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Made in ua
Sure Space Wolves Land Raider Pilot





Ukraine

Hi all

I'm preparing for escalation league tournament 1900 pts
and for now here is my 2 drafts1900 Pts - Tomb Kings Roster

Liche High Priest (1#, 255 pts)
. . 1 Liche High Priest, 255 pts (General; Hierophant; Nehekharan Undead; Level 4 Upgrade; Hand Weapon; Causes Fear; Regenerate; Unbreakable; Unstable)
. . . . 1 The Lore of Nehekhara
. . . . 1 Talisman of Preservation

Liche High Priest (1#, 210 pts)
. . 1 Liche High Priest, 210 pts (Nehekharan Undead; Level 4 Upgrade; Hand Weapon; Causes Fear; Unbreakable; Unstable)
. . . . 1 The Lore of Death

Skeleton Chariots (12#, 230 pts)
. . 4 Skeleton Chariots, 230 pts ('And the Tomb Kings Rode to War...'; Arrows of Asaph; Chariot Legions; Nehekharan Undead; Musician Mus; Causes Fear; Unbreakable; Unstable)
. . . . 8 Skeleton Charioteer (Hand Weapon; Bow; Spear)
. . . . 8 Skeletal Steed (Nehekharan Undead; Causes Fear; Unbreakable; Unstable)

Skeleton Horse Archers (5#, 70 pts)
. . 5 Skeleton Horse Archers, 70 pts (Arrows of Asaph; Nehekharan Undead; Hand Weapon; Bow; Causes Fear; Fast Cavalry; Unbreakable; Unstable)
. . . . 5 Skeletal Steed (Nehekharan Undead; Causes Fear; Unbreakable; Unstable)

Skeleton Archers (29#, 184 pts)
. . 29 Skeleton Archers, 184 pts (Arrows of Asaph; Nehekharan Undead; Musician Mus; Hand Weapon; Bow; Causes Fear; Unbreakable; Unstable)

Carrion (3#, 72 pts)
. . 3 Carrion, 72 pts (Nehekharan Undead; Causes Fear; Flyer; Unbreakable; Unstable)

Necropolis Knights (3#, 195 pts)
. . 3 Necropolis Knights, 195 pts (Animated Construct; Nehekharan Undead; Spear; Causes Fear; Killing Blow; Stomp; Unbreakable; Unstable)
. . . . 3 Necroserpent (Nehekharan Undead; Causes Fear; Poisoned Attacks; Unbreakable; Unstable)

Khemrian Warsphinx (5#, 230 pts)
. . 1 Khemrian Warsphinx, 230 pts (Animated Construct; Fiery Roar; Howdah Crew; Nehekharan Undead; Thundercrush Attack; Causes Fear; Causes Terror; Large Target; Thunder Stomp; Unbreakable; Unstable)
. . . . 4 Tomb Guard Crew (Spear; Killing Blow)

Necrosphinx (1#, 225 pts)
. . 1 Necrospinx, 225 pts (Animated Construct; Decapitating Strike; Nehekharan Undead; Causes Fear; Causes Terror; Flyer; Killing Blow; Large Target; Thunder Stomp; Unbreakable; Unstable)

Casket of Souls (4#, 135 pts)
. . 1 Casket of Souls, 135 pts (Covenant of Power; Light of Death; Nehekharan Undead; Unleashed Souls; Causes Fear; Unbreakable; Unstable)
. . . . 2 Casket Guard (Always Strikes Last; Great Weapon; Light Armour; Killing Blow)
. . . . 1 Keeper of the Casket (Hand Weapon; Light Armour)

War Engines (4#, 90 pts)
. . 1 Screaming Skull Catapult, 90 pts (Nehekharan Undead; Screaming Skulls; Causes Fear; Stone Thrower; Unbreakable; Unstable)
. . . . 3 Crew (Hand Weapon; Light Armour)

Total Roster Cost: 1896

and 2nd one

1900 Pts - Tomb Kings Roster

Liche High Priest (1#, 255 pts)
. . 1 Liche High Priest, 255 pts (General; Hierophant; Nehekharan Undead; Level 4 Upgrade; Hand Weapon; Causes Fear; Regenerate; Unbreakable; Unstable)
. . . . 1 The Lore of Nehekhara
. . . . 1 Talisman of Preservation

