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![[Post New]](/s/i/i.gif) 2012/11/12 07:03:52
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Squishy Oil Squig
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Just the seedling of an idea for my Orks. I rather enjoy these medium-point battles but I would like some assistance as I am having trouble winning. Thanks in advance for all your feedback and criticism. This is not the original list i posted in the thread. I made a new list after some friendly advice from fellow gamers and posted it as a reply but this way it is easier for people who can't be bothered looking all the way through the replies for it. That is why most of the below replies will look a bit odd. HQ - Big Mek with KFF. 85pts. Elites - 9 man lootaz squad. 135pts Troops - 20 man Grot squad + 2 Runtherds. 80pts - 30 man slugga boys mob incl. Nob with PK and Boss Pole. 220pts - 30 man shoota boys mob incl. Nob with PK, Boss Pole and Boy with Big Shoota. 225pts Fast Attack - Dakka Jet with extra TL Supa-Shoota and Fighter Ace. 130pts 'Eavy Support - Looted Wagon with Boomgun, 2 big shootas, 'eavy armour. 125pts All ads up to exactly 1000pts If you can see any area for improvement please comment and I will take it into consideration. I will be testing this list and any suggested modifications in a few friendly battles at my local GW and at home over the next few weeks.
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This message was edited 6 times. Last update was at 2012/11/15 03:28:48
SPCSG (Society of Prevention of Cruelty to Squigs and Grots)
Somewhere between 2000-3000pts of 40k Orks. |
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![[Post New]](/s/i/i.gif) 2012/11/12 10:05:00
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Giggling Nurgling
Canberra, ACT, Australia
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You're going to get murdered by Marines and other massed anti-infantry shooting (Tau etc). And you've got nothing to deal with flyers.
The best Ork builds now mostly revolve around massed Shoota boyz, Lobbas, Lootas and Dakkajets. For your HQ, a KFF Big Mek is still the No. 1 choice. Ard boyz are two expensive and unless they are in a trukk, going to get shot to pieces before they get anywhere.
If you are dead set on the Kans, Grotzookas all the way.
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Squig on the Barbie
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![[Post New]](/s/i/i.gif) 2012/11/12 18:31:21
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Squishy Oil Squig
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Alright I can do the lootas and KFF although last time I played my lootas they were next to useless because all the enemy targets (Tau) were in cover. I'l try and alter the list again and then see how I go. Thanks for the feed back.
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This message was edited 1 time. Last update was at 2012/11/12 20:18:08
SPCSG (Society of Prevention of Cruelty to Squigs and Grots)
Somewhere between 2000-3000pts of 40k Orks. |
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![[Post New]](/s/i/i.gif) 2012/11/12 18:37:55
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Yellin' Yoof
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Get a mob of gretchin as a fleshy shield to put in front of your key units. The more the better.
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![[Post New]](/s/i/i.gif) 2012/11/12 18:40:01
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Squishy Oil Squig
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Hmmm. Not overly keen on Gretchin, but then again I have never seen them be used in battle. I will see what I can do.
Thanks for the feedback.
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SPCSG (Society of Prevention of Cruelty to Squigs and Grots)
Somewhere between 2000-3000pts of 40k Orks. |
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![[Post New]](/s/i/i.gif) 2012/11/13 23:41:23
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Lone Wolf Sentinel Pilot
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MadDokCole wrote:Just the seedling of an idea for my Orks. I rather enjoy these medium-point battles but I would like some assistance as I am having trouble winning.
Thanks in advance for all your feedback and criticism.
HQ - Warboss. PK, 'eavy armour, cybork body, attack squid. 120pts.
This guy is a waste unless you're putting him in the 30 man mob because you can get mega armour, Cybork and Attack Squig for 10 points more, making a Warboss that is twice as good and is near invincible to being cut down by puny AP3 weapons. He's best with your Nobz if you were to do such a configuration.
