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![[Post New]](/s/i/i.gif) 2012/11/19 16:47:06
Subject: 2k Vanilla SM, input needed
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Neophyte Undergoing Surgeries
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Hey, Dakka people.
Checked a bunch of SM threads and haven't found anything similar to what i want to do (or haven't looked good enough  )
So i want to upgrade from my 1k list to 2k and here's the idea:
6th ed.
disclaimer: i are noob
EDIT: gonna use the feedback to improve my list, but first i wanna see how scouts and termies work with this build before swaping them for another 10 sternguards...so gonna upgrade to a 1500 list first, see how it goes and then upgrade to 2k.
HQ:
Forgefather Vulkan -190
*goes with drop pod sternguards
TDA Librarian - 125
*goes with terminators, has Gate and *undecided* from SM codex
Troops:
10x Tactical (flamer; combiflamer; missile) - 180
* Transport: Rhino with dozer+hunter missile - 50
10x Tactical (Multimelta; melta; combi melta) - 185
*Transport: Drop Pod with locator - 45
6x Sniper Scouts with Sgt. Telion - 88+50
Elites:
10 sternguard with 4x combi flamer; 4x combi melta; 1x heavy flamer; 1x melta - 305
*Transport: Drop Pod with bolter and locator - 45
5x Tactical Terminators with Cyclone - 230
*Deepstrike
where:
Drop pod army with the help of Terminators puts the pressure on the enemy and eliminates priority targets.
Rhino residents cruise around trying to avoid AV fire and score the objectives/fight with enemy infantry.
Snipers chill in a cover and try to pin elites/dedicated melee units (not putting a missile on it, as it never gonna waste the shots to fire at vehicles)
Will see how it goes, if it's realy bad - gonna take FlingitNow's build with a few tweaks here and there
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This message was edited 1 time. Last update was at 2012/11/20 20:06:28
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![[Post New]](/s/i/i.gif) 2012/11/19 17:03:46
Subject: 2k Vanilla SM, input needed
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Bounding Assault Marine
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A few things.
I think taking Vulkan as an HQ should be maximized in some choices. Example, he's going into a Drop pod with a tactical squad thats not toting a melta or flamer.. I would either go Multi-melta(Twin linkined snap fire on the drop is ok) and either a melta gun to add to that or a flamer to add to Vulkan's since he has a heavy flamer.
Second, taking a land raider and the libby for terminator transporting is a little redundant. The LR is great but consider leaving it out and just zooming around with the libby. Plus you can always deepstrike.
3. Tactical Terminators are great, I would give yours a Cyclone and let them hand around with the scouts in the backfield guarding home.
D. Drop pods. I think you can lose the deathwind launcher, that's expensive! If you drop that Land Raider, you can get another tactical squad in a drop pod to really beef up your drop. Squad with Melta gun, combi-melta, powerfist and multi melta with pod comes out to 245. Gives you another scoring unit or two if combat squad on the drop.
Lastly, Devistators. IF you are going to run multiple of the more expensive weapons, you really need more marines to soak up some wounds. A lac Cannon Devistator costs like 50 points.. (10 more than terminator) I would rather have 4 missile launchers or heavy bolters and use the extra poiints to but them a pod or a razorback for some more shootings.
That's my take on your list. Good luck out there.
MM
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![[Post New]](/s/i/i.gif) 2012/11/19 17:23:19
Subject: 2k Vanilla SM, input needed
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Ultramarine Chaplain with Hate to Spare
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If you're taking vulkan everything that can take a flamer or melta should and all your terminators should have thunderhammers even without vulkan let alone with him.
Otherwise sorry to say but the list is a total mess. You need to concentrate each unit into a defined role that helps the entire army as a whole. Which should have a central idea and way of playing.
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![[Post New]](/s/i/i.gif) 2012/11/19 19:25:33
Subject: Re:2k Vanilla SM, input needed
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Librarian with Freaky Familiar
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This is what i think you should do, just my opinion take it or leave it.
