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Made in us
Yellin' Yoof on a Scooter




HQ

Librarian, espiolary 150
diviation table

TROOPS

10 scouts CC, Snipers 170

10 tactical squad plasma/MM 180

10 tactical squad plasma/MM 180

ELITES

5 sternguard combi-melta x5 185
Drop pod

FAST ATTACK

6 scout bikers AGL, LB 165

3 landspeeder MM/MM 240

HEAVY SUPPORT

Tunderfire cannon 100









What do yall think? i amm not positive on the prices for the bikers. hopping to keep it close to 1500 or 1250

This message was edited 6 times. Last update was at 2012/11/12 19:44:45


 
   
Made in us
Ferocious Blood Claw




Not nearly enough troops for 1500. 10 scouts and 10 marines on the ground? Need at least one more tactical squad and it'd be a lot better if they both got some sort of transport. Otherwise the first LRBT you run into will just kill all your troop and you have the excitement of losing 2/3s of the missions.

You need to specify the rest of details in the list. What powers does the libby have? What specials on the tactical squad? This is important to know to understand rest of list.

As a rule, epistolary and scout bikers are a bad idea, and think you went overboard with the sternguards having all combis.

Not really sure why people have been so hot for landspeeder spam lately (have seen squadrons a lot lately), my experiences with them in 6th are that they die way too easily, even in squads. Autocannons and plasma in particular will just kill them straight away. most anything can kill 2HP on av10, and stuff like rifleman dreads or the new forgefiends will just blow them up instantly.

Also, you are really hanging the sternguards out to dry. They are no more survivable than basic marines, so you will likely kill 1-2 vehicles on the drop then be promptly obliterated. Seeing as how they are almost 1/3 of your list, you may wanna rethink that strategy.

HAEGR  
   
Made in us
Yellin' Yoof on a Scooter




alright i changed it around a bit.

how does it look now?

scout bikers are for the locator beacon for the landspeeders.

esiolary i just like for that extra warp point just in case you need it.

This message was edited 1 time. Last update was at 2012/11/12 19:37:55


 
   
Made in gb
Longtime Dakkanaut





SM cant take powers from the divination table for a start. You dont seem to have any long range weapons either except for the thunder fire which are wicked but still, any tanks will be able to sit back and kill your troops off at will


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
 
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