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HQ
Vulkan
Lysander
Command Squad, x2 meltaguns, x2 flamers, x2 storm shields, drop pod 210
Troops
10 x Tactical Marines with meltagun, combi-melta, multimelta, drop pod 220
10 x Tactical Marines with flamer, missile launcher, combi-flamer 180
Elites
Ironclad, hefty flamer meltagun pod 180
Ironclad, hefty flamer meltagun pod 180
Dreadnought, multimelta, hefty flamer pod 150
Heavy
Autolas predator 120
Autolas predator 120
TFC 100
I think this list, whilst putting on the hurt is vulnerable to getting its troops wiped.
So an alternative:
Vulkan
Captain hammer shield artificer 160
Troops
10 x tac marines, melta, MM, combi-melta, meltabombs pod 225
10 x tac marines, flamer, combi-flamer, ML meltabombs pod 220
Scouts with hellfire hefty bolter + snipers 100
Fast Attack
2 x MM attack bikers 100 (either as a group or individually, not sure yet)
Elites
Ironclad melta HF pod 180
Ironclad x 2 hefty flamers pod 185
Dreadnought MM HF pod 150
Heavy
autolas predator 120
autolas predator 120
TFC 100
1850
more troops, the scouts sit in a bolstered ruin with their camo's giving them a 2+ cover, and covered by the TFC and predators, whilst everything else goes in the opponent's faces
Which do you prefer, and is there anything you'd change?
With the general theme of Vulkan lists and stuff I regularly see on Dakka being suggested - I don't have a lot of models converted as sternguard so thats out, though I do have 7 hammernators that could be swapped in. I also have a LSS with multimelta or heavy flamer that could be used for the scouts. I do have a redeemer. I have 2 more dreadnoughts and a guy as a MOTF with conversion beamer. Though I feel that LRR's have been hit with the nerf stick in 6th ed.
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