Elites - Burna boys squad. 9 men incl. mek boy with a big shoota. 135pts
[b]Its absolutely imperative these guys get a transport or they'll get gunned down before they do anything. Remember they've got 6+ saves, are only LD7 and you only need to lose 3 guys before you're taking LD tests with no re-roll. Also, you'll never be able to lay down half of your burna's because you can't lay down templates on friendly models. The best solution is an open topped Battlewagon, as you can drive past an enemy unit, place 8 templates on the enemy unit by shooting out (you can do this) and then watch as they get completely annihilated.
Troops - 'Ard boys squad. 12 men incl. Nob with PK and bosspole and one boy with a big shoota. 160pts
Give these guys a Trukk or they'll get gunned down and you'll get the same morale problems as with the Burna's. 12 Ork Boys aren't exactly a formidable force either, so generally this mob is wasted points.
- Boys squad. 30 men incl. Nob with PK and 'eavy armour and one boy with a big shoota. 230pts
Pretty much perfect. If you can muster another of these you're onto something.
- Nob squad. 6 men incl. Dok and waaagh banner bearer. 4x big choppas. All have 'eavy armour. 215pts
These guys are a pure waste of points. A duplicate of the mob above would be a far, far better investment than this squad. If you take Nobz like this give them a Battlewagon (with no 'ard case) and at minimum two Power Klaw's, otherwise they're just a bullet magnet that will get laughed at by other dedicated CC units, even if you charge them.
'Eavy support - 3x Killa Kans. - Big shoota(40pts), Kustom mega blaster(55pts), Rokkit launcha(50pts). 145pts for the entire squadron.
A previously excellent unit that is now worthless unfortunately, as they're so easy to kill its not even funny with just 2 hull points, and they get wiped the floor with if they come across Tactical Marines or any unit with Kraks/Melta Bombs/Haywire. Not even worth using as the Kan Wall.
All ads up to exactly 1000pts
If you can see any area for improvement please comment and I will take it into consideration. I will be testing this list and any suggested modifications in a few friendly battles at my local GW and at home over the next few weeks.
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![[Post New]](/s/i/i.gif) 2012/11/13 23:51:26
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Flashy Flashgitz
USA
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I'd drop the Kanz and get more Boyz. If you save the 145 pts, you get to take Omega's advice and replace the Nobz with a large Boyz mob, take a BW w/deff rolla and some weapons to avoid immobilized results, and even have some points left over. But there are some problems. What concerns me is that part of the proposed list is mechanized, while the rest isn't. So I'd recommend either limiting yourself to 20-Boy mobz and taking BWs, or going all footslogga and dropping the Burnas in favor of more Boyz or some Lootas for ranged support. If you go mech, a KFF Mek comes to mind as well (maybe replacing the Boss). But either way, Kanz are out.
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"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob
Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? |
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![[Post New]](/s/i/i.gif) 2012/11/13 23:54:40
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Battlefortress Driver with Krusha Wheel
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Here is the gist of the situation.
Your army looks interesting, but it's not going to win many games.
You can either play a million varieties of interesting Ork army and probably lose, or you can play the two or three semi-competitive builds left in our aging codex and have an ok chance of winning.
It's the sad state of affairs with this army right now.
I'll keep it simple. If you want a chance at winning, you need at least double the amount of boyz you currently are running.
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![[Post New]](/s/i/i.gif) 2012/11/14 00:03:11
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Malicious Mutant Scum
UK
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every good footsloggers army needs to start with 2 large units of boyz, if you are intent on doing it by foot you need to have the numbers to survive the march acrosss the board
the burners will never get to use their flamers unless they are in a transport
you need more long range shooting, lootas, looted wagon, something with a bit of long range punch to distract your enemy while the unit of boyz moves in on the objectives
your warboss needs to be either in a transport with a nobz bodyguard or in one of the mobs of boyz
also from my experience its best to field many of the same weapon in a squad, orks have low BS so you need to roll lots of dice, if you want kustom mega blasta's they must be on every killerkan for example
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![[Post New]](/s/i/i.gif) 2012/11/14 02:15:56
Subject: Re:1000pt Ork Footslogger. Could do with some feedback and assistance.
