Meltaguns
Gunnery Sergeant Harker
in
Chimera (Multi-Laser/Hull Heavy Bolter)
FAST ATTACK
Vendetta Gunship 130pts
HEAVY SUPPORT
Leman Russ Demolisher 165pts
Hull Heavy Bolter
Leman Russ Demolisher 165pts
Hull Heavy Bolter
Hydra Flak Tank Squadron 150pts
2x Hydra Flak Tanks
ALLIED DETACHMENT - SISTERS OF BATTLE
HQ
Uriah Jacobus 90pts
TROOPS
Battle Sister Squad 188pts
1x Multi-Melta
4x Additional Battle Sisters
FAST ATTACK
Dominion Squad 180pts
2x Meltaguns
in
Immolator Tank (Twin-Linked Multi-Melta and Pintle Mounted Storm Bolter)
HEAVY SUPPORT
Retributor Squad 100pts
4x Heavy Bolters
1x Storm Bolter (Sister Superior)
1x Additional Sister
POINTS: 2,000
Everything that can outflank in the list does outflank. The Sisters of Battle, Leman Russ Demolishers, Company Command Squad and Retributor Squad anchor my deployment zone, while the rest of the army arrives from reserve. I'm split on sending the Hydras in through reserve (hopefully protecting them from early enemy fire) or keeping them on the board to help with light transports. I've added Autocannon teams to the outflanking infantry squads to give them some much needed punch, and hopefully to keep them relevant if they come in on an empty flank. I'm hoping that the outflanking Immolator will give me a nasty chance to flank with the Multi-Melta and take out an important vehicle unexpectedly. Harker's squad has a similar purpose, though they're better are dealing with infantry units and monstrous creatures than they are vehicles (at least until they have time to get into melta range).
Comments, thoughts and critiques would be appreciated.