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Made in us
Been Around the Block




For competitive play. Please comment. Thanks!

HQ
Big Mek- Klaw, Bosspole
Big Mek- Klaw

TROOPS
30 Shoota Boyz- 3x Rokkit, Nob w/ Klaw
30 Shoota Boyz- 3x Rokkit, Nob w/ Klaw
30 Shoota Boyz- 3x Rokkit, Nob w/ Klaw
Deff Dread- 2x Rokkits
Deff Dread- 2x Rokkits

HEAVY SUPPORT
3 Killa Kanz - 3x Rokkits
3 Killa Kanz - 3x Rokkits
3 Killa Kanz - 3x Rokkits

Total: 1500 points on the dot

 
   
Made in us
Tough-as-Nails Ork Boy






Cincinnati, Ohio

This list seems to be good, although IMO kan walls are not as affective in sixth edition. I would probably drop some of the rokkits and/or klaws, and get a KFF. This kind of list works alot better with KFF's.

This message was edited 1 time. Last update was at 2012/11/15 02:18:38


May the heretic burn.
Micah da ork

Orks - 2000 Points

 
   
Made in gb
Perturbed Blood Angel Tactical Marine





I don't play orcs, but my twin brother plays a very meky orc list similar to yours.
Unfortunately in 6th edition, I feel the killakan wall is much weaker.
Firstly you have to deal with the ap2 and 1 weapons gaining +1 and +2 respectively.
Secondly flyers of any kind ( they usually have an abundance of str6-8 weapons), are going to be nightmare, you have no means of destroying them at all.
Thirdly maybe you should consider some meks with shield generators (if that's what they are called!) They dont give a $+ anymore but a 5+ is still pretty sweet.
4. Can you have grot riggers on killakans and deff dreads. If so they really are exceptional value. I always moan when my brother repairs that blasted immoblised result, just when i think i've stopped that damm deff dread!

However I do like your list, Shoota boyz are exceptionally good in 6th edition. Overwatch is not nice to face against so much firepower.

My conclusion is that you could possibly do with an anti air support. Maybe 20 gretchin on a agesis defense line with the gun emplacement. That is nearly guaranteed to sit there and shoot up the opponents flyers, before they can hurt your walkers.

Also walkers cannot keep units locked in combat and are possibly more vulnerable to small arms fire as hull points mean a unit of space marines can easily wreck you if they shoot at your rear-side, although they should never get thy opportunity.

Hope this helps and feel free to question me on anything!



Automatically Appended Next Post:
Apologies Micah da ork, you posted ur post as I was writing mine!

This message was edited 1 time. Last update was at 2012/11/15 02:29:34


Blood angels are so awesome they make me cry!

6k Bloodangels and counting
1.5k Grey Knights and counting 
   
Made in us
Been Around the Block




Great feedback, thanks. I will work on an update and post.

 
   
Made in gb
Numberless Necron Warrior





No KFF on the Meks?
   
Made in us
Been Around the Block




Here's an update - I'm not worrying about flyers (for now) and need to read up on grot riggers and armor plates, but will definitely consider shifting points around to add them as well.

HQ
Big Mek - Kustom Force Field (85)
Big Mek - Kustom Force Field (85)

TROOPS
30 Shoota Boyz - 3x Big Shootas, Nob w/ Power Klaw (230)
30 Shoota Boyz - 3x Big Shootas, Nob w/ Power Klaw (230)
30 Shoota Boyz - 3x Big Shootas, Nob w/ Power Klaw (230)
Deff Dread - 2x Rokkits (95)
Deff Dread - 2x Rokkits (95)

HEAVY SUPPORT
3 Killa Kanz - 3x Rokkits (150)
3 Killa Kanz - 3x Rokkits (150)
3 Killa Kanz - 3x Rokkits (150)

TOTAL: 1500

 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Mhm two big meks with KFF abit overkill could skip one and go with kannons in the background but hey that's just me

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

wait, 2 hqs? i thought the game had to be a 2k point list to allow 2 hqs...or are big meks an exception to that?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Regular Dakkanaut





The basic FOC allows 2 HQ's for all armies as standard.
   
Made in ca
Longtime Dakkanaut





Canada

Looks great, are you running the Boyz in front of the Kanz to give them a cover save?

This works really well this ed, plus with terrain being much easier for units to gain cover from it's really easy to keep the walkers in the fight.

I would drop the Rokkitz on the Dreads, I see you're rolling with a Rokkit theme, but dreadz just don't put out that much fire for the points you spend on them, just give them extra CCW's instead, you won't regret it.

 
   
Made in us
Fresh-Faced New User




Rokits are not as reliable as big shootas get big shootas on the boys and close combat weapons on the dreads
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 More Dakka wrote:
Looks great, are you running the Boyz in front of the Kanz to give them a cover save?

This works really well this ed, plus with terrain being much easier for units to gain cover from it's really easy to keep the walkers in the fight.

I would drop the Rokkitz on the Dreads, I see you're rolling with a Rokkit theme, but dreadz just don't put out that much fire for the points you spend on them, just give them extra CCW's instead, you won't regret it.

That's funny. In the 5th ed, the Kanz were running in front and the conga line of Boyz behind. Now, however, it seems to be better to run the Boyz in front in conga line and the Kanz behind .

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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