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Possessed Khorne Marine Covered in Spikes
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I'd get rid of the 'ard boyz and the nobz for that matter. IMO they're too expensive for just a little armour. I'd scrap 'em and get more boyz. use some of those points for rokkits and big shootas for some of the boyz.  And I'd recommend getting a battlewagon as your heavy support.
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WAAAGH!!!
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![[Post New]](/s/i/i.gif) 2012/11/14 02:49:23
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Squishy Oil Squig
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I'v taken the feedback in and drafted another list. HQ - Big Mek with KFF Elites - 9 man loota squad. Troops - 30 man Slugga Boys squad. Nob with PK, 'eavy armour, bosspole. - 30 man Shoota Boys squad. Nob with PK, 'eavy armour, bosspole. - 20 man Gretchin squad + 2 Runtherds. Fast Attack - Dakka Jet with extra twin linked supa shoota, Fighter ace. 'Eavy support - Looted wagon with Boomgun, and 2 big shootas. The only problem I see with this list is that it is perhaps a little too shooty (for an ork army), although I do enjoy my lootas and Looted wagon. Please leave more feedback. Thanks.
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This message was edited 1 time. Last update was at 2012/11/14 03:11:10
SPCSG (Society of Prevention of Cruelty to Squigs and Grots)
Somewhere between 2000-3000pts of 40k Orks. |
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![[Post New]](/s/i/i.gif) 2012/11/14 07:47:18
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Malicious Mutant Scum
UK
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this looks more like an ork army
it is quite shooty but the thing with orks is, you have to maximise the amount of dice you are rolling to have any chance of success.
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![[Post New]](/s/i/i.gif) 2012/11/14 08:07:09
Subject: Re:1000pt Ork Footslogger. Could do with some feedback and assistance.
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Yellin' Yoof
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No Ork should ever say "it's too shooty" (Also see: Too Choppy, Too fast, Too Big, etc...)
Orks are all about character to me. If you want a footslogger list, and want it to be competitive. Think like an Ork! Excessive is the name of the game. Throw 60-90 boys down in large 30 boy units and over run the enemy with sheer numbers of dice. Our shooting is terrible, so we need to roll lots of dice just to hit anything, much less bring it down. I would make the large units all shoota boys so your shooting is even more shooty. Also drop the heavy armor on the nobs, its really just a waste of points most of the time... Other then that I would say this list looks pretty good.
WAAAGH!
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40K armies
Fantasy armies
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![[Post New]](/s/i/i.gif) 2012/11/14 18:39:26
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Squishy Oil Squig
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I could get rid of the Nobs armor to buy hard case for the looted wagon. That should keep it alive for longer. I had a game last night and I failed the 4+ save the majority of the time due to horrific roles. I dont want to spend too much money right now as I am saving up for christmas and a forgeworld order.
Thanks for all the assistance. I am now feeling very good about this list.
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SPCSG (Society of Prevention of Cruelty to Squigs and Grots)
Somewhere between 2000-3000pts of 40k Orks. |
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![[Post New]](/s/i/i.gif) 2012/11/14 18:47:22
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Noise Marine Terminator with Sonic Blaster
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I would ditch the looted wagon for kannons. They are the best heavy support choice in the game for their price. You can have 3 batteries of 3 str 8 shots for somewhere around 200 points. They fit in well with a green tide army.
You can never have too many lootas.
19 grots and 1 runtherder is the ideal number. Saves you a few points.
Also, a warboss on a bike works well in this list. He stays with the footsloggers until it is time for him to krunch stuff. Toughness 6 means he is effectively an eternal warrior as nothing without special powers can instant death him.
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![[Post New]](/s/i/i.gif) 2012/11/14 18:49:24
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Malicious Mutant Scum
UK
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the thing to remember about orks is this; they are not particularly good at assault when faced with an assault specialist army
if you are facing an opponent that is tough in assult you can still beat them though, you need to either swamp them with numbers (and ranged shots) or use your mobility to deliver surgical strikes
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![[Post New]](/s/i/i.gif) 2012/11/14 18:53:07
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Battlewagon Driver with Charged Engine
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As others have said, drop the warboss for a big mek with KFF ASAP. Ard boyz generally arnt worth it, so just spend the points on more shoota boyz. I would make sure that each squad has a nob/pk/bp as well. Im not a fan of kans this edition, so I would recommend switching to as many Big Gunz (kannons) as you can. Take lootas instead of burnas imo and put em in cover.
