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BurstFire attempts to fill his gaming table - with terrain and models!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nl
Ultraviolent Morlock




Secret Volcano Lair

Hi all,

Thought I'd start up a blog to share some of my projects. Hope you enjoy.

Right now I'm working on: Imperial Guard Death Squad and My Gaming Table

Other projects planned:
Slaanesh Death Squad
Truescale Space Marine Death Squad

What are these Death Squads, you ask? Check my sig.


Automatically Appended Next Post:
So, first up are my squad of Imperial Guard for the Death Squads skirmish game. All WIP of course!

Managed to pick up a plasma gunner and a big flamer during the campaign. Here they are:




To the right is my Captain (squad CO) and a trooper.




A Lieutenant (with FW parts) and a sniper (some FW parts).



And GS work has started on the squad's Ogryn:




Meanwhile, this is the start of my gaming table:




What do you guys think?

This message was edited 2 times. Last update was at 2012/11/12 18:13:14


 
   
Made in nl
Ultraviolent Morlock




Secret Volcano Lair

This building is in the back, here's a clearer shot:



   
Made in nl
Ultraviolent Morlock




Secret Volcano Lair

So building actually useful terrain turns out to be something of a specialty as well. Playing four games of Death Squads skirmish in the last month or so has really given me the chance to test out what I had. Turns out I wasn't happy with some stuff.

First off: I made some road tiles for my table. Cardboard strips glued onto MDF, with sand to the sides. Turned out they were far too bumpy and cluttered. It was difficult to place models on the sides or the road and putting some barricares on them was tricky, too. That actually also went for another building I did before. I poured a lot of sand unto the base, which in the end make it look very cluttered and didn't play well at all.

Then there's buildings that, for some reason, get shunned in games. Have you noticed that? You create beautiful looking buildings, but some of them just don't work out during game play. For me, that building was my church. The reason, I now think, is because it was too closed off, while being one-dimensional. So not only was it kindof hard to shoot from it, you also didn't have the advantage of height.

So, with those points in mind, I started wrecking!

First now, the new, opened up church:




With the remnants I filled up a spare piece of board:




Then, my Mechanicus building. The one with all the sand on it. I also didn't think the building was all that interesting, so I rebased it.





Because a ton of the DS scenarios feature a plaza or square, I decided to make one. Undercoated so a little hard to see:





Based and basecoated the bastion, while I was at it. Here, too, less is more. I've switched from the elaborate sand patterns to simply chunks and piles of rubble. That should play much more effectively and allow for more obstacles to be placed.




What do you guys think?

This message was edited 2 times. Last update was at 2012/11/16 20:23:11


 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Scotland

Looking good! Personally, for me, the bronze doors could use a little more 'pop', but some sweet terrain.

   
Made in nl
Ultraviolent Morlock




Secret Volcano Lair

Thanks! Everything in the last post is WIP, I just rebased the building.
   
Made in nl
Ultraviolent Morlock




Secret Volcano Lair

Been painting up those buildings. Here's what they look like in action (Death Squads game going on):



   
 
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