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Two tournaments down and only 2 wins out of 10 games to my name. What else can I do but try again?
This wasn’t much of a serious tournament as it was run concurrently with an invitational for all the top players in the state, so there only ended up being 10 of us uninvited left to duke it out.
With that in mind I thought it would be good to try out something a bit different.
HQ
Company Command Squad - Regimental Standard, 2 x Meltagun, Chimera - Hull H.Flamer
Priest - Eviscerator, Shotgun
Priest - Eviscerator, Shotgun
TROOPS
Infantry Platoon #1
Platoon Command - Commander Chenkov, 2 x Flamer, Chimera - Hull H.Flamer
Infantry Squad #1 - Autocannon, Power Axe
Infantry Squad #2 - Autocannon, Power Axe
Infantry Squad #3 – Autocannon
Conscript Squad x 20 - Send in the Next Wave
Infantry Platoon #1
Platoon Command - Mortar
Infantry Squad #1 - Autocannon, Power Axe
Infantry Squad #2 - Autocannon, Power Axe
Infantry Squad #3 – Autocannon
FAST ATTACK
10 x Rough Riders
HEAVY SUPPORT
2 x Leman Russ Demolisher
Deathstrike Missile Launcher
Deathstrike Missile Launcher
1750pts
Okay this will just be a quick rundown of how I went and more an analysis of the list I used more than anything else.
This list was just full of a bunch of things I wanted to try. The regimental standard and chenkov were acting as a poor mans commissar bubble, with the 2 command chimeras protected by the 2 demolishers.
Game 1 vs Deathwing/Grey Knights
Belial
Coteaz
4 Deathwing Squads
10 Grey Knigh Terinators
Typoon Land Speeder
Relic, Dawn of War
Terminator armies have traditionally been on of my unbeatable lists, so I wasn't rating my chances.
He got first turn and spread his terminators out bunching a lot behind the ruin containing the relic. I lined everybody up around the demolishers and command chimeras in the centre with the rough riders as close to the relic as they could get.
He shot down my roughriders before they could claim the relic turn 1. He moved around the ruin away from me and towards the relic.
My conscripts got to the relic first and manage to cart it away from his terminators for a turn before being shot at and running away. The deathstrikes and demolishers took a huge toll on his terminators, with the deathstrikes both hitting taking about 6-7 each.
One of my blobs managed to grab the relic and I threw squads in his way until the end of the game.
Major Victory. Great opponent.
Game 2 vs Grey Knights
Coteaz (He seems to be my nemesis these days)
Librarian
4 x 10 strike marines
4 x autocannon dreads
2 objectives, diagonal deployment
This game was a stalemate, whenever either of us tried to advance they got wiped out. Once again cover ignoring stormbolters destroying one flank and terrible leadership tests routing the other half.
It came down to me needing less than 7 inches scatter on my deathstrike to win the game, but it scattered the full 12" possible.
He wins a minor on first blood
Game 3 vs Blood Angels
Librarian
25 deathcompany
4 dreads in droppods
storm raven
longways deployment, the scouring
No, he doesnt have any scoring units.
I spread my army out filling my deployment zone completly.
He deploys his one blob of troops with his warlord, who advance all game for a few bolter shots here and there.
The dreads drop in and destroy a tank each and get blown-up in return. Storm raven comes in and I ignore it.
Chenkov scoots forward to claim one of the midfield objectives at the end.
Easy major Victory
Game 4 vs Tyranids
Flyrant
2 x Tervigons
Termigants
3 x Hive Guard
3 x zoenthropes in a pod
Tyrannfex
2 x Carnifexes with lots of S6 shots
Diagional Deployment, Big Guns
Okay, here I have a problem and I am not even going to describe what happened in this game. My army does not have the shots to take down those monsterous creatures. Big S10 blasts are not very useful here, and that's all I really have. I really need something to threaten his backfield.
Major Loss
Game 5 vs Space Wolves
Rune Priest
Some wolf guard in a razorback
4 x 10 grey hunters in rhinos
4 thunderwolves including a Lord
2 X 5 longfangs, one with missiles and one with lascannons.
Kill Points, Dawn of War
He came at me taking an early lead in kill points. A blob failing a 4" charge with snake eyes allowing his thunderwolves to eat some tanks.
The blob makes the charge next turn and grinds the thunderwolves down to nothing over the rest of the game.
We are tied at the end of turn 7 but he needed to make 2 leadership checks and fails one to lose the game.
Great game, as close as they come. Minor Win.
This list worked a lot better than expected, but has some major counters, such as tyranids. What I really needed in most games was some backfield disruption and scoring. 3 wins has lifted my average up and makes me feel like I learning some important lessons and am moving forward.
The rough riders were poor, but I am thinking they might be useful counter-attacking from behind a defence line. The priests really make a huge difference to the blobs and really get them to do some damage when they can get a charge off, but they are costy. The demolishers were really good, though very expensive as well. The deathstrike were fun, but unreliable surprisingly :-P
6th edition seems to reward mixed take all comers lists. I am definitely drifting back towards what I was using in 5th (reserve heavy), I just need to replace the assaulty reserves with shooty reserves. My bane right now seems to be shooty grey knights and tyranids, the tyranids I can adjust for, but I have no idea what to do about the cover ignoring grey knights, maybe a farseer (I wont, but it appears to be the best solution)?
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