So building actually useful terrain turns out to be something of a specialty as well. Playing four games of Death Squads skirmish in the last month or so has really given me the chance to test out what I had. Turns out I wasn't happy with some stuff.
First off: I made some road tiles for my table. Cardboard strips glued onto
MDF, with sand to the sides. Turned out they were far too bumpy and cluttered. It was difficult to place models on the sides or the road and putting some barricares on them was tricky, too. That actually also went for another building I did before. I poured a lot of sand unto the base, which in the end make it look very cluttered and didn't play well at all.
Then there's buildings that, for some reason, get shunned in games. Have you noticed that? You create beautiful looking buildings, but some of them just don't work out during game play. For me, that building was my church. The reason, I now think, is because it was too closed off, while being one-dimensional. So not only was it kindof hard to shoot from it, you also didn't have the advantage of height.
So, with those points in mind, I started wrecking!
First now, the new, opened up church:
With the remnants I filled up a spare piece of board:
Then, my Mechanicus building. The one with all the sand on it. I also didn't think the building was all that interesting, so I rebased it.
Because a ton of the
DS scenarios feature a plaza or square, I decided to make one. Undercoated so a little hard to see:
Based and basecoated the bastion, while I was at it. Here, too, less is more. I've switched from the elaborate sand patterns to simply chunks and piles of rubble. That should play much more effectively and allow for more obstacles to be placed.
What do you guys think?