1. all termis should have TH/SS
2. both tac sgt should have combi melta and each squad should have a flamer and ML, its a plane jane load out but its trusty
3. one of the scouts should have a ML it makes them a larger threat. dont let scout just sit in the back and camp on an objective you know you will never lose, put them mid filed in some cover and pin enemy elites, if you are worried about back objectives just use combat squads on one of the tac squads and have them hold it.
4. drop the dozer blades you dont need it. rhinos wont last that long, as for the hunter missile, meh dont know how feel.
5.Dont take redeemer, turn your LR into a god hammer LR, just a LR with extra armor, multi melta, place your assault termies in there with the Lib, make sure you termis have TH/SS and give your Lib null zone. This is a really dirty combo.
The thing i for see as your down fall is going to be a armor heavy army, like guard. i mean yes multi meltas are great and destroy tanks but you need to get in close an army like guard or a heavy armor SM army will be able to lay into your troops and transports before you can get to them. The list right now seems to be a bit all over the place.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2012/11/19 21:22:43
Subject: 2k Vanilla SM, input needed
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Neophyte Undergoing Surgeries
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Master Melta wrote:A few things.
I think taking Vulkan as an HQ should be maximized in some choices. Example, he's going into a Drop pod with a tactical squad thats not toting a melta or flamer.. I would either go Multi-melta(Twin linkined snap fire on the drop is ok) and either a melta gun to add to that or a flamer to add to Vulkan's since he has a heavy flamer.
Second, taking a land raider and the libby for terminator transporting is a little redundant. The LR is great but consider leaving it out and just zooming around with the libby. Plus you can always deepstrike.
3. Tactical Terminators are great, I would give yours a Cyclone and let them hand around with the scouts in the backfield guarding home.
1. im planning to drop vulkan with a tac squad with multi melta, combi flamer and plasma gun (just to have ap2 weapon reaching 24", can switch to regular melta though)
so that's 2 twin-flamers and 1 twin-multimelta right there
2. libby is there to transport tactical teminators with cyclone launcher and LR is for CC terminators.
Do you realy think CC Termies with libby can do good though? Im pretty sure everyone can outrun them unless they sit at a choking point. But free 250 point for dropping a LR can realy go elsewhere
Backspacehacker wrote:This is what i think you should do, just my opinion take it or leave it.
1. all termis should have TH/ SS
2. both tac sgt should have combi melta and each squad should have a flamer and ML, its a plane jane load out but its trusty
3. one of the scouts should have a ML it makes them a larger threat. dont let scout just sit in the back and camp on an objective you know you will never lose, put them mid filed in some cover and pin enemy elites, if you are worried about back objectives just use combat squads on one of the tac squads and have them hold it.
4. drop the dozer blades you dont need it. rhinos wont last that long, as for the hunter missile, meh dont know how feel.
hunter missile is there just because an unlimited range krak missile can do something useful before the transport dies.
hm...if i send scouts further on the field and combat squad Tacs for scoring is it worth turning the Rhino to Razorback then? with either free heavy bolter or 35 pts lascannon, because it's hardly possible it gets within heavy flamer range
FlingitNow wrote:If you're taking vulkan everything that can take a flamer or melta should and all your terminators should have thunderhammers even without vulkan let alone with him.
Otherwise sorry to say but the list is a total mess. You need to concentrate each unit into a defined role that helps the entire army as a whole. Which should have a central idea and way of playing.
yes well, that's why im looking for input, so it looks less messier
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![[Post New]](/s/i/i.gif) 2012/11/19 23:00:58
Subject: Re:2k Vanilla SM, input needed
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Been Around the Block
Also in the desert
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Vulkan is near and dear to my heart as well.
make sure you termis have TH/SS and give your Lib null zone. This is a really dirty combo.
I concur wholeheartedly - Null Zone + TH/ SS = nasty!
Devastators. IF you are going to run multiple of the more expensive weapons, you really need more marines to soak up some wounds. A lac Cannon Devastator costs like 50 points.. (10 more than terminator) I would rather have 4 missile launchers or heavy bolters and use the extra points to but them a pod or a razorback for some more shootings.
