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Made in gb
Numberless Necron Warrior





Allied Detachment

Primaris Psyker

Infantry Platoon
Command Squad
- 2 x Flamers
Infantry Squad
- Autocannon
Infantry Squad
- Autocannon

Vendetta

Primary Detachment

Librarian

Dreadnought
- 2 x TL Autocannon

Dreadnought
- 2 x TL Autocannon

Tactical Squad in Rhino
- Meltagun, MultiMelta, Combi-Melta

Tactical Squad in Rhino
- Meltagun, MultiMelta, Combi-Melta

Land Speeder Typhoon
- Heavy Bolter

Land Speeder Typhoon
- Heavy Bolter

Predator
- Autocannon, Heavy Bolters

Predator
- Autocannon, Heavy Bolters

Total: 1500/1500

So the Infantry Squads combine and the Librarian goes with them. I wanted to squeeze in an Aegis Defence line but couldn't find the points. These camp on a home objective. Dreadnoughts sit here and support.

Platoon Command Squad goes in the Vendetta with the Primaris.

Rhinos and Land Speeder advance up flanks or midfield, using Predators as moving cover.

Thoughts?
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




Solid!!!

i have run an almost identical SM list in 5th with great success!
See if you can find the points to upgrade the Predators to Auto/Las
   
Made in gb
Numberless Necron Warrior





spartiatis wrote:
Solid!!!

i have run an almost identical SM list in 5th with great success!
See if you can find the points to upgrade the Predators to Auto/Las

Yes, this is my 5th list scaled down a little and with Allies included. What would you drop to make space for the Autolas?
   
Made in us
Regular Dakkanaut




7 vehicles is alot! With hull points now some just go pop quick. Or a lucky pen and 6 on damage table quick way to ruin your day.
   
Made in gb
Tunneling Trygon






Not sure what the psyker achieves in a vendetta. No LOS so plenty of powers can't go off. Why not just run a CCS instead and stick some special weapons in there?

PCS is also useful for the blob squad to give orders.

Overall you've a mass of autocannon and apart from the Tac meltas, you've little else of any strength to hurt vehicles. Vendetta has the lascannons, but might not turn up to T3.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Numberless Necron Warrior





lynxstrife wrote:7 vehicles is alot! With hull points now some just go pop quick. Or a lucky pen and 6 on damage table quick way to ruin your day.

Yes. Vehicles sometimes go pop. That's always been the case in 40k. What's new, here? None of these vehicles are essential to victory. Predators, Dreadnoughts and Typhoons are support and suppressing firepower. Rhinos and Vendetta are methods of delivering troops to scoring objectives. Everything (bar Vendetta) taken in doubles to provide redundancy.

ruminator wrote:Not sure what the psyker achieves in a vendetta. No LOS so plenty of powers can't go off. Why not just run a CCS instead and stick some special weapons in there?

PCS is also useful for the blob squad to give orders.

Overall you've a mass of autocannon and apart from the Tac meltas, you've little else of any strength to hurt vehicles. Vendetta has the lascannons, but might not turn up to T3.

You're right, the Psyker achieves very little. What I should have suggested is placing the Librarian inside instead, to project Null Zone over a wider arc, for Psychic Hood denial and for counter-assault upon deployment Turn 4+ onwards. Perhaps? Though there is a real benefit of keeping him joined to the blob squad as an assault deterrent.

In 6th, Autocannons (and missiles, from the Typhoons) are usually sufficient to take several Hull Points off vehicles as lynxstrife pointed out. There are a possible four mobile Melta units for any AV14.

Replacing the Primaris with a CCS might not be a bad idea though. Keeping the PCS in the Vendetta would be best I think (cheaper, disposable, scoring) and using the CCS + Astropath for orders and reserves on the backfield... hmmm.

This message was edited 1 time. Last update was at 2012/11/15 13:54:53


 
   
Made in us
Ferocious Blood Claw




I like it a lot, especially given it's at 1500 points level.

I would put the Libby in the blob so they benefit from ATSKNF and LD10.

I agree, put PCS in the Vendetta. This gives you a potential unit to drop out late and score with.

A lot of hate on autocannons lately, but you have a lot for this level, and I think at 1500 a few squads of melta in transports should be fine. You are unlikely to see more than 1 large vehicle like that in a list at this level and when you do you can usually focus it down since the rest of list will be sparse as a result.

My only concern is the Typhoons. My experience with speeders in 6th is they tend to die quickly becayse AV10 and only 2HP don't stand up to a firm talking to. I understand their purpose, but would be nice if you could shift thos points into something a little more resilient.

This message was edited 2 times. Last update was at 2012/11/15 22:35:16


HAEGR  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Typhoons are pretty resilient, when you consider they come with their own 5+ cover save and can move 12" a turn to get away from scarier fire. If they draw Lascannon fire, that means the Predators aren't taking it. That, and I imagine they are low on the priority list. Atleast until you frag missile a blob. I run 3 speeders, and having 20-30 saves occur because I dropped frag missiles on a blob's head is great.

The only problem I see with this list is the minute someone shoots those Rhinos out from under your meltas any hope of taking down AV13+ is pretty much gone. 14 Autocannon shots is only going to do about 1, maybe 2 Hullpoints on average a turn. Once you factor in misses, and such, that is.

Other Air, Necron AV13 walls and the usual culprits might be a real pain for you, but I'm assuming with a list like this you don't fight very many of those.


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Numberless Necron Warrior





Thanks for the feedback guys.

Haegr77 wrote:A lot of hate on autocannons lately, but you have a lot for this level, and I think at 1500 a few squads of melta in transports should be fine. You are unlikely to see more than 1 large vehicle like that in a list at this level and when you do you can usually focus it down since the rest of list will be sparse as a result.

My only concern is the Typhoons. My experience with speeders in 6th is they tend to die quickly becayse AV10 and only 2HP don't stand up to a firm talking to. I understand their purpose, but would be nice if you could shift thos points into something a little more resilient.

Another user made the point that Autocannon/Las Sponsons on the Predator would be better and I am inclined to agree. Less anti-infantry firepower but that isn't something that is currently lacking. However, finding the points is proving tricky. Another four S9 shots would be beneficial I think.

I disagree on the Typhoons however. They are cheap and have great range. Normally I would keep them in the corners of the board and suppress with their 2 S8 shots each at 48". However, there is also the option of them floating behind Predators for cover if necessary should they want to put out some Heavy Bolter/Frag shots. But due to 6th they have a cover save as it is. In a vehicle saturated list like this, they are typically low priority targets as Crazyterran pointed out.

Crazyterran wrote:The only problem I see with this list is the minute someone shoots those Rhinos out from under your meltas any hope of taking down AV13+ is pretty much gone. 14 Autocannon shots is only going to do about 1, maybe 2 Hullpoints on average a turn. Once you factor in misses, and such, that is.

Other Air, Necron AV13 walls and the usual culprits might be a real pain for you, but I'm assuming with a list like this you don't fight very many of those.

You're right, I mostly face Marines and Tyranids (sometimes Eldar), but would like to keep this an all-comers list. AV13 can be a real problem. I think Auto/Las Predators would help with this, as would another Melta unit. I would also love to be able to squeeze an Aegis Defence Line with anti-air firepower in, but simply can't find the points.

How about the following changes to the list?

- Primaris Psyker
- 2 x PCS Flamers

+ CCS with Autocannon (sits with blob for orders)
+ 2 x PCS Melta (goes in Vendetta)
   
 
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