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Made in gb
Irked Necron Immortal





The Warp

So I managed to qualify for the GT finals, much to my own surprise. However, as much as I think I played ok, I used my entirley non-changed from 5th ed Salamanders force, and found it wanting. So here's a couple of allied forces I'd like feedback on. They allow 40k approved FW stuff, hence Nightwing

Primary - Necrons

HQ
Zandrekh
O'Brian
D-Lord, weave + warscythe 140
Royal Court - 1 Harbringer of Despair, Veil of Darkness, Staff of Light. 1 Harbringer of Destruction, Solar Pulse. 100 pts

Troops
6 Immortals 102 (Veil Guy goes here)
13 Warriors 169 (Solar Pulse guy here)

Fast Attack
5 Wraiths, 1 x whip coils 185( D-lord + O'Brian here)

Heavy
Annihilation Barge 90
Annihilation Barge 90

Secondary - Orks

HQ
Warboss, bike, power klaw, bosspole, cybork 140

Troops
7 Nob Bikers, 3 power klaws, painboy, waagh banner, cyborks, 3 kombi-scorchas 485

1846

2nd list


Primary - Marines

Hq
Lysander 200
Vulkan 190

Troops
5 Scouts, snipers 75
5 Scouts, snipers 75
Tactical squad, flamer + ML 170

Elites
8 Sternguard, 1 meltagun, 1 combi-melta, 1 heavy flamer, 1 combi-flamer. Pod 260
Ironclad Dreadnought, heavy flamer meltagun, pod 180
Ironclad Dreadnought, heavy flamer meltagun, pod 180

Heavy
Thunderfire Cannon 100
Thunderfire Cannon 100

Allies - Eldar

HQ - Farseer, Runes of Warding, Doom 95

Troops
3 Guardian Jetbikes 66

Fast
Nightwing 145

1836

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I don't like either list. The necron list is a mess. You've not taken any of their best units except wraiths. But then you've stuck Obyron with them taking away their 12" move and giving them deepstrike which doesn't help a unit with no shooting...

You've added orks for a 2nd cc unit but nothing in either detachment really supports that.

Whilst the sm one spends 390 on 2 models and doesn't really use the benefits of either.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Irked Necron Immortal





The Warp

a bit of context - there is no restriction on skyfire/intercept FW nonsense at the GT. So at the weekend heat, there was an entire army of hydra platforms, and another of all hyberios missile things or whatever they are. So whilst Nightscythes would be good they are going to get instasmashed. This could also be said of the Nightwing, but the marine/eldar list struggles for anti-air more than the Necron list.

the necron/orks - its going to be nightfighting for my opponent one way or the other, with a 50% chance of rolling for it 1st turn or using my solar pulse. Therefore, combined with the nob bikers dust cloud they get a 2+ over 24" away, which they will be. Obyron ghostwalks the wraiths + d-lord into opponent's DZ first turn whilst the NB unit turbos. So even going 2nd, I'm not going to really loose much of either of those units in the opponen'ts first turn, then they will make CC in turn 2. Obyron will simply ghostwalk back to my DZ to pick up Zandrekh + warriors (he can ghostwalk out of CC) leaving Wraiths + D-lord to move 12" and assault. There is very little chance that the opponent will be able to kill all the nob bikers and wraiths before they get in

SM list, yeah its a bit terrible right now certainly. Hence looking for the feedback

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





The flyers are still good even if there is plenty of AA out there and you don't have to spam them. I see how your list works but the wraiths should be in assault turn 2 with or without Obyron i don't see why you'd spend 160 points for that ability given the risks. Lots of people have cover ignoring weapons.

You've just spent far too many points on hqs that you're barely utilising which is just too inefficient. Your troops choices are very brittle and the faq to the los rule has meant no wound allocation for the noble bikerz which can hurt the efficacy very quickly.

For me if you're taking 2 cc hammer units you army should support them by either also being cc or being very fast across the board or having long range. In any of those cases they also need good anti tank. I don't see that you have much antiair. The 2 barges are good but not enough a 20 man squad with zandrekh is good but 14 isn't enough bodies for me.


Automatically Appended Next Post:
As for the marines pick 1 of those 2 special characters and build a list around him. here's a vulkan drop pod list a came up with earlier trying to help someone:

Vulkan 190
Master of the forge 100

10 Sternguard: 2 heavy flamers, lightening claw, 8 combimeltas, drop pod 360
10 Sternguard: 2 heavy flamers, power axe, 8 combimeltas, drop pod 360
Ironclad: heavy flamer, drop pod 180
Ironclad: heavy flamer; drop pod 180

10 tacticals: multimelta, melta, combimelta, drop pod 220
5 tacticals: drop pod 125
5 tacticals: drop pod 125

That way everything is pulling in the same direction and works together. On turn 1 you have 7 twinlinked heavy flamers and 16 twinlinked meltas in range!

This message was edited 1 time. Last update was at 2012/11/20 13:46:36


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Irked Necron Immortal





The Warp

yeah that list is good. I was never a fan of Sternguard before 6th ed, and I've never run them in my armies, but now in pods they are simply awesome. Dreads were the way forward in 5th for Vulkan armies and thats what mine was built around I only have 5 pods the now though and not buying any more, so I have to make do with those.

Just for the record so folks don't think i'm a total noob, this is what I ran at the weekend

Vulkan (warlord)
Tu'Shan (Lysander)

Troops
10 x Tactical Marines with meltagun, combi-melta, multimelta, drop pod 220
10 x Tactical Marines with flamer, missile launcher, combi-flamer, drop pod 215
Scouts, snipers 75

Elites
Ironclad, hefty flamer meltagun pod 180
Ironclad, hefty flamer meltagun pod 180
Dreadnought, multimelta, hefty flamer pod 150

Fast
multimelta attack bike 50
mulitmelta attack bike 50

Heavy
Autolas predator 120
Autolas predator 120
TFC 100

As I've said, I played DE solid for the last year but wanted a change so kinda wanted to see how this held up. Predators had a good game in the 2 games I played against IG, but were otherwise ignored or irrelevant, and the regular dread was a bit disapointing. Therefore the possible change to include a big Sguard unit, but I was also smashed by biomancy nids, so the Farseer psychic defence would be great I feel

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in gb
Longtime Dakkanaut





I have played with a few hyperios and against a lot of them at the September team tourny at EOTS and one flier would be destroyed as soon as it comes on against hyperios or hydras, spam would be better as you wont lose your troops.

The hyperios's would also work against your drop pods and dreads, the iron clads do help a lot being av13 on the front but still. A friend took a dread list to GT in warrington and didnt do well at all. And you have very little scoring in the marine list. IMO

Dont play necrons so cant pass judgement on those

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
 
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