Liche High Priest (1#, 215 pts)
. . 1 Liche High Priest, 215 pts (Nehekharan Undead; Level 4 Upgrade; Hand Weapon; Causes Fear; Unbreakable; Unstable)
. . . . 1 Ironcurse Icon
. . . . 1 The Lore of Death

Skeleton Chariots (12#, 220 pts)
. . 4 Skeleton Chariots, 220 pts ('And the Tomb Kings Rode to War...'; Arrows of Asaph; Chariot Legions; Nehekharan Undead; Causes Fear; Unbreakable; Unstable)
. . . . 8 Skeleton Charioteer (Hand Weapon; Bow; Spear)
. . . . 8 Skeletal Steed (Nehekharan Undead; Causes Fear; Unbreakable; Unstable)

Skeleton Chariots (12#, 220 pts)
. . 4 Skeleton Chariots, 220 pts ('And the Tomb Kings Rode to War...'; Arrows of Asaph; Chariot Legions; Nehekharan Undead; Causes Fear; Unbreakable; Unstable)
. . . . 8 Skeleton Charioteer (Hand Weapon; Bow; Spear)
. . . . 8 Skeletal Steed (Nehekharan Undead; Causes Fear; Unbreakable; Unstable)

Skeleton Horse Archers (5#, 70 pts)
. . 5 Skeleton Horse Archers, 70 pts (Arrows of Asaph; Nehekharan Undead; Hand Weapon; Bow; Causes Fear; Fast Cavalry; Unbreakable; Unstable)
. . . . 5 Skeletal Steed (Nehekharan Undead; Causes Fear; Unbreakable; Unstable)

Skeleton Archers (28#, 168 pts)
. . 28 Skeleton Archers, 168 pts (Arrows of Asaph; Nehekharan Undead; Hand Weapon; Bow; Causes Fear; Unbreakable; Unstable)

Carrion (3#, 72 pts)
. . 3 Carrion, 72 pts (Nehekharan Undead; Causes Fear; Flyer; Unbreakable; Unstable)

Khemrian Warsphinx (5#, 230 pts)
. . 1 Khemrian Warsphinx, 230 pts (Animated Construct; Fiery Roar; Howdah Crew; Nehekharan Undead; Thundercrush Attack; Causes Fear; Causes Terror; Large Target; Thunder Stomp; Unbreakable; Unstable)
. . . . 4 Tomb Guard Crew (Spear; Killing Blow)

Necrosphinx (1#, 225 pts)
. . 1 Necrospinx, 225 pts (Animated Construct; Decapitating Strike; Nehekharan Undead; Causes Fear; Causes Terror; Flyer; Killing Blow; Large Target; Thunder Stomp; Unbreakable; Unstable)

Casket of Souls (4#, 135 pts)
. . 1 Casket of Souls, 135 pts (Covenant of Power; Light of Death; Nehekharan Undead; Unleashed Souls; Causes Fear; Unbreakable; Unstable)
. . . . 2 Casket Guard (Always Strikes Last; Great Weapon; Light Armour; Killing Blow)
. . . . 1 Keeper of the Casket (Hand Weapon; Light Armour)

War Engines (4#, 90 pts)
. . 1 Screaming Skull Catapult, 90 pts (Nehekharan Undead; Screaming Skulls; Causes Fear; Stone Thrower; Unbreakable; Unstable)
. . . . 3 Crew (Hand Weapon; Light Armour)


Total Roster Cost: 1900

My works
http://spellscape.blogspot.com/
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Hey. I am an advocate of the Earthing Rod. It's imperative that he stays in the game.

If you are rolling Ward Saves on the Hierophant, then the game is probably almost over anyways.

For the record, I like #1 but they are both solid- You know what you're doing
   
Made in gb
Deacon



Leeds, UK

I like the first list, although personally I never have much luck with chariots that do not have the flaming banner.

Earthing rod is definately useful but if you play smart not really required I've recently dropped it from my roster and found that I not really missed it since introducing a managed magic phase

   
 
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