Yes as it is, you have 2 sets of mixed range weapons. Your plasma cannons may not be able to fire at all, which if you roll "Gets Hot" like I do (badly) that is probably better anyway.. But seriously taking identical weapons or weapons with the same range can increase the unit's efficiency.
All of that being said - here's my take on a Vulkan list that tries to keep the spirit of your original list: Vulkan, Scouts w/ Telion, terminators, Terminator Librarian. The most important thing to remember is this: play what you like. That is the most important piece of information in this post.
HQ: Forgefather Vulkan He'stan
HQ: Space Marine Librarian in Terminator Armour
Force Weapon of some sort
Elite: Sternguard Veteran Squad (10)
Combi-Flamer x 5, Combi-Meltagun x 4
Sergeant
Combi-Meltagun
Drop Pod
Locator Beacon
Elite: Terminator Assault Squad (5)
Thunder Hammer & Storm Shield x 4
Sergeant
Thunder Hammer & Storm Shield
Elite: Terminator Squad (5)
Power Fist x 4, Storm Bolter x 4, Cyclone Missile Launcher
Sergeant
Power Sword
Troops: Scout Squad (5)
Sniper Rifle x 3, Missile Launcher
Sergeant Telion
Troops: Tactical Squad (10)
Meltagun, Multi-melta
Sergeant
Combi-Meltagun
Drop Pod
Locator Beacon
Troops: Tactical Squad (10)
Flamer, Multi-melta
Sergeant
Combi-Flamer
Drop Pod
Troops: Tactical Squad (10)
Flamer, Missile Launcher
Sergeant
Combi-Flamer
Rhino
Hunter-killer Missile, Storm Bolter
This weighs in at 1895 points. That leaves 105 points free to tweak as you see fit.
The Sterngard replace the LR and while not a 1 to 1 replace point points-wise they can unleash quite a lot of death when they hit the board. Combi-weapons can of course be switched around as needed. As equipped, combat squading them on the drop is recommended as they're geared for very different target types.
Neither this list nor your original have any way to deal with flyers, keep that in mind - an Aegis Defense Line with a Quad gun could help with that, and fill up that last 100 points. Plus, if you stick Telion and his scouts behind it they get a 3+ cover save. Find a way to give them cloaks, it goes up to a 2+. Telion is nice, but with only 4 other scouts he may be a little bit of overkill. Paying extra for him to give just 5 guys stealth may not pay off. Giving 10 guys stealth could pay off somewhat more. I like scouts, but always remember that they aren't as consistent as regular Space Marines.
Good luck, and have fun!
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![[Post New]](/s/i/i.gif) 2012/11/19 23:56:09
Subject: 2k Vanilla SM, input needed
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Ultramarine Chaplain with Hate to Spare
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You need to decide what you want the army to do as whole and you need streamlined squads. For instance taking a squad with a multimelta flamer and plasma is a total mess. Should be triple melta or double flamer with a heavy bolder or missile launcher. That way you are not wasting weapons as long as you keep them firing at their intended targets. Whilst taking plasma is instantly wasting vulkan. Here's a sample aggressive list. If you want a landraider you need to take at least 2:
Vulkan 190
10 Sternguard: 2 heavy flamers, 2 combiflamers, 2 combimeltas drop pod 345
5 Th/SS Terminators: landraider redeemer multimelta 450
5 Th/SS Terminators: landraider redeemer multimelta (HS slot) 450
Tactical squad: multimelta, melta, combimelta, drop pod 220
Tactical squad: missile launcher, flamer, combiflamer, drop pod 215
Stormtalon 130
The trick with this army is to deal with flyers by flooding their deployment zone. Every squad is honed to kill. 2 squads deepstrike turn 1 supported by 2 mastercrafted terminator squads in landraiders.
