Mordekiem wrote:The cool thing with Seige is once you get past the Defender, squire and Reinholdt the rest of his force can be whatever you like. But what you have to remember is that the rest of his force really needs to be self reliant and not rely on buffs or focus from Seige. You need units that stand alone or ones that can be supported by your other peices.
Most competitive Seige lists I have seen usually have a mix of range and melee. Because of how the game is and how alot of scenarios work you really need units that can take and hold points or areas on the board. Or if nothing else just jam and slow up the bad guys.
Almost all Seige lists have Gunmages or the B-13. B-13 is cheap and effective. Gun mages are a great unit and can also marshall a jack like a hunter or defender. It is a great way to add a second shooty jack. I like the hunter. With snipe, you often can Aim. And the Hunter has a pretty good
RAT so you can save the marshall boost for the
DMG.
Arlan is not only a jack marshall, but is a mechanic among other things. He works well marshalling a hunter or defender as well. He can also provide extra focus to help Seige out. Between the focus and the marshal bonus he can fully boost a single shot.
Precursors I think should work well with Seige. They are relatively self sufficient (and can't be buffed by spells anyways) and don't block
LOS for your own guys, just the enemy. You can get Rhupert (a merc) to go with them to help buff them.
Stormblades are popular. And if a Jr Warcaster casts arcane shield on them then they can become relatively tough. Jr can also run a shooty jack and provide boosted hand cannon shots.
I don't like sword knights with Seige as there isn't much synergy or buffing going on.
Also realise that Cygnar has the greatest access to mercenaries of all the 5 main factions. Units like Forgegaurd, Boomhowlers and Nyss all can work well with Seige. They tend to do well on their own with minimal buffing. Maybe add Rhupert or Jr. If you really want to see the full options that Cygnar truely has then you want to get the mercenary book (or app). I'd say that you more than double your access to troops and have a plethora of useful solos. Some people prefer pure Cygnar. And if that is your thing then cool. But if you want options, especially in a competitive environment, then you definately want to check out mercs. Seige in particular plays well with mercs becasue he doesn't really have any friendly-faction only stuff.
For the jacks you mentioned they are all good. Defender and hunter both play really well with Seige and our jack marshalls. Charger and Minuteman both really need to be part of a battlegroup,
IMO. And Seige really only likes one jack in his battlegroup. He just doesn't have the focus to spend on multiple jacks. And both the Charger and Minuteman require lots of focus. If you have 4 or 5 points left to spend you are proably better off spending them on a sentinal (mostly for shield gaurd) or B-13.
That said, I am playing in a jack heavy tourny this weekend (I only have 10 points to spend on non jacks in my 35 point list) so Seige is having a Stormwall and a Minuteman in his battlegroup. I am intending to run the minuteman as a second wave to either clear out units or assasinate. Flak field + Feat is just juicy to me! Seige can also help clear shooting lanes for the minuteman. I figure I will end up dumping focus on the minuteman once the Stormwall is dead. Theory could work, but not sure how it will work in reality. I just hope Seige gets the chance to lay down alot of rockets.
Speaking of Stormwall...It works great with Seige. Not only does it shoot, but it gives him a very legitimate melee threat if the bad guys get too close. Noone can ignore 4-5 pow 20 fist strikes.