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Made in gb
Tail Gunner




So this is what I was thinking... I need to get this honed down to be perfect so that I don't waste money on something I don't need. I haven't got the models yet so I don't know how well this would play.

HQ

Commissar-General: 90
-PW, Carapace armour,

Troops

PCS: 65
-PW, Melta gun, box caster

Infantry Squad: 85
-PW, Melta gun, box caster

Infantry Squad: 85
-PW, Melta gun, box caster

Infantry Squad: 85
-PW, Melta gun, box caster

Engineer squad: 85
-vox caster, demo charge/gas grenades (Depending on opponent)

Hades breaching drill: 50

Engineer squad: 65
-vox caster

Heavy support

Leman Russ Eradicator: 200
plasma sponsons

Fast attack

Banewolf: 130
(Hellhound if versus hoards)

So what do you think? Be as harsh as possible!

This message was edited 2 times. Last update was at 2012/11/17 13:42:44


 
   
Made in us
Fresh-Faced New User



Virginia

You need another troop choice
a vendetta is nice with the new flier rules
heavy weapon teams (no morters)
personal opinion Box Casters are Voxes and i dont hink they are worthless
   
Made in gb
Tail Gunner




Can you take a vendetta in a dkok army? If so I'm most DEFINATELY having at least 1! Heavy wep teams are mighty nice... But the boxes are very handy in this army, since they are all already stubborn.

This message was edited 2 times. Last update was at 2012/11/17 16:30:06


 
   
Made in us
Fresh-Faced New User



Virginia

Yeah you can use a vendetta
Use a mix of heavy weapons unless you know what ur playing against such as hordes or marines.
   
Made in us
Pulsating Possessed Chaos Marine





Charleston, SC

If your using the actual DKoK List, then no, it doesn't allow for the use of the Vendetta.

With the infantry squads, are you planning on running them separate, or are they going to be blobbed up? If blobbed drop the Vox casters from all but one squad, you only need one in the blob. I would also drop the vox from the engineers, they wont benefit from it all that much.

Also, while assault might no longer be as viable of an option in this new edition, the points you just took back, think about using them to upgrade your power weapons to power fists

Oh stop complaining, its for the greater good... Now get in the box!

Owner of R.S. Commission Studios. PM For a quote. Link in profile. 
   
Made in gb
Tail Gunner




 stratassj wrote:
If your using the actual DKoK List, then no, it doesn't allow for the use of the Vendetta.

With the infantry squads, are you planning on running them separate, or are they going to be blobbed up? If blobbed drop the Vox casters from all but one squad, you only need one in the blob. I would also drop the vox from the engineers, they wont benefit from it all that much.

Also, while assault might no longer be as viable of an option in this new edition, the points you just took back, think about using them to upgrade your power weapons to power fists


I have thought about this since then, so I'm going to have a mostly IG force and take dkok as allies? Can you do this, or since they are technically both IG, is it not allowed? Gonna have to check this one... I will write up an altered this later. As for the voxes, scrapping them on the engineers is a must, and after I play test this I may get rid of more.
   
Made in us
Pulsating Possessed Chaos Marine





Charleston, SC

It's allowed, they count as another IG force, and act as battle Brothers on the allies chart.

Oh stop complaining, its for the greater good... Now get in the box!

Owner of R.S. Commission Studios. PM For a quote. Link in profile. 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

The best thing for Dkok is their heavy weapons teams also have the combined squads rule like normal guardsmen squads. So take a heavy weapons team, then attach to an infantry squad and they're way more durable and wont flee as easy. Second is that their standard guard sergeants can take power fists.

Carapace armour on general probably isnt that necessary, depends on who you're putting him with.

Breaching drills are cool but very hit and miss, and if they miss... they often die.

I like to put the PCS in a centaur and have a fast mobile suicide melta unit that looks cool. Its open topped so you can even charge in with melta bombs. Then you could change your infantry specials to flamers, as having all the meltas in a blob which looks like its for CC is not the best. That would make them better AI which is lacking at the moment.

If you can get salvage to points, change the eradicator to an executioner if you're taking plasma sponsons.

And I have a bias against hellhounds banewolfs etc so Ill leave it at that.

A similar list could be something like
Commissar general - Power fist : 85

PCS - 2 meltas, meltabombs, centaur: 105

Combined Squad 1: 160
Guardsmen - power fist, flamer
Guardsmen - power fist, flamer

Combined Squad 2: 145
Guardsmen - grenade launcher
Heavy Weapons Team - autocannons

Combined Squad 3: 145
Guardsmen - grenade launcher
Heavy Weapons team - autocannons

Engineers - demo/gas :80

Hades breaching drill :50

Leman Russ Executioner - plasma sponsons : 230


On a list I run, (in a rather terminator heavy environment), I have a commissar with a power fist to each squad in the blob. Expensive, but enough fists to punch to death any terminator that even looks at them.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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