From a competitive standpoint here is what I would change:
- Drop the Dreadnought, you would rather have another GH squad.
- Your Lone Wolf has TDA (I am assuming due to the points you have listed). Take 2 wolves with him, there are a few articles on maximizing assault range. Due to the new assault rules you can give a broader charge range due to having the two beasts with him. These also give him two wounds to soak up while waiting on his unwieldy weapon to strike. I would also swap to a chainfist a thunder hammer simply can't do the damage to Land Raiders that a chainfist can. Also remember you want him to die, so if he only puts a wound or two on that trygon before getting splattered no big deal as your long fangs can easily mop that extra wound up. So in summary take 2 wolves and swap to a chainfist.
- You don't have to footslog, in fact drop podding is probably a better choice for you in a competitive environment. Most players will be packing some form of AP2/3 and that will eat your GHs up. Even if you do find yourself in a game with not many low AP weapons you are still going to struggle with maneuverability as your guys will be moving 6 inches and then shooting most turns.
- Putting a Rune Priest in with Long Fangs is a complete waste of points. Especially with foot slogging you are going to want those powers walking up field popping transports, and softening up tough models. You will also want the 4+ null zone bubble that he brings. If you really want Divination then give it to a GH squad, it lasts a full game turn so that means rerolling hits in your shooting, and both assault phases (including overwatch if your opponent charges). This will net you way more wounds than rerolling 4 missile launchers.
Here are my takes on "competitive" SW lists
Drop Pod list
Rune Priest - Jaws, LL (could sub Divination for rerolling plas or melta shots)
Lone Wolf - CF, SS, 2x Fen Wolves
3x WG - 3x TDA, 3x SS, 2x CM, 1x CP
10x GH - 2x Plas, MotW, Standard, Pod
10x GH - 2x Plas, MotW, Standard, Pod
7x GH - 1x Plas, MotW, Standard, Pod
7x GH - 1x Melta, MotW, Standard, Pod
7x GH - 1x Melta, MotW, Standard, Pod
6x LF - 5xML
6x LF - 5xML
6x LF - 5xML
This will almost always give you first blood, and possibly slay the warlord if your opponent has a weak warlord (think Coy CDRs). It is also very possible to grab linebreaker if you can keep your guys alive long enough. Rune Priest goes in one of the pods (probably the plas pod with an open slot in it).
While it may not be GT material I think that it stands a better chance than most wolf foot slogging lists, while operating off of the same tactics.
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