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Made in ca
Psychic Novitiate selected by a Gatherer






how does the space wolf JoTww interact with a GK paladin that is using a halberd. i dont have a SW book in front of me atm but my friend said i dont get the +2 I from the halberd...aka he says i would have 4 instead of 6. can someone point me in the right direction? also i searched jotww and none of the threads from page 1-4 helped me..kinda stopped also tried jotww vs gk. gk jotww and jotww halberd...no real helpful results

 
   
Made in ru
Speedy Swiftclaw Biker





Hive Moscow

No, they use initiative 4. Your friend was wrong.
   
Made in ca
Psychic Novitiate selected by a Gatherer






 Darog wrote:
No, they use initiative 4. Your friend was wrong.


you mean im wrong? anyone have the wording as to why i dont have I 6? does jotww just null and void wargear or what?

 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

I could be wrong, but doesn't the Halberd rules say you strike at +2 initiative? It's a bonus only during close combat, not all the time.
   
Made in us
The Hive Mind





 grendel083 wrote:
I could be wrong, but doesn't the Halberd rules say you strike at +2 initiative? It's a bonus only during close combat, not all the time.

This.

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Made in us
Ferocious Blood Claw



USA

You will test against the model's base initiative value. Unless it has an attribute or piece of wargear that permanently changes the Initiative value for the model. For example Mark of Slaanesh grants an overall initiative boost to the model for the entire game if purchased, therefore a CSM with this upgrade would only fail Jaws on a 6. However a PF wielding Grey Hunter would still count as regular initiative due to how Unwieldy is worded, the key words being "strikes at" (p43 BRB). So this model would only fail the test on a 5 or a 6 instead of a 2-6.

Now as for halberd the rules will be in the Grey Knights codex. Look at the special rules for the halberd, if it says the model is initiative +2 (unlikely) then you would be testing against I6. However I would count on it saying something along the lines of +2 during the assault phase, or strikes at +2 initiative.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

How would a halberd ever effect I outside of melee? really someones really stretching here trying to justify that against a psychic power.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

hobojebus wrote:
How would a halberd ever effect I outside of melee? really someones really stretching here trying to justify that against a psychic power.


It has no effect on Init, other than changing when the model strikes, just like Unwieldy weapons.

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Made in us
Regular Dakkanaut





also, if the wording on jotww were to say "tests using the models unmodified I value" then you negate ANY bonus to the models initiative from wargear or special rules or whatever the case may be. I don't know the specific wording of the ability, so I can't really say that's the case
   
Made in us
Dakka Veteran




Anacortes

you test on unmodified initiative

In a dog eat dog be a cat. 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

No you test on the models initiative. If a model is effected by a power that lowers its initiative rather than the initiative it strikes at then you test at that initiative.

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Made in us
Regular Dakkanaut




purging philadelphia

So to follow up if you Jaws something that has warp speed cast on it (looking at you tervigon) will it test on its base profile initiative or initiative modified by warp speed?

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Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

that depends on warp speeds effect. If it lasts longer than the player turn or even that player phase then yes the modified value is used.
Look at the old tactic of arjac and jotww, hit something with the thunder hammer throw and then jaws when it was I1.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Regular Dakkanaut





if some1 can post the exact wording from the codex, that'll clear it up right then and there as to what it tests on...

it also needs to be mentioned things that "strike at" a specific initiative such as power fists 1 or GK halberds 6, still test at normal initiative.
   
Made in gb
Decrepit Dakkanaut




It tells you to take an initiative test; nothing further. No requirement for "unmodified", so you use the actual I value you are currently at.
   
 
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