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![[Post New]](/s/i/i.gif) 2012/11/20 00:12:14
Subject: 2k Vanilla SM, input needed
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Boosting Black Templar Biker
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FlingitNow wrote:You need to decide what you want the army to do as whole and you need streamlined squads. For instance taking a squad with a multimelta flamer and plasma is a total mess. Should be triple melta or double flamer with a heavy bolder or missile launcher. That way you are not wasting weapons as long as you keep them firing at their intended targets. Whilst taking plasma is instantly wasting vulkan. Here's a sample aggressive list. If you want a landraider you need to take at least 2:
Vulkan 190
10 Sternguard: 2 heavy flamers, 2 combiflamers, 2 combimeltas drop pod 345
5 Th/ SS Terminators: landraider redeemer multimelta 450
5 Th/ SS Terminators: landraider redeemer multimelta ( HS slot) 450
Tactical squad: multimelta, melta, combimelta, drop pod 220
Tactical squad: missile launcher, flamer, combiflamer, drop pod 215
Stormtalon 130
The trick with this army is to deal with flyers by flooding their deployment zone. Every squad is honed to kill. 2 squads deepstrike turn 1 supported by 2 mastercrafted terminator squads in landraiders.
The man has a point...
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Black Templars 3000
Grey Knights 3000
Menoth 190 points
Circle 60 points |
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![[Post New]](/s/i/i.gif) 2012/11/20 08:55:05
Subject: Re:2k Vanilla SM, input needed
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Neophyte Undergoing Surgeries
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thanks for criticism, will try to adjust, and probably take Sternguards instead of LR/CC Termies.
LR is a pain to buy/assemble anyway.
But i see second person suggesting using assault termies without LR, is it viable or they'll be just a bait for enemy focus fire?
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This message was edited 1 time. Last update was at 2012/11/20 08:56:49
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![[Post New]](/s/i/i.gif) 2012/11/20 09:00:42
Subject: 2k Vanilla SM, input needed
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Ultramarine Chaplain with Hate to Spare
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With the list i posted it is aggressive and cc oriented. This is because melta and flamer is short ranged. Hence with vulkan you want a list that fights near the enemy. Another option is all drop pod or midfield domination with counter assault or mobile wit bike troops and landspeeders. For instance a drop pod list might look like this:
Vulkan 190
Master of the forge: combimelta 115
10 Sternguard: as before sergeant + melta bombs 350
10 Sternguard: as before sergeant + mb & lightning claw 365
Tactical squad: multimelta, melta, combimelta DP 220
Tactical squad: as above 220
Ironclad: melta and heavy flamer, drop pod 180
Ironclad: as above 180
Ironclad: as above 180
That way you have 7 twinlinked heavy flamers, 4 tl flamers and 15 tl meltas all in range turn 1 and able to fire at 6 different targets which goes to 8 if you split off the characters. Against a flyer army here you just table him turn one...
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![[Post New]](/s/i/i.gif) 2012/11/20 15:41:19
Subject: Re:2k Vanilla SM, input needed
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Grovelin' Grot Rigger
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IMO, the dreads are a little expensive. More troops or flyers.
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WAAAAAAGH |
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![[Post New]](/s/i/i.gif) 2012/11/20 16:53:48
Subject: 2k Vanilla SM, input needed
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Neophyte Undergoing Surgeries
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FlingitNow wrote:With the list i posted it is aggressive and cc oriented. This is because melta and flamer is short ranged. Hence with vulkan you want a list that fights near the enemy. Another option is all drop pod or midfield domination with counter assault or mobile wit bike troops and landspeeders. For instance a drop pod list might look like this:
Vulkan 190
Master of the forge: combimelta 115
10 Sternguard: as before sergeant + melta bombs 350
10 Sternguard: as before sergeant + mb & lightning claw 365
Tactical squad: multimelta, melta, combimelta DP 220
Tactical squad: as above 220
Ironclad: melta and heavy flamer, drop pod 180
Ironclad: as above 180
Ironclad: as above 180
That way you have 7 twinlinked heavy flamers, 4 tl flamers and 15 tl meltas all in range turn 1 and able to fire at 6 different targets which goes to 8 if you split off the characters. Against a flyer army here you just table him turn one...
i have a strong "me gusta" feeling when i see this.
Gonna tweak it though, to use the tactical termies, because i kinda have them
First post edited with new test build
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This message was edited 1 time. Last update was at 2012/11/20 20:07:02
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