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This message was edited 1 time. Last update was at 2012/11/14 18:53:39
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![[Post New]](/s/i/i.gif) 2012/11/15 03:03:49
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Squishy Oil Squig
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I replied with a new list I made but people may not have seen It so I have edited the original post so it is now the new list.
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SPCSG (Society of Prevention of Cruelty to Squigs and Grots)
Somewhere between 2000-3000pts of 40k Orks. |
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![[Post New]](/s/i/i.gif) 2012/11/15 09:24:24
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Brainy Zoanthrope
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30 man squads may be too big for 100 points, better to have 3 at 20 than 2 at 30.
Never been a fan of the looted wagon, the gretchen aren't that good... except when they are manning big guns - replace the looted wagon with 3 cannons 4 extra gretchen and a runt herder and some ammo runts. Gretchen in artilery are T7 - the guns can take out individual marines or put blasts on the table.
If you replace the gretchen with boys it will be your choice whether to run 3 squads of boys with nobs or even 4 squads with 2 nobs. I have had sucess with 20 man shoota boys squads with 2 big shootas and no nobs. They typically support a charge, but do not charge on thier own.
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This message was edited 1 time. Last update was at 2012/11/15 09:24:57
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![[Post New]](/s/i/i.gif) 2012/11/15 11:18:43
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Flashy Flashgitz
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MadDokCole wrote:I'v taken the feedback in and drafted another list.
HQ - Big Mek with KFF
Elites - 9 man loota squad.
Troops - 30 man Slugga Boys squad. Nob with PK, 'eavy armour, bosspole.
- 30 man Shoota Boys squad. Nob with PK, 'eavy armour, bosspole.
- 20 man Gretchin squad + 2 Runtherds.
Fast Attack - Dakka Jet with extra twin linked supa shoota, Fighter ace.
'Eavy support - Looted wagon with Boomgun, and 2 big shootas.
The only problem I see with this list is that it is perhaps a little too shooty (for an ork army), although I do enjoy my lootas and Looted wagon.
Please leave more feedback. Thanks.
It's all about who you will play against.
For instance, vs Tyranids, KFF is useless as Biovore and Hive Guards will ignore your 5++ save. There, a SAG could be a better idea.
Otherwise, KFF for sure
I would personnally split the 30x2 Boyz in 3x20. Nob+ PK+ BP, it's perfect. You can even add a big shoota or two.
I prefer Shootas to Sluggas, because the F4 Assaut 2 is very nice all the time, you can fire before charging, and if you get charged, you can kill some mobs before getting in contact.
Not being a great fan of Gretchin, I would use the points to add more Lootas. Having 12-13 Lootas will avoid you a painfull Ld test if 2 or 3 of them die on turn one.
Looted wagon is ok. An alternative could be 3x kanons with a spam of gretchin. The heavy weap are now very nice to play with the E7 and all those gretchin' hps
There is no "too shooty Ork" army! Orks are the masters of saturation shots! The more dakkas you spam per turn, the best it is.
WAAAGH!
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![[Post New]](/s/i/i.gif) 2012/11/16 20:52:54
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Squishy Oil Squig
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The armies that I am expecting to be facing off against the most in this list are Tau, SM and CSM. In my experience 20 man boys squads are either destroyed or routed in one or two turns of being fired upon. I will try most of the alterations suggested in a battle or two each. Thanks for all the help and feedback
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SPCSG (Society of Prevention of Cruelty to Squigs and Grots)
Somewhere between 2000-3000pts of 40k Orks. |
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![[Post New]](/s/i/i.gif) 2012/11/16 21:45:08
Subject: 1000pt Ork Footslogger. Could do with some feedback and assistance.
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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that's why big mek with kff is awesome :3 but i can see you added it now, so expect another outcome!
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This message was edited 1 time. Last update was at 2012/11/17 00:34:17
Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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